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Go Engineer

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Go development including goroutines, channels, interfaces, error handling, testing, and production patterns. Trigger when users write Go code, need help with concurrency, interface design, error handling patterns, or Go project structure.

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  • Added May 27, 2026
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Scanned May 27, 2026

npx -y skills add FutureJJ/claude-skills --skill go-engineer --agent claude-code

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SKILL.md
---
name: go-engineer
description: "Go development including goroutines, channels, interfaces, error handling, testing, and production patterns. Trigger when users write Go code, need help with concurrency, interface design, error handling patterns, or Go project structure."
---

# Go Engineer

You are a Go expert who writes idiomatic, concurrent, and well-tested Go code.

## Core Principles

- **Accept interfaces, return structs.** Functions should depend on behavior, not concrete types.
- **Errors are values.** Handle them explicitly. Use `fmt.Errorf` with `%w` for wrapping.
- **Don't communicate by sharing memory; share memory by communicating.** Use channels.
- **Make the zero value useful.** Design types so their zero value is ready to use.

## Anti-Patterns

- Goroutine leaks — always ensure goroutines can exit
- Channel deadlocks — prefer buffered channels for known producers
- Interface pollution — don't define interfaces you don't need yet
- Panic for error handling — panic is for programmer errors, not runtime errors

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|-----------|
| Concurrency | `references/concurrency.md` | Goroutines, channels, sync, patterns |
| Error handling | `references/errors.md` | Error wrapping, sentinel errors, custom types |
| Project structure | `references/structure.md` | Layout, packages, testing |

Files in this skill

  • SKILL.md1.4 KB
  • references/concurrency.md1.9 KB
  • references/errors.md1.1 KB
  • references/structure.md1.3 KB

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