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ASecurity

Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.

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  • Added May 29, 2026
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Scanned May 29, 2026

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SKILL.md
---
name: App
description: Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.
metadata: {"clawdbot":{"emoji":"πŸ“±","os":["linux","darwin","win32"]}}
---

# Mobile App Growth Rules

## Work Orchestration
Route requests to specialized agents:
- ASO and keywords β†’ analyst + marketing agents
- UI/UX and screenshots β†’ designer agent
- Monetization strategy β†’ analyst + product agents
- Technical implementation β†’ developer agent
- Paid acquisition β†’ marketing agent

## App Store Optimization (ASO)
- Title: primary keyword in first 30 characters β€” this is your strongest ranking signal
- Subtitle/short description: secondary keywords, benefit-focused
- Keywords field (iOS): no spaces after commas, no duplicates from title
- Update keywords weekly based on ranking data β€” ASO is continuous
- Localize for every market you target β€” translated keywords unlock new audiences

## Screenshots and Visuals
- First two screenshots must show core value β€” most users don't scroll
- Show outcomes, not features β€” "10K saved" not "expense tracking"
- Text overlays in user's language β€” App Store doesn't auto-translate images
- Video preview: hook in first 3 seconds β€” autoplay is silent, make it visual
- A/B test screenshots with Custom Product Pages (iOS) or Store Listing Experiments (Android)

## Ratings and Reviews
- Prompt for review after positive moments β€” completed purchase, achievement unlocked
- iOS: use SKStoreReviewController, limited to 3 prompts per year
- Respond to negative reviews β€” shows active development, can change rating
- Never incentivize reviews β€” violates store policies, gets you banned
- 4.0+ rating is table stakes β€” below that kills conversion

## Viral Growth Loops
- Share mechanic must create value for sender β€” "invite friend, both get reward"
- Shareable outputs: receipts, achievements, results with app branding
- Referral codes tracked per user β€” measure viral coefficient
- Time-to-invite: shorten the path to first share
- Deep links into app content β€” don't send users to app store if already installed

## Monetization
- Subscription > one-time purchase for retention β€” recurring revenue compounds
- Free trial: 7 days converts better than 3, worse than 14 β€” test for your app
- Paywall placement: after value demonstrated, before frustration
- Price testing: same app can 3x revenue with right price point
- Introductory offers for annual plans β€” lock in commitment

## Paid Acquisition
- Apple Search Ads: high intent, expensive β€” use for brand defense and discovery terms
- Reinvest profits into UA immediately β€” compound growth
- Track LTV:CAC ratio β€” must be > 3:1 for sustainability
- Creative fatigue is real β€” refresh ads every 2-4 weeks
- Lookalike audiences from paying users, not just installers

## Retention
- Push notification on day 1, 3, 7 β€” re-engage before they forget
- Streak mechanics for daily apps β€” habit formation
- Onboarding must reach "aha moment" in first session
- Track cohort retention curves β€” where's the drop-off?
- Reactivation campaigns cheaper than new acquisition

## Launch Strategy
- Soft launch in small market first β€” fix bugs, optimize funnel
- Coordinate launch: press, Product Hunt, social all same day
- Feature request: relationship with App Store team matters
- Pre-orders (iOS) build day-one momentum

## Common Mistakes
- Building features before fixing retention β€” more features won't fix churn
- Spending on ads with broken onboarding β€” paying for users who leave
- Ignoring Android β€” 70% of global market
- Review prompt on first launch β€” user hasn't experienced value yet
- Competing on keywords you can't win β€” long-tail converts better

Files in this skill

  • SKILL.md3.7 KB
  • _meta.json158 B

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