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Apple Design

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Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

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  • Added September 27, 2026
designspring

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Scanned September 27, 2026

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SKILL.md
---
name: apple-design
description: "Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces."
version: "1.0.0"
---

# Apple Design

How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly *Designing Fluid Interfaces* (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, `requestAnimationFrame`, spring libraries like Motion/Framer Motion).

The through-line: **an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant.** Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

Files in this skill

  • SKILL.md1.1 KB
  • sections/1-response-kill-latency.md863 B
  • sections/10-gesture-design-details-the-feel-checklist.md756 B
  • sections/11-frame-level-smoothness.md527 B
  • sections/12-materials-depth-translucency-conveys-hierarchy.md2 KB
  • sections/13-multimodal-feedback-motion-sound-haptics.md726 B
  • sections/14-reduced-motion-accessibility.md1.2 KB
  • sections/15-typography-optical-sizing-tracking-leading.md1.5 KB
  • sections/16-design-foundations-the-eight-principles.md3.6 KB
  • sections/17-process.md584 B
  • sections/2-direct-manipulation-1-1-tracking.md793 B
  • sections/3-interruptibility-the-single-most-important-principle.md1.4 KB
  • sections/4-behavior-over-animation-use-springs.md1.9 KB
  • sections/5-velocity-handoff-the-seam-between-drag-and-animation.md764 B
  • sections/6-momentum-projection-animate-to-where-the-gesture-is-going.md1.1 KB
  • sections/7-spatial-consistency-symmetric-paths-anchored-origins.md810 B
  • sections/8-hint-in-the-direction-of-the-gesture.md301 B
  • sections/9-rubber-banding-soft-boundaries.md546 B
  • sections/quick-reference.md1.2 KB
  • sections/the-core-idea.md574 B

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