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---
name: session-palace-builder
description: Builds session-scoped temporary memory palaces for extended conversations. Use when tracking state across interruptions in a multi-step project.
alwaysApply: false
category: session-management
tags:
- session
- context
- project-memory
- conversation-state
- temporary-storage
dependencies:
- memory-palace-architect
scripts: []
usage_patterns:
- session-context
- project-tracking
- state-management
complexity: intermediate
model_hint: standard
estimated_tokens: 500
---
# Session Palace Builder
Construct temporary, session-specific memory palaces for extended conversations and complex projects. Preserves context across interruptions and enables structured information accumulation.
## What It Is
Session palaces are lightweight, temporary memory structures that:
- Preserve context for extended conversations
- Track decisions and their rationale
- Organize project artifacts spatially
- Enable context recovery after interruptions
- Support collaborative information gathering
## Quick Start
### Build Commands
\`\`\`bash
# Run build
make build
# Clean and rebuild
make clean && make build
\`\`\`
### Testing
\`\`\`bash
# Run tests
make test
# Run with verbose output
make test VERBOSE=1
\`\`\`
**Verification**: Run `make test` to confirm the plugin gate passes.
## When To Use
- Extended conversations requiring context preservation
- Complex, multi-step projects with interrelated components
- Workflows requiring state management across interactions
- Collaborative sessions accumulating information over time
- Code review or debugging sessions with many findings
## When NOT To Use
- Permanent knowledge structures
needed - use memory-palace-architect
- Searching existing knowledge
- use knowledge-locator
- Permanent knowledge structures
needed - use memory-palace-architect
- Searching existing knowledge
- use knowledge-locator
## Session Palace Templates
| Template | Purpose | Key Areas |
|----------|---------|-----------|
| **Workshop** | Active development | Workbench, tools, materials |
| **Library** | Research and analysis | Stacks, reading room, archives |
| **Council Chamber** | Decision-making | Round table, evidence wall, vote board |
| **Observatory** | Exploration and discovery | Telescope, star charts, log book |
| **Forge** | Implementation tasks | Anvil, cooling rack, finished goods |
## Information Categories
Organize session content into these standard areas:
- **Conversations** - Dialogue threads and key exchanges
- **Decisions** - Choices made with rationale
- **Code** - Snippets and technical artifacts
- **Research** - Findings and references
- **Requirements** - Specifications and constraints
- **Progress** - Completed milestones
- **Issues** - Blockers and challenges
- **Next Steps** - Pending action items
## Core Workflow
1. **Analyze Context** - Assess session scope and complexity
2. **Design Palace** - Select template and layout
3. **Structure State** - Organize information spatially
4. **Build Navigation** - Create access shortcuts
5. **Test Integration** - Verify context preservation
## Session Lifecycle
```
Create → Populate → Navigate → Export/Archive
↑ ↓ ↓
└─── Checkpoint ←────┘
```
**Verification:** Run the command with `--help` flag to verify availability.
## Clarity Checkpoints
A session palace decays silently: each `Populate` step can add
ambiguity that only surfaces at `Export`, when it is too late to
recover the lost state. MMPO (arXiv:2605.30159, Section 3) frames
this as a case for sub-trajectory dense rewards: check intermediate
quality at each transition, not just the final outcome.
At every `Checkpoint` arrow in the lifecycle above (and before any
`Export/Archive`), run the dual-probe gate against the current
palace state:
```
Skill(memory-palace:memory-clarity-probe)
```
The probe returns a `Clarity Assessment` with progress/gap verdicts
and a `Recommendation`:
| Recommendation | Action at the checkpoint |
|----------------|--------------------------|
| Proceed | Palace state is clear; continue the session |
| Expand memory | Add the gap probe's open items to the palace before continuing |
| Regenerate | Flag the session as ambiguous: the progress probe hedges, so reconstruct the current-state room before more work lands on it |
Flagging at the checkpoint, not at export, is the point: an
ambiguous palace caught early costs one room rebuild; caught at
export it costs the session.
When `memory-clarity-probe` is not installed, ask the two anchor
questions inline (progress: what is done and what state is the task
in; gap: what concrete items remain) and apply the same table.
## Detailed Resources
- **Template Details**: See `modules/templates.md`
- **State Management**: See `modules/templates.md`
- **Export Patterns**: See `modules/templates.md`
## Integration
- `memory-palace-architect` - Export important concepts to permanent palaces
- `knowledge-locator` - Search session content
- `digital-garden-cultivator` - Seed garden with session insights
- `memory-clarity-probe` - Dual-probe clarity gate at session checkpoints
## Exit Criteria
- [ ] A session palace is created with a template and spatial layout
before any state is populated
- [ ] The dual-probe clarity gate runs at each `Checkpoint` transition
and before `Export/Archive`, not only at the end
- [ ] A checkpoint returning `Expand memory` or `Regenerate` is acted
on (gap items added or current-state room rebuilt) before more work
lands, and the ambiguous session is flagged
- [ ] Exported concepts round-trip into a permanent palace via
`memory-palace-architect`