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Claude Skills by jame581
github.com/jame58166 skills0 installs69 views
- Bad FrontmatterThis file is missing YAML frontmatter and should be flagged as an error.Votes: 0GitHub stars: 792
- 2d EssentialsUse when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+Votes: 0GitHub stars: 792
- Mobile DevelopmentUse when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performanceVotes: 0GitHub stars: 792
- Physics SystemUse when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+Votes: 0GitHub stars: 792
- Bad Cross RefFixture skill with a broken cross-referenceVotes: 0GitHub stars: 786
- Missing ChecklistFixture skill missing the implementation checklistVotes: 0GitHub stars: 786
- 3d EssentialsUse when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+Votes: 0GitHub stars: 786
- Addon DevelopmentUse when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panelsVotes: 0GitHub stars: 786
- Ai NavigationUse when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patternsVotes: 0GitHub stars: 786
- Animation SystemUse when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animationVotes: 0GitHub stars: 786
- Assets PipelineUse when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configurationVotes: 0GitHub stars: 786
- Audio SystemUse when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixingVotes: 0GitHub stars: 786
- Camera SystemUse when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3DVotes: 0GitHub stars: 786
- Component SystemUse when building reusable node components — composition patterns, component communication, and interface designVotes: 0GitHub stars: 786
- Csharp GodotUse when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interopVotes: 0GitHub stars: 786
- Csharp SignalsUse when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architectureVotes: 0GitHub stars: 786
- Dedicated ServerUse when building dedicated servers — headless export, server architecture, lobby management, and deploymentVotes: 0GitHub stars: 786
- Dependency InjectionUse when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patternsVotes: 0GitHub stars: 786
- Dialogue SystemUse when implementing dialogue — data structures for branching dialogue, conditions, and UI presentationVotes: 0GitHub stars: 786
- Event BusUse when implementing decoupled communication between nodes — global EventBus autoload with typed signalsVotes: 0GitHub stars: 786
- Export PipelineUse when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub ActionsVotes: 0GitHub stars: 786
- GdextensionUse when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interopVotes: 0GitHub stars: 786
- Gdscript AdvancedUse when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfallsVotes: 0GitHub stars: 786
- Gdscript PatternsUse when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idiomsVotes: 0GitHub stars: 786
- Godot BrainstormingUse when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisionsVotes: 0GitHub stars: 786
- Godot Code ReviewUse when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfallsVotes: 0GitHub stars: 786
- Godot DebuggingUse when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixesVotes: 0GitHub stars: 786
- Godot OptimizationUse when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecksVotes: 0GitHub stars: 786
- Godot Project SetupUse when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignoreVotes: 0GitHub stars: 786
- Godot TestingUse when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#Votes: 0GitHub stars: 786
- Godot UiUse when building user interfaces — Control nodes, themes, anchors, containers, and layout patternsVotes: 0GitHub stars: 786
- Hud SystemUse when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbersVotes: 0GitHub stars: 786
- Input HandlingUse when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architectureVotes: 0GitHub stars: 786
- Inventory SystemUse when building inventory systems — Resource-based items, slot management, stacking, and UI bindingVotes: 0GitHub stars: 786
- LocalizationUse when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+Votes: 0GitHub stars: 786
- Math EssentialsUse when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipesVotes: 0GitHub stars: 786
- Multiplayer BasicsUse when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority modelVotes: 0GitHub stars: 786
- Multiplayer SyncUse when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensationVotes: 0GitHub stars: 786
- MultithreadingUse when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loadingVotes: 0GitHub stars: 786
- Particles VfxUse when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipesVotes: 0GitHub stars: 786
- Player ControllerUse when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipesVotes: 0GitHub stars: 786
- Procedural GenerationUse when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+Votes: 0GitHub stars: 786
- Resource PatternUse when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integrationVotes: 0GitHub stars: 786
- Responsive UiUse when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptationVotes: 0GitHub stars: 786
- Save LoadUse when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architectureVotes: 0GitHub stars: 786
- Scene OrganizationUse when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patternsVotes: 0GitHub stars: 786
- Shader BasicsUse when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effectsVotes: 0GitHub stars: 786
- State MachineUse when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offsVotes: 0GitHub stars: 786
- Tween AnimationUse when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipesVotes: 0GitHub stars: 786
- Using Godot PrompterBootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mappingVotes: 0GitHub stars: 786