Build an environment or scene from narrative/gameplay goals through composition, modular planning, assets, materials, lighting, optimization, and in-engine validation.
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---
name: environment-production
description: Build an environment or scene from narrative/gameplay goals through composition, modular planning, assets, materials, lighting, optimization, and in-engine validation.
---
# Environment Production
Use for game/world scenes, architectural spaces, environmental storytelling, and large 3D compositions.
## Procedure
1. Define gameplay/narrative purpose, player routes, focal points, scale, camera, and performance budget.
2. Gather references and block out composition and traversal before detailed asset work.
3. Identify reusable modular pieces and hero assets.
4. Develop materials, set dressing, landmarks, and environmental storytelling around the intended experience.
5. Establish lighting and atmosphere that support readability as well as mood.
6. Optimize visibility, geometry, texture, LOD, collision, and draw cost for the target runtime.
7. Validate in-engine from actual player/camera viewpoints and iterate on navigation/readability.
## Quality gate
The environment must work as a space, not just as a rendered image.