Back to skills
SKILL.md
Common Mobile Animation
ASecurityMotion design principles for mobile apps. Covers timing curves, transitions, gestures, and performance-conscious animations. (triggers: **/*_page.dart, **/*_screen.dart, **/*.swift, **/*Activity.kt, **/*Screen.tsx, Animation, AnimationController, Animated, MotionLayout, transition, gesture)
- 43 stars
- 0 votes
- 0 copies
- 2 views
- Added May 30, 2026
Security analysis
100/100npx -y skills add ComeOnOliver/skillshub --skill common-mobile-animation --agent claude-codeAre you the author of Common Mobile Animation?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/comeonoliver-common-mobile-animation)---
name: common-mobile-animation
description: "Motion design principles for mobile apps. Covers timing curves, transitions, gestures, and performance-conscious animations. (triggers: **/*_page.dart, **/*_screen.dart, **/*.swift, **/*Activity.kt, **/*Screen.tsx, Animation, AnimationController, Animated, MotionLayout, transition, gesture)"
---
# Mobile Animation
## **Priority: P1 (OPERATIONAL)**
Native-feeling motion design. Optimize for 60fps and platform conventions.
## Timing Standards
- **Short**: 100-150ms (Toggles, cell press)
- **Medium**: 250-350ms (Nav, modals)
- **Long**: 400-600ms (Shared element, complex state)
- **Limit**: Never >600ms.
## Guidelines
- **Easing**: Use `Curves.fastOutSlowIn` (Material) or `easeInOut` (iOS). Avoid `linear`.
- **Performance**: Animate `transform` (Scale/Translation) and `opacity`. Avoid `width`/`height`.
- **Gestures**: Implement `onPan` / `interactivePopGesture` for fluid UX.
- **Optimization**: Use `FadeTransition` / `SlideTransition` over `AnimatedBuilder` for simple cases.
[Animation Patterns](references/animation-patterns.md)
## Anti-Patterns
- **No Linear Easing**: Feels robotic.
- **No Layout Trashing**: Avoid animating properties that trigger layout (width, padding).
- **No Memory Leaks**: Always `dispose()` AnimationControllers.
- **No Blocking UI**: Run heavy calculations outside animation frames.
## Related Topics
mobile-ux-core | mobile-performance | flutter/animations
Attribution
Comments
Loading comments…