Back to skills
SKILL.md
Mc Map Query
ASecurityQueries the persistent spatial map representing everything the agent currently knows about the environment (from past and present observations). Useful for reasoning, explanation, and planning.
- 10 stars
- 0 votes
- 0 copies
- 2 views
- Added June 6, 2026
Works with
Security analysis
100/100Pro scans all 2 files and shows the line behind each finding
npx -y skills add bdambrosio/Cognitive_workbench --skill mc-map-query --agent claude-codeAre you the author of Mc Map Query?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/bdambrosio-mc-map-query)---
name: mc-map-query
type: python
description: "Queries the persistent spatial map representing everything the agent currently knows about the environment (from past and present observations). Useful for reasoning, explanation, and planning."
situational: false
---
# Minecraft Map Query Tool
Queries cell-based SpatialMap for spatial planning. Supports multiple query types for coverage analysis, movement planning, safety assessment, and resource discovery.
## Purpose
Query spatial memory for strategic information. Returns cells matching criteria for movement planning, hazard avoidance, exploration targeting, and resource gathering.
## Input
Common parameters:
- `query`: Query type (see list below)
- `x`, `z`: Center coordinates for radius-based queries
- `y`: Y coordinate (optional, used for query-time computations)
- `radius`: Search radius (default: 10)
Query-specific parameters:
- `threshold`: Confidence threshold for `cells-low-confidence` (default: 0.5)
- `max_age`: Maximum age in seconds for `cells-stale` (default: 300)
- `max_delta_y`: Max Y change for `cells-reachable` (default: 1)
- `min_dist`: Minimum distance for `cells-observed-from-distance`
- `resource_type`: Resource type for `cells-with-resource`
- Generic types: `'wood'`, `'ore'`, `'food_source'`, `'stone'`, `'dirt'`, `'sand'` (matches all instances)
- Instance-specific: `'minecraft:oak_log'`, `'oak_log'`, `'minecraft:coal_ore'`, etc. (exact match)
- `minecraft:` prefix optional (automatically normalized)
- `predicate`: Filter for `cells-nearest` (walkable, safe, hazard, resource)
**Important**: Some queries now support query-time computation when `y` (and optionally `x`, `z`) are provided:
- `cells-blocked`: Computes blocking relative to position (requires `x`, `z`, `y`)
- `cells-reachable`: Computes delta_y and blocking relative to current position (uses `y` if provided)
- `cells-requiring-climb`: Computes step_up relative to Y coordinate (requires `y`)
- `cells-with-drop-risk`: Computes drop risk relative to Y coordinate (uses `y` if provided)
## Query Types
Coverage / Observability:
- `stats`: Map statistics (no coords required)
- `cells-unobserved`: Unmapped cells within radius
- `cells-low-confidence`: Cells with confidence below threshold
- `frontier-cells`: Observed cells adjacent to unobserved
- `cells-observed-from-distance`: Cells observed from far away
- `cells-stale`: Cells with old observations
Reachability / Locomotion:
- `cells-reachable`: Walkable cells within delta_y constraint (uses `y` for query-time delta_y and blocking)
- `cells-blocked`: Blocked cells relative to position (requires `x`, `z`, `y`) or unwalkable cells if no position
- `cells-requiring-climb`: Cells needing upward movement (requires `y` for query-time step_up computation)
- `cells-with-drop-risk`: Cells involving unsafe descent (uses `y` for query-time drop risk computation)
**Note**: "blocked", "step_up", and "step_down" are now query-time attributes computed relative to current position, not static cell properties. Provide `x`, `z`, `y` coordinates for accurate query-time computation.
Safety / Survival:
- `cells-safe-to-stand`: Low hazard, walkable cells
- `cells-high-hazard`: Cells with hazards (lava, fire, etc.)
- `cells-escape-nodes`: Good retreat positions
Resources:
- `cells-with-resource`: Cells with specified resource type
- Accepts generic types (`'wood'`, `'ore'`, `'food_source'`, `'stone'`, `'dirt'`, `'sand'`) or instance-specific (`'minecraft:oak_log'`, `'coal_ore'`, etc.)
- Generic queries match all instances (e.g., `'wood'` matches all log/plank types)
- `cells-with-item-entities`: Cells with visible dropped-item entities (ephemeral resources)
- `cells-water-source`: Cells with water
Multi-Objective:
- `cells-candidate-waypoints`: Safe, reachable waypoint candidates
- `cells-nearest`: Nearest cells matching predicate
- `cells-worth-revisit`: Low confidence or inferred cells
Note: Legacy Collection-based queries (`location`, `property`, `waypoint`, `unexplored`, `nearest`) are deprecated. Use SpatialMap queries instead.
## Output
Returns uniform_return format with:
- `value`: Human-readable summary
- `data`: `{success, query_type, result_count, results: [cell...]}`
## Usage Examples
Map statistics:
```json
{"type":"mc-map-query","query":"stats"}
```
Unobserved cells:
```json
{"type":"mc-map-query","query":"cells-unobserved","x":-112,"z":-123,"radius":15}
```
Safe cells nearby:
```json
{"type":"mc-map-query","query":"cells-safe-to-stand","x":-112,"z":-123,"radius":10}
```
Find water:
```json
{"type":"mc-map-query","query":"cells-water-source"}
```
Find wood (generic - matches all log/plank types):
```json
{"type":"mc-map-query","query":"cells-with-resource","resource_type":"wood"}
```
Find specific wood type:
```json
{"type":"mc-map-query","query":"cells-with-resource","resource_type":"minecraft:oak_log"}
```
Find ore (generic - matches all ore types):
```json
{"type":"mc-map-query","query":"cells-with-resource","resource_type":"ore"}
```
Nearest walkable:
```json
{"type":"mc-map-query","query":"cells-nearest","x":-112,"z":-123,"predicate":"walkable"}
```
Files in this skill
- Skill.md
- tool.py
Attribution
Comments
Loading comments…