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Claude Skills by HermeticOrmus
github.com/HermeticOrmus180 skills3 installs188 views
- Llm EvaluationImplement comprehensive evaluation strategies for LLM applications using automated metrics, human feedback, and benchmarking. Use when testing LLM performance, measuring AI application quality, or establishing evaluation frameworks.Votes: 0GitHub stars: 111
- Prompt Engineering PatternsMaster advanced prompt engineering techniques to maximize LLM performance, reliability, and controllability in production. Use when optimizing prompts, improving LLM outputs, or designing production prompt templates.Votes: 0GitHub stars: 111
- Prompt Engineering UiPrompt patterns for consistent UI generation: stating design intent precisely, component specification formats, few-shot examples, and structured refinement loops. Use when UI output from an LLM is inconsistent or generic, or when building reusable prompt templates for a design system.Votes: 0GitHub stars: 111
- Rag ImplementationBuild Retrieval-Augmented Generation (RAG) systems for LLM applications with vector databases and semantic search. Use when implementing knowledge-grounded AI, building document Q&A systems, or integrating LLMs with external knowledge bases.Votes: 0GitHub stars: 111
- Ml Pipeline WorkflowBuild end-to-end MLOps pipelines from data preparation through model training, validation, and production deployment. Use when creating ML pipelines, implementing MLOps practices, or automating model training and deployment workflows.Votes: 0GitHub stars: 111
- Browser Devtools McpChrome DevTools and browser automation through MCP for live UI work: screenshots, DOM and computed-style inspection, screenshot-to-code, design token extraction, Lighthouse and accessibility audits, and visual regression checks. Use when Claude should look at a running interface instead of guessing from code.Votes: 0GitHub stars: 111
- Distributed TracingImplement distributed tracing with Jaeger and Tempo to track requests across microservices and identify performance bottlenecks. Use when debugging microservices, analyzing request flows, or implementing observability for distributed systems.Votes: 0GitHub stars: 111
- Grafana DashboardsCreate and manage production Grafana dashboards for real-time visualization of system and application metrics. Use when building monitoring dashboards, visualizing metrics, or creating operational observability interfaces.Votes: 0GitHub stars: 111
- Prometheus ConfigurationSet up Prometheus for comprehensive metric collection, storage, and monitoring of infrastructure and applications. Use when implementing metrics collection, setting up monitoring infrastructure, or configuring alerting systems.Votes: 0GitHub stars: 111
- Slo ImplementationDefine and implement Service Level Indicators (SLIs) and Service Level Objectives (SLOs) with error budgets and alerting. Use when establishing reliability targets, implementing SRE practices, or measuring service performance.Votes: 0GitHub stars: 111
- Billing AutomationBuild automated billing systems for recurring payments, invoicing, subscription lifecycle, and dunning management. Use when implementing subscription billing, automating invoicing, or managing recurring payment systems.Votes: 0GitHub stars: 111
- Paypal IntegrationIntegrate PayPal payment processing with support for express checkout, subscriptions, and refund management. Use when implementing PayPal payments, processing online transactions, or building e-commerce checkout flows.Votes: 0GitHub stars: 111
- Pci ComplianceImplement PCI DSS compliance requirements for secure handling of payment card data and payment systems. Use when securing payment processing, achieving PCI compliance, or implementing payment card security measures.Votes: 0GitHub stars: 111
- Stripe IntegrationImplement Stripe payment processing for robust, PCI-compliant payment flows including checkout, subscriptions, and webhooks. Use when integrating Stripe payments, building subscription systems, or implementing secure checkout flows.Votes: 0GitHub stars: 111
- Async Python PatternsMaster Python asyncio, concurrent programming, and async/await patterns for high-performance applications. Use when building async APIs, concurrent systems, or I/O-bound applications requiring non-blocking operations.Votes: 0GitHub stars: 111
- Python PackagingCreate distributable Python packages with proper project structure, setup.py/pyproject.toml, and publishing to PyPI. Use when packaging Python libraries, creating CLI tools, or distributing Python code.Votes: 0GitHub stars: 111
- Python Performance OptimizationProfile and optimize Python code using cProfile, memory profilers, and performance best practices. Use when debugging slow Python code, optimizing bottlenecks, or improving application performance.Votes: 0GitHub stars: 111
- Python Testing PatternsImplement comprehensive testing strategies with pytest, fixtures, mocking, and test-driven development. Use when writing Python tests, setting up test suites, or implementing testing best practices.Votes: 0GitHub stars: 111
- Uv Package ManagerMaster the uv package manager for fast Python dependency management, virtual environments, and modern Python project workflows. Use when setting up Python projects, managing dependencies, or optimizing Python development workflows with uv.Votes: 0GitHub stars: 111
- Sast ConfigurationConfigure Static Application Security Testing (SAST) tools for automated vulnerability detection in application code. Use when setting up security scanning, implementing DevSecOps practices, or automating code vulnerability detection.Votes: 0GitHub stars: 111
- Bash Defensive PatternsMaster defensive Bash programming techniques for production-grade scripts. Use when writing robust shell scripts, CI/CD pipelines, or system utilities requiring fault tolerance and safety.Votes: 0GitHub stars: 111
- Bats Testing PatternsMaster Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.Votes: 0GitHub stars: 111
- Shellcheck ConfigurationMaster ShellCheck static analysis configuration and usage for shell script quality. Use when setting up linting infrastructure, fixing code issues, or ensuring script portability.Votes: 0GitHub stars: 111
- Rapid PrototypingFast, disposable UI prototyping with AI: when to stay in vibe mode and when to switch to craft mode, throwaway prototype protocols, variant explosion, prompt patterns for quick iteration, and how to carry a validated prototype toward production. Use when exploring UI ideas, building throwaway demos for feedback, or deciding whether a prototype is ready to harden.Votes: 0GitHub stars: 111
- Verify LibreuiuxInstall the LibreUIUX-Claude-Code plugin pack the way a user does, into a clean Claude Code config and a clean Grok Build home, prove every plugin validates, installs and loads its components, and keep the transcripts. Use when proving a LibreUIUX-Claude-Code PR's Done-when, checking that a plugin change still installs in both CLIs, or reproducing an install bug.Votes: 0GitHub stars: 111
- Game Ai PatternsGame AI code patterns: behavior tree node types, FSM transition tables, utility AI consideration curves, GOAP action definitions, Godot NavMesh agent setup, and field-of-view sensing. Use when writing or reviewing NPC decision-making, pathfinding, or perception code.Votes: 0GitHub stars: 65
- Animation PatternsAnimation code patterns: Godot BlendSpace2D locomotion, AnimationNodeStateMachine transitions, root motion integration, IK foot planting, call-method animation events, and a Unity 2D freeform blend tree. Use when implementing character locomotion, animation state logic, or IK in a game.Votes: 0GitHub stars: 65
- Asset Pipeline PatternsAsset pipeline patterns: Godot per-directory import overrides, a Unity AssetPostprocessor for texture standards, MaxRects atlas layout, Godot LOD configuration, audio import settings, and a CI asset validation script. Use when setting up or auditing how a game imports and compresses its assets.Votes: 0GitHub stars: 65
- Audio PatternsGame audio code patterns: a Godot bus layout, an audio player pool, randomized one-shot playback, vertical-remix dynamic music, 3D occlusion approximation, and FMOD integration in Godot. Use when writing sound playback, music, or mixing code for a game.Votes: 0GitHub stars: 65
- Game Arch PatternsGame architecture code patterns: a fixed timestep loop with accumulator, an EventBus, ECS-style composition in Godot, Resource-based game data, an autoload service locator, and a game state stack. Use when laying out the core structure of a game or untangling one that has grown messy.Votes: 0GitHub stars: 65
- Godot DevelopmentGodot 4 reference patterns: signal-vs-call and physics-body decision tables, resource sharing traps, input handling, a common mistakes catalog, a GDScript to C# rosetta, typed class structure, pooling, autoloads, GUT tests, and collision layer constants. Use when designing, writing, or reviewing Godot 4 code.Votes: 0GitHub stars: 65
- Input PatternsGame input code patterns: Godot InputMap actions, a scaled radial deadzone, jump buffer with coyote time, rebinding serialization, a mobile virtual joystick, and gamepad rumble. Use when implementing controls, remapping, or controller feel.Votes: 0GitHub stars: 65
- Level Design PatternsLevel construction patterns: Godot TileMap configuration, NavigationRegion3D bake parameters, background-loaded level streaming, zone trigger volumes, a CSG greybox-to-final-art pipeline, and modular kit alignment checks. Use when building levels in code or setting up level tooling.Votes: 0GitHub stars: 65
- Localization PatternsLocalization code patterns: Godot tr() and TranslationServer usage, PO file structure, ICU plurals, font fallback chains for multi-script text, RTL layout mirroring, pseudo-localization, and string key naming. Use when making a game translatable or fixing text that breaks in another language.Votes: 0GitHub stars: 65
- Ethical Monetization PatternsEthical monetization patterns: a dark pattern audit checklist, a cosmetics-only store, battle pass design, a Godot and GodotSteam IAP purchase flow, a voluntary spending cap, and an explicit list of banned patterns. Use when building a store or reviewing monetization for exploitative design.Votes: 0GitHub stars: 65
- Multiplayer NetworkingNetcode reference patterns: a model comparison, a common mistakes catalog (rubber-banding, desync, bandwidth), delta encoding and quantization, reconciliation smoothing, a Unity library comparison, NAT traversal, and Godot MultiplayerSynchronizer, prediction, interpolation, and ENet setup. Use when writing or debugging networked game code.Votes: 0GitHub stars: 65
- Game Perf PatternsGame performance patterns: MultiMeshInstance3D batching, a custom performance monitor, a generic object pool, LOD visibility ranges, GDScript hot path optimization, and deferred processing for expensive work. Use when optimizing frame time or memory in a game.Votes: 0GitHub stars: 65
- Physics PatternsGame physics code patterns: collision layer configuration, a full CharacterBody3D controller, RigidBody3D interaction, raycasting, Area3D triggers, and a hinge door joint. Use when writing movement, collision, or physics interaction code.Votes: 0GitHub stars: 65
- Playtest PatternsPlaytest instrumentation patterns: death heatmap collection, an analytics event schema, a time-per-zone tracker, a session guide template, and A/B test assignment. Use when adding telemetry to a build or preparing a playtest session.Votes: 0GitHub stars: 65
- Procgen PatternsProcedural generation code: FastNoiseLite terrain, a BSP dungeon generator, a cellular automata cave generator, a seeded room populator, and a solvability validator. Use when implementing or debugging procedural levels.Votes: 0GitHub stars: 65
- Save System PatternsSave system code patterns: a core save manager, a save data model, slot metadata for load screens, and settings persistence kept separate from game saves. Use when implementing saving and loading in a game.Votes: 0GitHub stars: 65
- Shader PatternsGodot shader code: dissolve, 2D outline, fresnel hologram, scrolling water, a pixelate post-process on a SubViewport, and setting shader parameters from GDScript. Use when building visual effects in Godot's shading language.Votes: 0GitHub stars: 65
- Game Ui PatternsGame UI code patterns: a HUD health bar, a menu state stack, an inventory grid with drag and drop, a typewriter dialogue box, a screen-edge-aware tooltip, and a settings menu with live preview. Use when implementing game interface screens in Godot.Votes: 0GitHub stars: 65
- Unity DevelopmentUnity 6 reference patterns: an architecture decision tree, render pipeline and Addressables migration recipes, Input System patterns, a DOTS quick reference, a common mistakes catalog, component and ScriptableObject event channel patterns, and a generic object pool. Use when designing, writing, or reviewing Unity C#.Votes: 0GitHub stars: 65
- Unreal PatternsUnreal Engine 5 C++ patterns: an ACharacter subclass with Enhanced Input, Blueprint interfaces, server RPCs for player actions, and Gameplay Tags. Use when writing gameplay code in Unreal C++.Votes: 0GitHub stars: 65
- Analyze ComplexityDetermine the optimal meta-prompting strategy for any task by analyzing complexity factors and routing to the appropriate approach.Votes: 0GitHub stars: 65
- Assess QualityScore LLM output quality (0.0-1.0) against task requirements to determine if iteration is needed or solution is complete.Votes: 0GitHub stars: 65
- Category MasterExpert-level category theory knowledge for rigorous mathematical reasoning. Use when working with categorical structures, functors, natural transformations, adjunctions, limits, toposes, monoidal categories, enriched categories, higher categories, operads, or any formal categorical construction. Ideal for proofs, diagram chases, universal properties, coherence conditions, and foundational mathematical abstractions.Votes: 0GitHub stars: 65
- Discopy Categorical ComputingCategory theory for compositional computing with string diagrams, quantum circuits, and QNLP. Covers monoidal categories, functors, tensor evaluation, and practical applications in quantum natural language processing and diagrammatic reasoning.Votes: 0GitHub stars: 65
- Extract ContextAnalyze LLM outputs to extract patterns, constraints, and success indicators that can improve subsequent iterations.Votes: 0GitHub stars: 65