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---
name: playbook-game-interactive-vertical-slice
description: "One minute of gameplay proving fun, budget, and pipeline before full production."
---
# Playbook: Nail the vertical slice
> One minute of gameplay proving fun, budget, and pipeline before full production.
**Track:** 🗺️ Game & Interactive Dev · **Domain:** Journey Playbooks · **Level:** journey · **~75 min**
**Who this is for:** Game Developers, Technical Designers, Live-Ops Engineers, Indie Devs
## When to Use This Skill
One minute of gameplay proving fun, budget, and pipeline before full production.
Use it whenever a matching task appears in conversation — the agent loads these instructions on demand.
## Journey Steps
1. Step 1 — Tune game feel with parameter discipline: start with "Expose movement/combat parameters to a runtime debug panel"
2. Step 2 — Hold frame budgets under real content load: start with "Set frame budget per platform (e.g., 16.6ms console / 33ms mobile) day one"
3. How it fits together: Slice proves the core loop on min-spec hardware. Everything else follows.
### Referenced Skills
- `gameplay-systems-game-feel-tuning`
- `performance-liveops-frame-budget-profiling`
## Commands
**Install all referenced skills**
```bash
npx skills add aniruddhaadak80/skills --skill gameplay-systems-game-feel-tuning && npx skills add aniruddhaadak80/skills --skill performance-liveops-frame-budget-profiling
```
---
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