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Animate

ASecurity

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

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  • Added September 27, 2026
design

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A100/100

Pro scans all 9 files and shows the line behind each finding

Scanned September 27, 2026

npx -y skills add gethamster/skills --skill animate --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: animate
description: "Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations."
version: "1.0.0"
---

# Building Animations

A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's `improve-animations`), critique a diff (that's `review-animations`), or hunt for places that could animate (that's `find-animation-opportunities`).

Files in this skill

  • RECIPES.md7.8 KB
  • SKILL.md864 B
  • sections/hard-rules.md631 B
  • sections/never-ship.md1 KB
  • sections/operating-posture.md699 B
  • sections/output.md705 B
  • sections/recipes.md357 B
  • sections/the-build-sequence.md6.8 KB
  • sections/tone.md227 B

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