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Claude Skills by mrc4tt
github.com/mrc4tt1,322 skills0 installs82 views
- Find INetworkSystem ConnectSocketAgent fallback for INetworkSystem_ConnectSocket (auto-generated, category: vfunc). Locate INetworkSystem::ConnectSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_ConnectSocket, INetworkSystem::ConnectSocketVotes: 0GitHub stars: 3
- Find INetworkSystem EnableLoopbackBetweenSockets LinuxAgent fallback for INetworkSystem_EnableLoopbackBetweenSockets-linux (auto-generated, category: vfunc). Locate INetworkSystem::EnableLoopbackBetweenSockets in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_EnableLoopbackBetweenSockets-linux, INetworkSystem::EnableLoopbackBetweenSocketsVotes: 0GitHub stars: 3
- Find INetworkSystem EnableLoopbackBetweenSocketsAgent fallback for INetworkSystem_EnableLoopbackBetweenSockets (auto-generated, category: vfunc). Locate INetworkSystem::EnableLoopbackBetweenSockets in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_EnableLoopbackBetweenSockets, INetworkSystem::EnableLoopbackBetweenSocketsVotes: 0GitHub stars: 3
- Find INetworkSystem InitNetworkSystemAgent fallback for INetworkSystem_InitNetworkSystem (auto-generated, category: vfunc). Locate INetworkSystem::InitNetworkSystem in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_InitNetworkSystem, INetworkSystem::InitNetworkSystemVotes: 0GitHub stars: 3
- Find INetworkSystem OpenSocketAgent fallback for INetworkSystem_OpenSocket (auto-generated, category: vfunc). Locate INetworkSystem::OpenSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_OpenSocket, INetworkSystem::OpenSocketVotes: 0GitHub stars: 3
- Find INetworkSystem PollSocket LinuxAgent fallback for INetworkSystem_PollSocket-linux (auto-generated, category: vfunc). Locate INetworkSystem::PollSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_PollSocket-linux, INetworkSystem::PollSocketVotes: 0GitHub stars: 3
- Find INetworkSystem PollSocketAgent fallback for INetworkSystem_PollSocket (auto-generated, category: vfunc). Locate INetworkSystem::PollSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_PollSocket, INetworkSystem::PollSocketVotes: 0GitHub stars: 3
- Find INetworkSystem PrintNetworkStatsAgent fallback for INetworkSystem_PrintNetworkStats (auto-generated, category: vfunc). Locate INetworkSystem::PrintNetworkStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_PrintNetworkStats, INetworkSystem::PrintNetworkStatsVotes: 0GitHub stars: 3
- Find INetworkSystem RemoveNetChannelAgent fallback for INetworkSystem_RemoveNetChannel (auto-generated, category: vfunc). Locate INetworkSystem::RemoveNetChannel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_RemoveNetChannel, INetworkSystem::RemoveNetChannelVotes: 0GitHub stars: 3
- Find INetworkSystem ShutdownGameServerAgent fallback for INetworkSystem_ShutdownGameServer (auto-generated, category: vfunc). Locate INetworkSystem::ShutdownGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_ShutdownGameServer, INetworkSystem::ShutdownGameServerVotes: 0GitHub stars: 3
- Find ISource2Server GetActiveWorldNameAgent fallback for ISource2Server_GetActiveWorldName (auto-generated, category: vfunc). Locate ISource2Server::GetActiveWorldName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_GetActiveWorldName, ISource2Server::GetActiveWorldNameVotes: 0GitHub stars: 3
- Find ISource2Server GetAllServerClassesAgent fallback for ISource2Server_GetAllServerClasses (auto-generated, category: vfunc). Locate ISource2Server::GetAllServerClasses in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_GetAllServerClasses, ISource2Server::GetAllServerClassesVotes: 0GitHub stars: 3
- Find ISource2Server PreWorldUpdateAgent fallback for ISource2Server_PreWorldUpdate (auto-generated, category: vfunc). Locate ISource2Server::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_PreWorldUpdate, ISource2Server::PreWorldUpdateVotes: 0GitHub stars: 3
- Find ISource2Server UpdateWhenNotInGameAgent fallback for ISource2Server_UpdateWhenNotInGame (auto-generated, category: vfunc). Locate ISource2Server::UpdateWhenNotInGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_UpdateWhenNotInGame, ISource2Server::UpdateWhenNotInGameVotes: 0GitHub stars: 3
- Find IVEngineClient2 ExecuteClientCmdAgent fallback for IVEngineClient2_ExecuteClientCmd (auto-generated, category: vfunc). Locate IVEngineClient2::ExecuteClientCmd in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineClient2_ExecuteClientCmd, IVEngineClient2::ExecuteClientCmdVotes: 0GitHub stars: 3
- Find IVEngineServer2 GetAchievementMgrAgent fallback for IVEngineServer2_GetAchievementMgr (auto-generated, category: vfunc). Locate IVEngineServer2::GetAchievementMgr in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineServer2_GetAchievementMgr, IVEngineServer2::GetAchievementMgrVotes: 0GitHub stars: 3
- Find IVEngineServer2 GetClientSteamIDFinal-guarantee fallback for the find-IVEngineServer2_GetClientSteamID preprocessor. Recovers IVEngineServer2::GetClientSteamID (a virtual function of the IVEngineServer2 interface) in CS2 server.dll / libserver.so by decompiling its known predecessor CBasePlayerController_HandleCommand_JoinTeam and identifying the vtable-slot fetch on g_engine. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-IVEngineServer2_GetClientSteamID.py) could not resolve the...Votes: 0GitHub stars: 3
- Find IVEngineServer2 GetPlayerNetInfoAgent fallback for IVEngineServer2_GetPlayerNetInfo (auto-generated, category: vfunc). Locate IVEngineServer2::GetPlayerNetInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineServer2_GetPlayerNetInfo, IVEngineServer2::GetPlayerNetInfoVotes: 0GitHub stars: 3
- Find InitSteam DecompilesAgent fallback for InitSteam-decompiles (auto-generated, category: func). Locate InitSteam in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: InitSteam-decompiles, InitSteamVotes: 0GitHub stars: 3
- Find InitSteamAgent fallback for InitSteam (auto-generated, category: func). Locate InitSteam in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: InitSteam, InitSteamVotes: 0GitHub stars: 3
- Find InitSteamLoginAgent fallback for InitSteamLogin (auto-generated, category: func). Locate InitSteamLogin in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: InitSteamLogin, InitSteamLoginVotes: 0GitHub stars: 3
- Find IsBackgroundMap DecompilesAgent fallback for IsBackgroundMap-decompiles (auto-generated, category: func). Locate IsBackgroundMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsBackgroundMap-decompiles, IsBackgroundMapVotes: 0GitHub stars: 3
- Find IsBackgroundMapAgent fallback for IsBackgroundMap (auto-generated, category: func). Locate IsBackgroundMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsBackgroundMap, IsBackgroundMapVotes: 0GitHub stars: 3
- Find IsCommandWhitelistedLocate IsCommandWhitelisted in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "IsCommandWhitelisted" (symbol IsCommandWhitelisted). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via...Votes: 0GitHub stars: 3
- Find IsMapValid LinuxAgent fallback for IsMapValid-linux (auto-generated, category: func). Locate IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsMapValid-linux, IsMapValidVotes: 0GitHub stars: 3
- Find LegacyGameEventListenerAgent fallback for LegacyGameEventListener (auto-generated, category: func). Locate GetLegacyGameEventListener in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: LegacyGameEventListener, GetLegacyGameEventListenerVotes: 0GitHub stars: 3
- Find LoggingSystem LogDirectFind and identify the internal LoggingSystem_LogDirect worker function in CS2 tier0.dll / libtier0.so using IDA Pro MCP. Use this skill when reverse engineering CS2 tier0 to locate the single non-exported log worker that every exported LoggingSystem_LogDirect variadic wrapper forwards to (CleanerCS2 and similar console-filter plugins hook this worker). Resolved by intersecting the direct call targets of the exported LoggingSystem_LogDirect* wrappers: the dominant common callee is the worker. ...Votes: 0GitHub stars: 3
- Find MpHumanTeam ApplyRestrictionLocate MpHumanTeam_ApplyRestriction in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "MpHumanTeam_ApplyRestriction" (symbol MpHumanTeam_ApplyRestriction). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: MpHum...Votes: 0GitHub stars: 3
- Find NET ReloadGameEvents CommandHandlerAgent fallback for NET_ReloadGameEvents_CommandHandler (auto-generated, category: func). Locate NET_ReloadGameEvents_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: NET_ReloadGameEvents_CommandHandler, NET_ReloadGameEvents_CommandHandlerVotes: 0GitHub stars: 3
- Find NetworkStateChangedFind and identify the bare NetworkStateChanged helper function (NOT CBaseEntity_NetworkStateChanged) in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate this schema-property "compare old/new value, mark dirty, notify" helper via its distinctive, globally unique function-head byte pattern, after ruling out the light_capsule/light_omni classname-detection function as an indirect (non-matching) lead. Trigger: NetworkStateCh...Votes: 0GitHub stars: 3
- Find OnRenderStart DecompilesAgent fallback for OnRenderStart-decompiles (auto-generated, category: func). Locate OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: OnRenderStart-decompiles, OnRenderStartVotes: 0GitHub stars: 3
- Find OnRenderStartAgent fallback for OnRenderStart (auto-generated, category: func). Locate OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: OnRenderStart, OnRenderStartVotes: 0GitHub stars: 3
- Find OnServerVoiceData IsPlayingDemo CalleeGenerate the Windows-only OnServerVoiceData_IsPlayingDemo_Callee patch YAML from IVEngineClient2_IsPlayingDemo.windows.yaml using a deterministic preprocessor script. Use when locating the IVEngineClient2::IsPlayingDemo indirect call inside C_ServerVoiceHandler::OnServerVoiceData without LLM decompilation. Trigger: OnServerVoiceData IsPlayingDemo callee, voice demo call patch, IsPlayingDemo callsiteVotes: 0GitHub stars: 3
- Find ParseNetadrListAgent fallback for ParseNetadrList (auto-generated, category: func). Locate ParseNetadrList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParseNetadrList, ParseNetadrListVotes: 0GitHub stars: 3
- Find ParticleTestStart CommandHandler DecompilesAgent fallback for ParticleTestStart_CommandHandler-decompiles (auto-generated, category: func). Locate ParticleTestStart_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParticleTestStart_CommandHandler-decompiles, ParticleTestStart_CommandHandlerVotes: 0GitHub stars: 3
- Find ParticleTestStart CommandHandlerAgent fallback for ParticleTestStart_CommandHandler (auto-generated, category: func). Locate ParticleTestStart_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParticleTestStart_CommandHandler, ParticleTestStart_CommandHandlerVotes: 0GitHub stars: 3
- Find PhysCollisionDustAgent fallback for PhysCollisionDust (auto-generated, category: func). Locate PhysCollisionDust in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PhysCollisionDust, PhysCollisionDustVotes: 0GitHub stars: 3
- Find PhysEnableEntityCollisionsAgent fallback for PhysEnableEntityCollisions (auto-generated, category: func). Locate PhysEnableEntityCollisions in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PhysEnableEntityCollisions, PhysEnableEntityCollisionsVotes: 0GitHub stars: 3
- Find PolymorphicHelper T SetPolymorphicPointer DecompilesAgent fallback for PolymorphicHelper_t__SetPolymorphicPointer-decompiles (auto-generated, category: func). Locate PolymorphicHelper_t::SetPolymorphicPointer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PolymorphicHelper_t__SetPolymorphicPointer-decompiles, PolymorphicHelper_t::SetPolymorphicPointerVotes: 0GitHub stars: 3
- Find PolymorphicHelper T SetPolymorphicPointerAgent fallback for PolymorphicHelper_t__SetPolymorphicPointer (auto-generated, category: func). Locate PolymorphicHelper_t::SetPolymorphicPointer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PolymorphicHelper_t__SetPolymorphicPointer, PolymorphicHelper_t::SetPolymorphicPointerVotes: 0GitHub stars: 3
- Find RegisterSchemaTypeOverride CEntityHandleAgent fallback for RegisterSchemaTypeOverride_CEntityHandle (auto-generated, category: func). Locate RegisterSchemaTypeOverride_CEntityHandle in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: RegisterSchemaTypeOverride_CEntityHandle, RegisterSchemaTypeOverride_CEntityHandleVotes: 0GitHub stars: 3
- Find SC DumpWorld CommandHandler DecompilesAgent fallback for SC_DumpWorld_CommandHandler-decompiles (auto-generated, category: func). Locate SC_DumpWorld_CommandHandler in the CS2 scenesystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SC_DumpWorld_CommandHandler-decompiles, SC_DumpWorld_CommandHandlerVotes: 0GitHub stars: 3
- Find SC DumpWorld CommandHandlerAgent fallback for SC_DumpWorld_CommandHandler (auto-generated, category: func). Locate SC_DumpWorld_CommandHandler in the CS2 scenesystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SC_DumpWorld_CommandHandler, SC_DumpWorld_CommandHandlerVotes: 0GitHub stars: 3
- Find SDL MouseWarpEmulationChanged DecompilesAgent fallback for SDL_MouseWarpEmulationChanged-decompiles (auto-generated, category: func). Locate SDL_MouseWarpEmulationChanged in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_MouseWarpEmulationChanged-decompiles, SDL_MouseWarpEmulationChangedVotes: 0GitHub stars: 3
- Find SDL MouseWarpEmulationChangedAgent fallback for SDL_MouseWarpEmulationChanged (auto-generated, category: func). Locate SDL_MouseWarpEmulationChanged in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_MouseWarpEmulationChanged, SDL_MouseWarpEmulationChangedVotes: 0GitHub stars: 3
- Find SDL PerformWarpMouseInWindow DecompilesAgent fallback for SDL_PerformWarpMouseInWindow-decompiles (auto-generated, category: func). Locate SDL_PerformWarpMouseInWindow in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PerformWarpMouseInWindow-decompiles, SDL_PerformWarpMouseInWindowVotes: 0GitHub stars: 3
- Find SDL PerformWarpMouseInWindowAgent fallback for SDL_PerformWarpMouseInWindow (auto-generated, category: func). Locate SDL_PerformWarpMouseInWindow in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PerformWarpMouseInWindow, SDL_PerformWarpMouseInWindowVotes: 0GitHub stars: 3
- Find SDL PreInitMouse DecompilesAgent fallback for SDL_PreInitMouse-decompiles (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse-decompiles, SDL_PreInitMouseVotes: 0GitHub stars: 3
- Find SDL PreInitMouse WindowsAgent fallback for SDL_PreInitMouse-windows (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse-windows, SDL_PreInitMouseVotes: 0GitHub stars: 3
- Find SDL PreInitMouseAgent fallback for SDL_PreInitMouse (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse, SDL_PreInitMouseVotes: 0GitHub stars: 3