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Claude Skills by WingedGuardian
github.com/WingedGuardian57 skills0 installs59 views
- X4 LiveUse when querying the RUNNING X4 game over the live channel, or when a live query that worked a minute ago starts refusing ids, returns fewer objects than expected, or reports zero while the game is plainly running. Also use before treating any live enumeration as a complete census.Votes: 0GitHub stars: 2
- X4 Mod InteractionAnalyze how a mod interacts with the installed X4 modlist — mechanical patch collisions, behavioral event/action interactions, advisory balance fit (e.g. a vanilla-balanced weapon mod in a game running a rebalance overhaul), and same-entity redundancy (a mod adding an independent ship that's really a reskin of one an installed overhaul or DLC already has). Use when the user asks "how would this mod behave in my game", "does X conflict with Y", "is this balanced for my modlist", "is this ship ...Votes: 0GitHub stars: 2
- X4 Modlist ReviewReview and triage the X4 mod registry (Phase-A worklist) — scan the ACTUALLY INSTALLED extension folders (the primary source of truth), cross-check against the old profile content.xml (diff/backstop only), refresh upstream mod metadata via the Nexus API, and drive the spot-check loop (confirm/correct identities, ignore junk, mark custom edits). Use when the user wants to triage their modlist for a game version, see what has updates / is obsolete / abandoned, or work the Phase-A modlist rebuild.Votes: 0GitHub stars: 2
- X4 ProbeUse when building a temporary in-game X4 instrument to answer an empirical question - a probe, test harness, diagnostic mod, or MD/aiscript that spawns ships, applies damage, or logs engine state. Also use when an in-game test produced no output, fired but measured nothing, or returned a clean null you are tempted to write down as a result.Votes: 0GitHub stars: 2
- X4 ScaffoldScaffold the complete cross-file footprint for new X4 content (ware, and basic ship/module) modelled on a vanilla analogue, then auto-validate with x4validate. Use when adding new content so you start complete instead of forgetting files.Votes: 0GitHub stars: 2
- X4 Update ModPort an existing X4 mod to a newer game version (e.g. 7.x → 9.0). Runs the mechanical checks (x4validate sel/refs/completeness + XSD schema validation + the runtime migration-map heuristic) and produces a mechanical-port report plus a research-assisted design brief (feature-fate + the decisions only the user can make). Use when the user wants to update, port, or modernize a mod for the current game version.Votes: 0GitHub stars: 2
- X4 Xml PatchingUse when writing, editing, reviewing or validating ANY X4 XML — diff patches, mod files, overlays, wares, macros, libraries, md/ or aiscripts/. Carries the selector, merge-tree and load-order gotchas that make a patch silently no-op, where a given fix belongs, and how to validate it before an in-game test cycle. Invoke before the first edit, not after the patch fails.Votes: 0GitHub stars: 2