Skip to content
Back to skills

Common System Design

ASecurity

Universal architectural standards for robust, scalable systems. Use when designing new features, evaluating architecture, or resolving scalability concerns. (triggers: architecture, design, system, scalability)

  • 43 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added May 30, 2026
developmentgotestingapidocumentation

Works with

  • api

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ComeOnOliver/skillshub --skill common-system-design --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Common System Design?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Common System Design
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/comeonoliver-common-system-design/badge)](https://www.skillsdirectory.com/skills/comeonoliver-common-system-design)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: common-system-design
description: 'Universal architectural standards for robust, scalable systems. Use when designing new features, evaluating architecture, or resolving scalability concerns. (triggers: architecture, design, system, scalability)'
---

# System Design & Architecture Standards

## **Priority: P0 (FOUNDATIONAL)**

## Architectural Principles

- **SoC**: Divide into distinct sections per concern.
- **SSOT**: One source, reference elsewhere.
- **Fail Fast**: Fail visibly when errors occur.
- **Graceful Degradation**: Core functional even if secondary fails.

## Modularity & Coupling

- **High Cohesion**: Related functionality in one module.
- **Loose Coupling**: Use interfaces for communication.
- **DI**: Inject dependencies, don't hardcode.

## Common Patterns

- **Layered**: Presentation → Logic → Data.
- **Event-Driven**: Async communication between decoupled components.
- **Clean/Hexagonal**: Core logic independent of frameworks.
- **Statelessness**: Favor stateless for scaling/testing.

## Distributed Systems

- **CAP**: Trade-off Consistency/Availability/Partition tolerance. See [CAP & Consistency Patterns](references/distributed-systems.md).
- **Idempotency**: Operations repeatable without side effects. See [Idempotency Patterns](references/distributed-systems.md#idempotency).
- **Circuit Breaker**: Fail fast on failing services. See [Resilience Patterns](references/resilience-patterns.md).
- **Eventual Consistency**: Design for async data sync. See [CAP & Consistency Patterns](references/distributed-systems.md#eventual-consistency).

## Documentation & Evolution

- **Design Docs**: Write specs before major implementations.
- **Versioning**: Version APIs/schemas for backward compatibility.
- **Extensibility**: Use Strategy/Factory for future changes.

## References

- [Distributed Systems & CAP Theorem](references/distributed-systems.md)
- [Resilience Patterns (Circuit Breaker, Bulkhead, Retry)](references/resilience-patterns.md)

## Anti-Patterns

- **No god classes**: Single Responsibility — one reason to change per module.
- **No synchronous coupling**: Prefer events or queues for cross-service calls.
- **No premature abstraction**: Design for current load; scale when proven needed.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…