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Audio Design

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Design an audio treatment for an interactive experience using functional cues, emotional tone, layering, variation, spatial context, and implementation constraints.

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  • Added September 11, 2026
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A100/100

Scanned September 11, 2026

npx -y skills add Dadmin88/hermes-profile-packs --skill audio-design --agent claude-code

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SKILL.md
---
name: audio-design
description: Design an audio treatment for an interactive experience using functional cues, emotional tone, layering, variation, spatial context, and implementation constraints.
---
# Audio Design

Use for sound effects, ambience, UI audio, music direction, interactive audio systems, and sonic feedback.

## Procedure
1. Define what the sound must communicate functionally and emotionally.
2. Identify listener context, repetition frequency, spatial placement, competing sounds, and dynamic range constraints.
3. Build or select source material and layer only where each layer serves a purpose.
4. Design variation for frequently repeated sounds to avoid fatigue.
5. Specify timing, envelope, loudness, priority, spatialization, looping, and state transitions.
6. Test in the actual experience alongside music, dialogue, and other effects.
7. Adjust for clarity, fatigue, accessibility, and performance/memory constraints.

## Quality gate
The sound should improve understanding or experience in context. A beautiful isolated sound that masks important cues is not successful.

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