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Claude Skills by peterbamuhigire
github.com/peterbamuhigire181 skills2 installs226 views
- Implementation Status AuditorUse when auditing actual software implementation status against requirements, plans, schemas, integrations, tests, and release evidence, with a prioritised completion blueprint.Votes: 0GitHub stars: 28
- Sdlc DocumentationUse when producing, reviewing, or consolidating SDLC documentation across planning, requirements, design, testing, deployment, user rollout, post-deployment, and maintenance phases. Load absorbed SDLC phase references as needed.Votes: 0GitHub stars: 28
- Skill Composition StandardsUse when authoring, normalising, or reviewing skills that must follow the repository house style, capability boundaries, input/output contracts, decision rules, references, and composition gates.Votes: 0GitHub stars: 28
- World Class EngineeringUse when designing, building, reviewing, or upgrading production software that must be secure, performant, maintainable, scalable, and user-centred, and when verifying a change before claiming done or opening a PR via the six-phase build, types, lint, tests, security, and diff-review gate (READY/NOT READY).Votes: 0GitHub stars: 28
- Code Safety ScannerUse when scanning a codebase before deployment for critical vulnerabilities, server-error risks, unsafe AI-generated code, dependency problems, or payment misconfiguration, or when auditing Claude Code / agent config (CLAUDE.md, settings, hooks, MCP servers, agents) for secrets, permissive tools, and injection.Votes: 0GitHub stars: 28
- Dpia GeneratorUse when producing or reviewing a Data Protection Impact Assessment (DPIA) for a new feature or for Uganda DPPA-regulated, large-scale, sensitive, monitored, or high-risk personal-data processing.Votes: 0GitHub stars: 28
- Linux Security HardeningUse when hardening or auditing Debian and Ubuntu hosts for identity, sudo, PAM, MFA, permissions, AppArmor, auditd, kernel, patching, integrity, boot, encryption, and CIS controls.Votes: 0GitHub stars: 28
- Network SecurityUse when designing, hardening, or auditing network security for self-managed SaaS infrastructure, including firewalls, WAF, VPN, TLS/PKI, IDS/IPS, SSH, segmentation, DDoS, and DNS controls.Votes: 0GitHub stars: 28
- Web App Security AuditUse when auditing a PHP/JavaScript/HTML web application for security vulnerabilities. Covers configuration, authentication, authorization, input validation, XSS, API security, HTTP headers, and dependency scanning. Produces a severity-rated audit...Votes: 0GitHub stars: 28
- skills-web-devTop-level router for the Chwezi Core Systems web-development and software-engineering skills engine. Use for AI systems, SaaS, architecture, APIs, databases, security, frontend engineering, mobile, DevOps, reliability, product engineering, SDLC documentation, catalog maintenance, delivery evidence packs, routing fixtures, and world-class engineering quality gates.Votes: 0GitHub stars: 28
- UpdatesAdded `skills/languages/csharp-dotnet-development` as the general active entrypoint for C# and .NET work. The skill distills the supplied markdown books into self-contained references for:Votes: 0GitHub stars: 28
- Coding Agent OptimizationUse when auditing or tuning a development machine's Claude Code or Codex setup for context, model, subagent, permission, or token efficiency, deciding when to compact a long session, or running independent lanes in parallel safely. Analyse local capabilities first; apply only supported reversible changes.Votes: 0GitHub stars: 28
- Android DevelopmentUse when building or reviewing native Android apps with Kotlin, Compose, architecture, Room/DataStore persistence, offline sync, or test-driven development; use mobile-platform-operations for store release work.Votes: 0GitHub stars: 28
- Distributed Systems PatternsUse when designing or reviewing multi-service, message-driven, or eventually consistent systems. Covers service boundaries, consistency tradeoffs, event workflows, outbox and inbox patterns, sagas, ordering, and idempotency.Votes: 0GitHub stars: 28
- Ecommerce Platform Audit RequirementsUse when scoping or specifying an e-commerce platform, payment, API, security, AI, data protection, integration, and remediation audit for SMEs or cross-border digital trade programmes.Votes: 0GitHub stars: 28
- Graphql PatternsUse when designing or operating GraphQL APIs with schemas, resolvers, authorization, pagination, federation, code generation, and hostile-input controls.Votes: 0GitHub stars: 28
- Execution Plan ScriptsUse when converting an approved long-running plan into self-contained execution prompts across sessions or workers. Covers dependency order, checkpoints, capability fallback and evidence handoff; use world-class-engineering for a single implementation slice.Votes: 0GitHub stars: 28
- Electronic Fiscal TaxingUse when implementing or reviewing electronic fiscal taxation integrations in web, ERP, POS, or mobile-backed systems; covers jurisdiction adapters, tenant-scoped tax identities, API security, queues, offline operation, fiscal evidence, and Uganda EFRIS as the detailed reference.Votes: 0GitHub stars: 28
- Avalonia Desktop DevelopmentUse when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.Votes: 0GitHub stars: 28
- Frontend ArchitectureUse when turning a design system, product requirement, or frontend codebase into a maintainable component, content, state, and delivery architecture with measurable quality gates.Votes: 0GitHub stars: 28
- Image CompressionUse when implementing or reviewing client image optimisation plus authoritative server decode, validation, resize, metadata stripping, and canonical re-encoding. Use saas-managed-visual-assets for administrative asset lifecycle and frontend-performance for page budgets.Votes: 0GitHub stars: 28
- Pos Sales Operations EngineeringUse when implementing or reviewing a tenant-aware ERP POS, agent POS, or manual sales-entry workflow where customer defaults, product-to-stock identity, inventory timing, payments, permissions, and audit-safe posting must remain consistent. Use the design engine for visual craft.Votes: 0GitHub stars: 28
- Apple Game Platform DeliveryUse when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.Votes: 0GitHub stars: 28
- Game 2d Art Animation And Vfx PipelineUse when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.Votes: 0GitHub stars: 28
- Game 3d Asset PipelineUse when producing game-ready 3D environments, characters, props, materials, rigs, animations, LODs, collisions, Blender source/automation, FBX/glTF exports, or DCC-to-engine imports; use real-time-game-graphics for runtime rendering.Votes: 0GitHub stars: 28
- Game Accessibility Localisation And Player SafetyUse when designing or testing accessible gameplay, remapping, visual/audio alternatives, difficulty assists, localisation/internationalisation, cultural review, chat/community safety, reporting, moderation, parental controls, or player-support escalation.Votes: 0GitHub stars: 28
- Game Ai Behaviour And NavigationUse when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.Votes: 0GitHub stars: 28
- Game Audio ImplementationUse when designing, recording, licensing, editing, integrating, mixing, localising, profiling, or testing game music, ambience, dialogue, UI, Foley, spatial audio, and adaptive audio systems.Votes: 0GitHub stars: 28
- Game Build Release EngineeringUse when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.Votes: 0GitHub stars: 28
- Game Data Analytics And Live EconomyUse when defining game telemetry, player funnels, retention or progression metrics, experiments, remote configuration, virtual economy sources and sinks, live events, anomaly controls, or ethical data-driven decisions.Votes: 0GitHub stars: 28
- Game Development OrchestrationUse when initiating, replanning, or governing a complete game project from concept through vertical slice, production, certification, and post-launch; routes specialist game skills and prevents premature full-production commitment.Votes: 0GitHub stars: 28
- Game Math And SimulationUse when a game system needs explicit vector, matrix, quaternion, geometry, interpolation, collision, camera, steering, probability, or numerical-simulation rules; use gameplay-systems-architecture for ownership and the engine skill for API integration.Votes: 0GitHub stars: 28
- Game Narrative And Interactive Story DesignUse when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.Votes: 0GitHub stars: 28
- Game Security Anti Cheat And AbuseUse when threat-modelling a game client/server, validating actions, protecting game economy and accounts, detecting tampering or cheats, limiting bots and abuse, investigating incidents, or designing proportionate enforcement and appeals.Votes: 0GitHub stars: 28
- Game Studio Delivery And Commercial OperationsUse when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies.Votes: 0GitHub stars: 28
- Game Testing PolishUse when planning or executing game QA, playtesting, balance, usability, compatibility, accessibility, localisation, save migration, regression, bug triage, polish prioritisation, alpha, beta, or release-candidate gates.Votes: 0GitHub stars: 28
- Gameplay Systems ArchitectureUse when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.Votes: 0GitHub stars: 28
- Godot Mobile Game DevelopmentUse when building, migrating, profiling, testing, or exporting a Godot mobile game for Android or iOS; covers scenes, nodes, resources, signals, GDScript/C#, saves, plugins, rendering, and export pipelines.Votes: 0GitHub stars: 28
- Lean Game Product DevelopmentUse when converting a game idea, mechanic, feature, vertical slice, production milestone, or live change into falsifiable hypotheses, prototypes, measurements, learning and go/narrow/pivot/stop decisions; use game-development-orchestration for the full programme and game-testing-polish for release QA.Votes: 0GitHub stars: 28
- Level World And Content ProductionUse when designing and producing game levels, worlds, encounters, missions, narrative content, procedural generation, streaming partitions, content schemas, validation, pacing, or multidisciplinary content handoffs.Votes: 0GitHub stars: 28
- Mobile Game DesignUse when designing or validating a mobile game's player fantasy, core loop, touch controls, sessions, onboarding, accessibility, progression, economy, retention, and ethical monetisation; use engine skills for implementation.Votes: 0GitHub stars: 28
- Mobile Game PerformanceUse when establishing or enforcing mobile-game frame-time, memory, loading, storage, network, battery, thermal, rendering, physics, AI, audio, and asset budgets through physical-device profiling; not for speculative optimisation.Votes: 0GitHub stars: 28
- Mobile Game Release LiveopsUse when preparing or operating Android/iOS game signing, packaging, store submission, privacy, ratings, analytics, crash reporting, IAP, staged rollout, rollback, support, patches, downloadable content, events, or ethical live operations.Votes: 0GitHub stars: 28
- Online Multiplayer And Game BackendUse when designing or implementing authoritative multiplayer topology, replication, RPCs, prediction, reconciliation, matchmaking, sessions, reconnect, game backend persistence, regional hosting, protocol evolution, or network tests.Votes: 0GitHub stars: 28
- Real Time Game GraphicsUse when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.Votes: 0GitHub stars: 28
- Unity Mobile Game DevelopmentUse when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.Votes: 0GitHub stars: 28
- Unreal Game DevelopmentUse when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.Votes: 0GitHub stars: 28
- Gis Enterprise DomainUse when administering ArcGIS Enterprise or building real-estate-specific GIS features — ArcGIS components, publishing services, security/roles, backup/DR, plus property search, neighbourhood analysis, catchment/isochrones, market heatmaps, and real-estate-SaaS integration.Votes: 0GitHub stars: 28
- Ios MonetizationUse when implementing iOS purchases, subscriptions, StoreKit 2 verification, entitlement delivery, paywalls, or App Store server events; use ios-development for non-commerce features.Votes: 0GitHub stars: 28
- Algorithm Selection And ComplexityUse when choosing, reviewing, or explaining an algorithm under explicit correctness, time, space, input-scale, or maintainability constraints; use system-architecture-design for service boundaries and language skills for implementation syntax.Votes: 0GitHub stars: 28