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Claude Skills by ShugokiFable
github.com/ShugokiFable190 skills19 installs367 views
- Skyrim MemoryConsult the Claude Code Skyrim evidence registry before substantial mod work so previously observed failuresVotes: 0GitHub stars: 5
- Skyrim Mod DevelopmentOrchestrate a new Skyrim SE/AE mod or major feature from requirements through implementation, validation, packaging,Votes: 0GitHub stars: 5
- Skyrim Mod ReworkingOrchestrate repair, modernization, compatibility work, or cleanup of an existing Skyrim mod while preservingVotes: 0GitHub stars: 5
- Skyrim Modding FactsEvidence gate for Skyrim facts that are easy to hallucinate, including framework syntax, FormIDs, EditorIDs,Votes: 0GitHub stars: 5
- Skyrim Nexus PublishingPrepare a truthful, visually strong Nexus Mods publication kit: page copy, screenshots and previews, requirements,Votes: 0GitHub stars: 5
- Skyrim NifRead and manipulate NIF 3D mesh files. Use when the user wants to inspect meshes, find texture paths, rewrite texture paths, rename node/block names, inspect or fix eye shader flags, verify roundtrip safety, restore backups, scale models, or troubleshoot invisible items.Votes: 0GitHub stars: 5
- Skyrim Plugin AuthoringAuthor or patch Skyrim ESP, ESL, and ESM files, masters, records, and VMAD using typed tooling and structuralVotes: 0GitHub stars: 5
- Skyrim Racemenu FollowersBuild or repair a shareable Skyrim follower from a RaceMenu or CharGen preset, including plugin records, FaceGen,Votes: 0GitHub stars: 5
- Skyrim Runtime Log ForensicsInterpret Skyrim SKSE, framework, asset, animation, and runtime logs without blaming the wrong field, DLL, mod,Votes: 0GitHub stars: 5
- Skyrim Runtime PatchingRoute Skyrim runtime patching to dedicated SPID, KID, SkyPatcher, BOS, FLM, CDF, and OAR authorities. This skillVotes: 0GitHub stars: 5
- Skyrim Sexlab To Ostim ModernizationMigrate a fictional adult-only Skyrim mod from SexLab APIs and events to the exact installed OStim ecosystemVotes: 0GitHub stars: 5
- Skyrim Ship GateMandatory final validation gate for a Skyrim mod release tree or archive. Use after implementation and FOMODVotes: 0GitHub stars: 5
- Skyrim Skse CommonlibCreate, port, diagnose, or optimize native SKSE DLL plugins using CommonLibSSE or CommonLibSSE-NG, CMake, vcpkg,Votes: 0GitHub stars: 5
- Skyrim SkypatcherRoute and validate SkyPatcher category placement and installed-version operations without inventing keys.Votes: 0GitHub stars: 5
- Skyrim Tool RouterFirst router for any Skyrim SE/AE modding task. Classifies the job and loads only the specialist skills needed,Votes: 0GitHub stars: 5
- Skyrim Versioned WorkspaceMandatory workspace ownership and version-snapshot workflow for Skyrim mod creation or editing. Use before theVotes: 0GitHub stars: 5
- Skyrim Voiced DialogueCreate or repair Skyrim dialogue and voice assets, including DIAL/INFO records, quest/topic conditions, voice-typeVotes: 0GitHub stars: 5
- Source Of TruthUse when the same fact appears in multiple files, configs, generated reports, caches, docs, or external systems.Votes: 0GitHub stars: 5
- Spid AuthoringUse when writing, fixing, interpreting, or auditing SPID _DISTR.ini runtime distribution rules for NPC spells, perks, items, keywords, outfits, factions, or packages.Votes: 0GitHub stars: 5
- Spookys Automod ToolkitDrive Spooky's AutoMod Toolkit CLI for Skyrim ESP, Papyrus, MCM, NIF, BSA/BA2, audio, and SKSE project workflows. Resolve toolkit root portably; recommend install when missing. Use with module skills skyrim-nif and skyrim-audio.Votes: 0GitHub stars: 5
- State ResumptionUse when resuming interrupted, long-running, multi-session, compacted, or partially completed work.Votes: 0GitHub stars: 5
- Supply Chain VerificationUse when downloading, vendoring, executing, updating, or redistributing third-party binaries, scripts, packages, actions, plugins, models, or archives.Votes: 0GitHub stars: 5
- Test Oracle QualityUse when a test passes but may be checking the wrong signal, mocks its own assumption, snapshots unstable output, or cannot distinguish correct behavior from a broken implementation.Votes: 0GitHub stars: 5
- Token EfficiencyUse when waiting for CI/builds, reducing repetitive reads, measuring token cost or caching, or choosing MCP/skill scope. Save round trips and irrelevant output without dropping evidence.Votes: 0GitHub stars: 5
- Tool DiscoveryResolve optional Skyrim and AI tooling on the current machine without assuming drive letters or usernames. Use at session start, when a tool path is unknown, or before recommending install.Votes: 0GitHub stars: 5
- Tool Output AwarenessUse when a Skyrim patch/conflict analysis may touch generated output from tools such as Reqtificator, ParallaxGen, DynDOLOD, Synthesis, TexGen, xLODGen, or NPC Plugin Chooser.Votes: 0GitHub stars: 5
- Transactional UpdatesUse when an operation changes multiple files, registrations, database rows, configs, versions, or external resources that must not be left half-updated.Votes: 0GitHub stars: 5
- Unity Mod FrameworksUnity game mods via BepInEx, Harmony, MonoMod, IL2CPP or Mono - RimWorld, Valheim, Subnautica, Lethal Company, Risk of Rain 2, Stardew Valley, Oxygen Not Included, Kerbal Space Program, and generic Unity targets.Votes: 0GitHub stars: 5
- Unrestraint PacksUse when needing jailbreak or NSFW prompt packs for any AI.Votes: 0GitHub stars: 5
- Upgrade Path TestingUse when a release, installer, schema, configuration, or tool must work for both new users and users upgrading from an older version.Votes: 0GitHub stars: 5
- User Intent LockUse when optimizing, refactoring, simplifying, automating, or making trade-offs could accidentally remove or weaken something the user explicitly asked for.Votes: 0GitHub stars: 5
- Using SuperpowersUse when starting any conversation - establishes how to find and use skills, requiring skill invocation before ANY response including clarifying questionsVotes: 0GitHub stars: 5
- Verification Before CompletionUse when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions alwaysVotes: 0GitHub stars: 5
- Version SyncUse when bumping versions, publishing packages, rebuilding binaries, changing protocol compatibility, or updating release metadata.Votes: 0GitHub stars: 5
- Visual VerificationUse when creating, changing, debugging, or claiming completion of anything whose correctness includes how it LOOKS - a website, web or desktop UI, game, HUD, menu, rendered 3D scene, Blender/Unity/Godot output, generated image, icon, chart, responsive layout, gallery or preview. Also use on "make this UI better", "finish this app", "make it polished", "this button does nothing", "the preview is gray/blank", "fix the images", "it looks wrong/broken/ugly", or before saying a visual change is done.Votes: 0GitHub stars: 5
- Win64 Native BuildsBuild, test, and release-gate native Win64 C/C++ executables - compiler selection with or without the Windows SDK, strict warning gates, and reproducible release binaries.Votes: 0GitHub stars: 5
- Windows Workspace OpsWindows workspace plumbing - directory junctions, paths containing "!" and spaces, git overlay repositories, push recovery, and byte-exact edits that survive PowerShell quoting.Votes: 0GitHub stars: 5
- Coding DisciplineOperating contract for changing code, scripts, configuration, or build files. Use before implementation work;Votes: 0GitHub stars: 5
- Mantella ConfigEdit, merge, or diagnose Mantella configuration, prompts, conversation flow, TTS integration, and source changesVotes: 0GitHub stars: 5
- Skyrim Esp Vmad RenamingPerform a narrowly scoped rename of script, property, or string data inside Skyrim plugin VMAD while preservingVotes: 0GitHub stars: 5
- Skyrim Fomod PackagingCreate and validate a Skyrim FOMOD installer, ModuleConfig.xml, info.xml, option groups, dependency flags, andVotes: 0GitHub stars: 5
- Skyrim MemoryConsult the Claude Code Skyrim evidence registry before substantial mod work so previously observed failuresVotes: 0GitHub stars: 5
- Skyrim Mod DevelopmentOrchestrate a new Skyrim SE/AE mod or major feature from requirements through implementation, validation, packaging,Votes: 0GitHub stars: 5
- Skyrim Mod ReworkingOrchestrate repair, modernization, compatibility work, or cleanup of an existing Skyrim mod while preservingVotes: 0GitHub stars: 5
- Skyrim Nexus PublishingPrepare a truthful, visually strong Nexus Mods publication kit: page copy, screenshots and previews, requirements,Votes: 0GitHub stars: 5
- Skyrim Racemenu FollowersBuild or repair a shareable Skyrim follower from a RaceMenu or CharGen preset, including plugin records, FaceGen,Votes: 0GitHub stars: 5
- Skyrim Sexlab To Ostim ModernizationMigrate a fictional adult-only Skyrim mod from SexLab APIs and events to the exact installed OStim ecosystemVotes: 0GitHub stars: 5
- Skyrim Versioned WorkspaceMandatory workspace ownership and version-snapshot workflow for Skyrim mod creation or editing. Use before theVotes: 0GitHub stars: 5
- Skyrim Voiced DialogueCreate or repair Skyrim dialogue and voice assets, including DIAL/INFO records, quest/topic conditions, voice-typeVotes: 0GitHub stars: 5
- Coding DisciplineOperating contract for changing code, scripts, configuration, or build files. Use before implementation work;Votes: 0GitHub stars: 5