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Ui Ux Pro Max

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Maxim Master Design Intelligence — full-spectrum UI/UX orchestration. Activates all design sub-domain skills in parallel. Use when a task spans multiple design domains simultaneously: product design strategy, interaction design, information architecture, usability heuristics, design critique, cross-platform consistency, design leadership. The master conductor of all Maxim design agents.

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  • Added September 11, 2026
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npx -y skills add DrNabeelKhan/maxim --skill ui-ux-pro-max --agent claude-code

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SKILL.md
---
name: ui-ux-pro-max
description: "Maxim Master Design Intelligence — full-spectrum UI/UX orchestration. Activates all design sub-domain skills in parallel. Use when a task spans multiple design domains simultaneously: product design strategy, interaction design, information architecture, usability heuristics, design critique, cross-platform consistency, design leadership. The master conductor of all Maxim design agents."
argument-hint: "[audit|design|critique|strategy|system] [args]"
confidence: 🟢 HIGH
---

# Maxim Master Design Intelligence

> Full-spectrum Maxim design orchestration. ALL design sub-domain skills activated.
> This skill is the conductor. It dispatches to and synthesizes from all other design skills.
> External reference: `community-packs/ui-ux-pro-max/.claude/skills/ui-ux-pro-max/`

## What This Skill Does

`ui-ux-pro-max` activates when a task requires **cross-domain design thinking** — when no single sub-domain skill is sufficient. It is the Maxim equivalent of a VP of Design who simultaneously holds brand, system, UX research, visual design, and engineering handoff in their head.

## Agents in This Skill

### 1. design-intelligence-director
Orchestrates all Maxim design sub-domains as a unified intelligence layer.
- Receives task → analyzes which sub-domains are required → dispatches in correct sequence
- Applies Double Diamond (Design Council): Discover → Define (Problem Space) → Develop → Deliver (Solution Space)
- Applies Jobs-to-Be-Done to validate the design problem before any solution work begins
- Applies COM-B Model to map what users Can do, are Motivated to do, and are Prompted to do by the interface
- Output: Design brief + sub-domain activation plan + success criteria before any execution

**Sub-Domain Dispatch Matrix:**

| Task Component | Skill Activated |
|---|---|
| Brand + visual identity | `.claude/skills/brand/` |
| Component + token system | `.claude/skills/design-system/` |
| Component implementation | `.claude/skills/ui-styling/` |
| Presentation / pitch | `.claude/skills/slides/` |
| Ad / banner creative | `.claude/skills/banner-design/` |
| UX research + flows | `.claude/skills/design/` (ux-researcher agent) |
| UI design + visual | `.claude/skills/design/` (ui-designer agent) |
| Behavioral triggers | `.claude/skills/behavior-science-persuasion/` |

### 2. ux-systems-auditor
Runs full heuristic evaluation and cross-platform consistency audit.
- Applies Nielsen's 10 Usability Heuristics as primary audit framework — scores each 0–4
- Applies Fitts' Law and Hick's Law audit: interaction targets + decision complexity
- Applies WCAG 2.1 AA accessibility audit across all surfaces
- Audits cross-platform consistency: web ↔ mobile ↔ tablet breakpoint behavior
- Proactively loops: `ui-styling` (accessibility-auditor) + `design` (ux-researcher)
- Output: Heuristic audit report (score per heuristic) + severity matrix (Critical/Major/Minor/Cosmetic) + remediation roadmap

### 3. interaction-designer
Owns micro-interactions, user flows, and information architecture.
- Applies Card Sorting + Tree Testing methodology for information architecture
- Applies Task Analysis (GOMS model) to optimize user flow efficiency
- Applies Gestalt Laws to interaction pattern grouping and visual flow
- Applies Feedback Loop theory: every action must have confirmation within 100ms
- Maps: Happy path → Edge cases → Error states → Empty states — always all four
- Output: User flow diagram + IA map + interaction spec + state inventory (happy/edge/error/empty)

### 4. design-critic
Provides objective, framework-driven design critique.
- Applies Dieter Rams' 10 Principles of Good Design as critique baseline
- Applies Cognitive Walkthrough: simulates first-time user experience step-by-step
- Applies ELM (Elaboration Likelihood Model): identifies peripheral vs central processing routes in the design
- Never subjective — every critique cites specific principle violation + evidence + remediation
- Output: Structured critique (Principle → Violation → Evidence → Fix) + Priority matrix

## Maxim Behavioral Framing

**Core Principle:** Great design is invisible. It reduces cognitive load, respects attentional limits, triggers the right emotions at the right moments, and makes the correct action the path of least resistance. Every design decision is a behavioral intervention.

**Framework Stack — Full Activation:**

| Layer | Framework |
|---|---|
| Problem definition | Double Diamond + Jobs-to-Be-Done |
| User behavior | COM-B Model + Kahneman System 1/System 2 |
| Interaction design | Fitts' Law + Hick's Law + Gestalt Laws |
| Usability audit | Nielsen's 10 Heuristics + Cognitive Walkthrough |
| Visual design | Pre-Attentive Attributes + Dual Coding Theory |
| Persuasion layer | Fogg Behavior Model + Cialdini Principles |
| Accessibility | WCAG 2.1 AA + Maxim Authoring Practices Guide |
| Design quality | Dieter Rams' 10 Principles |
| Data visualization | Storytelling with Data (Nussbaumer Knaflic) |

## Dispatch

| Argument | Agent(s) | Sub-Skills Activated |
|---|---|---|
| `audit` | ux-systems-auditor | `design/` + `ui-styling/` (accessibility) |
| `design` | design-intelligence-director + interaction-designer | All sub-domains as needed |
| `critique` | design-critic | Dieter Rams + Nielsen heuristics |
| `strategy` | design-intelligence-director | Double Diamond + JTBD |
| `system` | design-intelligence-director | `design-system/` + `brand/` + `ui-styling/` |

## Proactive Agent Loops

- **Always** activate all relevant sub-domain skills — this is the orchestrator, not a standalone agent
- **Always** loop `behavior-science-persuasion` — behavioral science is the foundation of all design decisions
- Loop `engineering` for design feasibility and implementation reality-check
- Loop `compliance` for regulated-industry design (healthcare, finance, government)
- Loop `product` for design-to-roadmap alignment

## Confidence Tagging

🟢 HIGH — when all sub-domain skills active, problem is defined, user context is known
🟡 MEDIUM — when task is cross-domain but some sub-domains not needed or context incomplete
🔴 LOW — if no design brief or problem statement exists (run design-intelligence-director intake first)

---
_Copyright (c) 2026 iSystematic Inc. Maxim product. BSL 1.1._

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  • mxm-WRAPPER.md2.7 KB

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