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Fixing Motion Performance
ASecurityUse when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
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- Added September 27, 2026
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[](https://www.skillsdirectory.com/skills/harmitx7-fixing-motion-performance-tribunal-kit)---
name: fixing-motion-performance
description: "Use when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance."
version: 5.0.0
last-updated: 2026-09-13
skills:
- 60fps-animation
- motion-engineering
- gsap-performance
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
- .agent/scripts/lint_runner.js
- .agent/scripts/verify_all.js
---
# Fixing Motion Performance β 60/120fps Jank-Free Animation
---
## π οΈ Technical Architecture & Reference Recipes
---
---
## 1. Browser Rendering Pipeline & Compositor Rules
Animations trigger one of 3 rendering costs:
1. **Layout (Expensive)**: Animating `width`, `height`, `margin`, `padding`, `top`, `left`, `flex`, `grid`. Forces full geometry recalculation across the page.
2. **Paint (Moderate)**: Animating `color`, `background-color`, `border-color`, `box-shadow`, `filter`. Forces pixel repaint.
3. **Composite (GPU Fast)**: Animating **`transform`** (`translate`, `scale`, `rotate`) and **`opacity`**. Offloaded entirely to GPU compositor thread!
$$\text{Rule: } \text{Animate ONLY } \mathbf{transform} \text{ and } \mathbf{opacity}$$
---
## 2. Layout Thrashing (Read/Write Interleaving)
NEVER interleave DOM layout measurements (`offsetHeight`, `getBoundingClientRect()`) with DOM mutations (`style.height = ...`) in the same event loop or frame loop!
```javascript
// β WRONG β Triggers Layout Thrashing (Multiple Recalculations)
elements.forEach(el => {
const h = el.offsetHeight; // READ (Forces Layout Calculation)
el.style.height = `${h + 10}px`; // WRITE (Invalidates Layout)
});
// β
CORRECT β Batch Reads First, Then Batch Writes
const heights = elements.map(el => el.offsetHeight); // BATCH READS
elements.forEach((el, i) => {
el.style.height = `${heights[i] + 10}px`; // BATCH WRITES
});
```
---
## 3. GPU Hinting (`will-change`)
- Use `will-change: transform, opacity` ONLY on actively animated elements right before interaction begins.
- Remove `will-change` when animation ends to free GPU memory. NEVER place `will-change: transform` globally on hundreds of DOM nodes.
```css
/* Apply hardware acceleration hint to GPU */
.animated-card {
will-change: transform, opacity;
}
```
---
## Anti-Slop Table
| Performance Issue | Motion Performance Fix | FPS Gain |
| ----------------------------------- | ---------------------------------------------------------------------------- | ------------------------------------------------- |
| Animating `height: 0` to `auto` | FLIP technique or `scaleY` transform animation | 15fps β 60fps |
| Scroll listener mutating inline CSS | `CSS scroll-timeline` or `IntersectionObserver` | Prevents main-thread scroll jank |
| `transition: all 0.3s` | `transition: transform 200ms cubic-bezier(0.16,1,0.3,1), opacity 200ms ease` | Eliminates accidental layout/color recalculations |
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