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Claude Skills by wanshuiyin
github.com/wanshuiyin213 skills0 installs381 views
- Comic Json CompilerPhase-1 (S9, the FINAL comic-author step) — assemble the LOCKED storyboard + locked per-panel blueprints into ONE schema-valid `comic.json` (the comic-ir/1.0 contract boundary handed to comic-director / run_comic.py). Project the page_order + each panel's condition{} + render fields into `pages[]` + keyed `panels{}` per schemas/comic.schema.json; author ONLY authored fields and leave image_path/active_attempt_id/wiki_node_id EMPTY for the engine. THE step where page-count integrity is reconci...Votes: 0GitHub stars: 66
- Comic Outline CreatorPhase-1 Layer-2 of a comic — turn a LOCKED skeleton (intent_spec + the pre-locked beat/shot list) into an approved outline_spec: a 6-column beat table that binds every ARIS capability to a STORY COST, plus the continuity-motif contract the storyboard layer will be held to. NOT free creation — editorial adaptation of a pre-locked skeleton via 3 parallel lenses → cross-model (Codex) synthesis → a density/restructure pass → a USER-approval HARD GATE. Cross-model synthesis is part of authoring he...Votes: 0GitHub stars: 66
- Comic Panel Prompt BuilderPhase-1 step of comic-author — the DETERMINISTIC compiler (搬运工原則) that turns ONE gate-approved panel_spec + its status:locked blueprint into the EXACT fixed-section bake string for the spiral engine via the shipped scripts/build_prompt.py (+ the canonical scripts/_validate.py vetoes). No Codex call in the happy path; it only emits, the engine bakes. Composes style_prefix + condition_string, injects the active failure_mode repair note on retry, and hard-REJECTS banned vocab (camera/lens/lighti...Votes: 0GitHub stars: 66
- Comic Storyboard CreatorPhase-1 comic-author step — turn a LOCKED, user-approved outline into the page-first storyboard that IS the authoring source of truth: a fixed page order BEFORE any prose, the MOTIF STATE TABLE (the master per-panel continuity ledger), a fixed 9-field per-panel spec, and one deduped canonical asset contract. Decompose beats→pages→panels, 抽卡 K page/panel-order lineages by feasibility, then fill every panel one unit at a time. Writes a storyboard_spec + a motif_ledger (read by comic-continuity-...Votes: 0GitHub stars: 66
- Comic Style Bible LockPhase-1 (S2) of the comic-author suite — compile the project's ART_BIBLE.md into an EXECUTABLE convergence target, not aesthetic prose. The bible is the ONE visual dialect read verbatim into every bake prompt AND into every visual reviewer's rubric (`style_consistency`/`identity_consistency` literally = 'conforms to this file'). A `bootstrap` parses the bible into immutable per-dimension `style_anchor` wiki nodes (palette / line / shading / two-world warm-vs-cyber lighting / identity-lock / p...Votes: 0GitHub stars: 66
- Method FigureGenerate a publication-grade method / architecture / pipeline / workflow figure (a paper or README 'Figure 1') as an AUDITABLE object, not a one-shot prompt. A deterministic JSON blueprint LOCKS the content; an image model (gpt-image-2, baked by the agent via mcp__codex__codex — Codex GPT-5.5 xhigh, sandbox workspace-write) bakes the aesthetic from a labeled-condition render + the project's real identity refs; a cross-model panel (Gemini + Codex) blind-transcribes the result and a script hard...Votes: 0GitHub stars: 66
- Movie PipelineEnd-to-end Pipeline A in ONE slash-command — turn a fuzzy story idea into a cross-model-audited, image-based movie + a clickable viewer. Chains comic-author (Phase 1 — intent→style→outline draft→provisional storyboard→assets→final locks→blueprints→prompts→comic.json) → the zero-credit p0_proof spending gate (agent fan-out + run_p0_proof.py mints the digest-bound certificate) → comic-director (Phase 2/3 — the agent-sidecar bake spiral, page by page → HTML viewer). Two hard HUMAN gates (intent ...Votes: 0GitHub stars: 66
- Align VideoALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requeste...Votes: 0GitHub stars: 41
- Align Video CodexALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.Votes: 0GitHub stars: 41
- Method Figure Loop CodexALIGN for paper figures — draw a method-overview figure as an executable p5.js program that replays its own construction in named stages, exports SVG, and improves through pixel-only independent Codex subagent review whose gate is 'explain the method back from the figure alone, and is it worth looking at'. The method sets the relationships the figure must show, the chosen visual identity sets how its marks look, a composition source lends arrangements; the method may be the source's own (意临) ...Votes: 0GitHub stars: 41
- Reference Art Loop CodexALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only independent Codex subagent review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.Votes: 0GitHub stars: 41
- Method Figure LoopALIGN for paper figures — draw a method-overview figure as an executable p5.js program that replays its own construction in named stages, exports SVG, and improves through pixel-only cross-model review whose gate is 'explain the method back from the figure alone, and is it worth looking at'. The method sets the relationships the figure must show, the chosen visual identity sets how its marks look, a composition source lends arrangements; the method may be the source's own (意临) or yours in its...Votes: 0GitHub stars: 35
- Reference Art LoopALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only cross-model review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.Votes: 0GitHub stars: 35