Skip to content
Back to skills

Micro Interactions

ASecurity

Add tasteful hover/press/focus micro-interactions and feedback that feel responsive without distracting.

  • 3 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added September 3, 2026
ai-agentsgospring

Security analysis

A100/100

Scanned September 3, 2026

npx -y skills add black141312/ada --skill micro-interactions --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Micro Interactions?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Micro Interactions
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/black141312-micro-interactions/badge)](https://www.skillsdirectory.com/skills/black141312-micro-interactions)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: micro-interactions
description: Add tasteful hover/press/focus micro-interactions and feedback that feel responsive without distracting.
category: ui-design
---

# Micro-Interactions

Reach for this when a UI feels static or unresponsive — buttons, toggles, cards, and inputs should acknowledge every interaction within ~100ms.

1. Map the three states for each interactive element: rest, hover, active/press, plus a `:focus-visible` ring for keyboard users — never style all four identically.
2. Set durations by intent: 80–120ms for press/feedback, 150–200ms for hover, and pair with `transition-timing-function: cubic-bezier(0.2, 0, 0, 1)` (ease-out) so motion settles fast.
3. On press, apply a subtle `transform: scale(0.97)` or 1px translate — physical, not bouncy. Reserve a gentle overshoot spring only for playful toggles/likes.
4. Telegraph intent with secondary cues: shift `background`, lift with `box-shadow`, or nudge an icon — change 2 properties max so it reads as one motion.
5. Confirm async actions inline: swap label → spinner → checkmark, then settle. Use optimistic UI where the success rate is high.
6. Respect `@media (prefers-reduced-motion: reduce)` — drop transforms, keep instant color/opacity feedback so the cue survives.

## Rules
- Hover effects are progressive enhancement; the element must be fully usable and legible without them (touch + keyboard).
- Animate `transform` and `opacity` only on the hot path — never `width`, `top`, or `box-shadow` in tight loops (they trigger layout/paint).
- Keep focus rings visible and ≥3:1 contrast against the adjacent surface; never `outline: none` without a replacement.
- One signature interaction per surface — if everything wiggles, nothing reads as special.
- Feedback latency budget is 100ms; beyond that, show a loading state instead of a delayed jump.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…