Skip to content
Back to skills

Pc Games

ASecurity

PC and console game development principles. Engine selection, platform features, optimization strategies.

  • 227 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added September 6, 2026
developmentgoc++c#apiperformance

Works with

  • api

Security analysis

A100/100

Scanned September 6, 2026

npx -y skills add benjaminasterA/antigravity-awesome-skills --skill pc-games --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Pc Games?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Pc Games
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/benjaminastera-pc-games/badge)](https://www.skillsdirectory.com/skills/benjaminastera-pc-games)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: pc-games
description: "PC and console game development principles. Engine selection, platform features, optimization strategies."
allowed-tools: Read, Write, Edit, Glob, Grep
risk: unknown
source: community
---

# PC/Console Game Development

> Engine selection and platform-specific principles.

---

## 1. Engine Selection

### Decision Tree

```
What are you building?
│
├── 2D Game
│   ├── Open source important? → Godot
│   └── Large team/assets? → Unity
│
├── 3D Game
│   ├── AAA visual quality? → Unreal
│   ├── Cross-platform priority? → Unity
│   └── Indie/open source? → Godot 4
│
└── Specific Needs
    ├── DOTS performance? → Unity
    ├── Nanite/Lumen? → Unreal
    └── Lightweight? → Godot
```

### Comparison

| Factor | Unity 6 | Godot 4 | Unreal 5 |
|--------|---------|---------|----------|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Learning | Medium | Easy | Hard |
| Cost | Revenue share | Free | 5% after $1M |
| Team | Any | Solo-Medium | Medium-Large |

---

## 2. Platform Features

### Steam Integration

| Feature | Purpose |
|---------|---------|
| Achievements | Player goals |
| Cloud Saves | Cross-device progress |
| Leaderboards | Competition |
| Workshop | User mods |
| Rich Presence | Show in-game status |

### Console Requirements

| Platform | Certification |
|----------|--------------|
| PlayStation | TRC compliance |
| Xbox | XR compliance |
| Nintendo | Lotcheck |

---

## 3. Controller Support

### Input Abstraction

```
Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
```

### Haptic Feedback

| Intensity | Use |
|-----------|-----|
| Light | UI feedback |
| Medium | Impacts |
| Heavy | Major events |

---

## 4. Performance Optimization

### Profiling First

| Engine | Tool |
|--------|------|
| Unity | Profiler Window |
| Godot | Debugger → Profiler |
| Unreal | Unreal Insights |

### Common Bottlenecks

| Bottleneck | Solution |
|------------|----------|
| Draw calls | Batching, atlases |
| GC spikes | Object pooling |
| Physics | Simpler colliders |
| Shaders | LOD shaders |

---

## 5. Engine-Specific Principles

### Unity 6

- DOTS for performance-critical systems
- Burst compiler for hot paths
- Addressables for asset streaming

### Godot 4

- GDScript for rapid iteration
- C# for complex logic
- Signals for decoupling

### Unreal 5

- Blueprint for designers
- C++ for performance
- Nanite for high-poly environments
- Lumen for dynamic lighting

---

## 6. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Choose engine by hype | Choose by project needs |
| Ignore platform guidelines | Study certification requirements |
| Hardcode input buttons | Abstract to actions |
| Skip profiling | Profile early and often |

---

> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…