Split services along business capabilities with clear data ownership, avoiding the distributed monolith. Use when decomposing a system into services or diagnosing services that must always deploy together.
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---
name: microservices-boundaries
description: Split services along business capabilities with clear data ownership, avoiding the distributed monolith. Use when decomposing a system into services or diagnosing services that must always deploy together.
---
# Microservices boundaries
The hard part of microservices is not building services; it is drawing
the lines between them. Wrong boundaries produce a distributed
monolith: all the operational cost of microservices with none of the
independence, where every change touches three services and they
deploy in lockstep.
## Method
1. **Split by business capability, not technical layer.** A
service owns a domain (ordering, billing, inventory) end
to end, not a tier (there is no "database service" and no
"API service"). Bounded contexts from the domain (see
domain-driven-design) are the natural seams; org
structure will shape them anyway (Conway's law), so
design the boundaries and the team boundaries together.
2. **Give each service sole ownership of its data.** One
service, one database, no other service reaching into
it: services collaborate through APIs and events (see
event-driven-architecture), never shared tables. A
shared database is the distributed monolith's spine:
it couples deploys, schemas, and failures across every
service that touches it.
3. **Test boundaries against change and chattiness.** Good
boundaries mean most changes fit inside one service
(high cohesion) and services talk coarsely (low
coupling: see coupling-analysis). Warning signs of
wrong lines: a feature always changing the same three
services together, or two services making dozens of
synchronous calls per request (that chatter is one
service split badly: merge them).
4. **Prefer async collaboration, isolate failure.** Events
over synchronous call chains where the interaction
allows (see event-driven-architecture): synchronous
chains propagate latency and failure (service C down
takes A and B with it). Where synchronous is necessary,
add timeouts, retries, and circuit breakers (see
timeouts-and-retries) so one service's outage does not
cascade.
5. **Design for independent deployability as the test.**
The payoff of microservices is deploying one service
without coordinating the others; if you cannot, you have
the costs without the benefit. Contract testing (see
contract-testing, pact-verification) lets services
evolve independently with confidence; shared libraries
that force lockstep upgrades quietly recouple them.
6. **Start coarse, split on demonstrated pressure.** Fewer,
larger services are easier to get right; extract a new
service when a piece has genuinely different scaling,
team ownership, or release cadence (see monolith-first,
strangler-fig for the extraction method). Premature
fine-grained services multiply operational surface
before you understand the domain well enough to draw
lines.
## Boundaries
- Microservices trade in-process simplicity for network
complexity (partial failure, latency, distributed data:
see distributed-systems category); the boundary decision
should clear a real bar (independent scaling, team
autonomy, isolation), not follow fashion (see
monolith-first).
- Getting boundaries wrong is expensive to fix (data
ownership migrations, API contracts); this argues for
starting with a modular monolith and extracting once the
seams are proven (see monolith-first, coupling-analysis).
- Shared concerns (auth, config, observability) become
cross-cutting platform work (see service-mesh-tradeoffs,
api-gateway-pattern); budget for the platform, or every
service reinvents it inconsistently.