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Framer Motion Expert

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Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI.

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  • Added September 27, 2026
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Works with

  • cli
  • api

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A100/100

Scanned September 27, 2026

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SKILL.md
---
name: framer-motion-expert
description: "Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI."
version: 5.0.0
last-updated: 2026-09-13
skills:
  - motion-engineering
  - 60fps-animation
  - accessible-animation
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
---

# Framer Motion 12+ β€” Dense Reference

---

## πŸ› οΈ Technical Architecture & Reference Recipes

---

## πŸ› οΈ Technical Architecture & Reference Recipes

---

## πŸ› οΈ Technical Architecture & Reference Recipes

---

## Hallucination Traps (Read First)

- ❌ `<Motion>` (capital M) β†’ βœ… `motion.div` (lowercase dot notation)
- ❌ `motion()` wrapper function β†’ βœ… `motion.div`, `motion.span`, etc.
- ❌ `exitBeforeEnter` prop β†’ βœ… `mode="wait"` on `<AnimatePresence>` (removed in FM7+)
- ❌ `exit` works without `<AnimatePresence>` β†’ βœ… REQUIRES AnimatePresence wrapper
- ❌ `<AnimatePresence>` children without unique `key` β†’ βœ… ALWAYS set `key`
- ❌ `stiffness + damping` AND `duration + bounce` together β†’ βœ… pick ONE pair
- ❌ `m.div` without `<LazyMotion>` wrapper β†’ βœ… REQUIRES LazyMotion parent
- ❌ `layout` animations with `domAnimation` feature set β†’ βœ… requires `domMax`
- ❌ Force-animating `width`/`height`/`top`/`left` β†’ βœ… use `x`,`y`,`scale`,`opacity` (GPU)
- ❌ `viewport.once` defaults to true β†’ βœ… defaults to **false** β€” add `once: true` for entrance anims

---

## Core Primitives

### `motion.X` / Declarative Animation

```tsx
import { motion } from 'framer-motion';
<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  exit={{ opacity: 0, y: -20 }}
  transition={{ duration: 0.3, ease: 'easeOut' }}
/>;
```

### Variants (Stagger / Orchestration)

```tsx
const container = {
  hidden: {},
  visible: { transition: { staggerChildren: 0.08, delayChildren: 0.1 } },
};
const item = {
  hidden: { opacity: 0, y: 20, filter: 'blur(4px)' },
  visible: { opacity: 1, y: 0, filter: 'blur(0px)', transition: { duration: 0.4 } },
};
<motion.ul variants={container} initial="hidden" animate="visible">
  {list.map(e => (
    <motion.li key={e.id} variants={item}>
      {e.name}
    </motion.li>
  ))}
</motion.ul>;
```

### Transitions

```tsx
// Tween (default)
transition={{ duration: 0.5, ease: "easeInOut", delay: 0.2, repeat: Infinity, repeatType: "reverse" }}
// Spring (physics)
transition={{ type: "spring", stiffness: 300, damping: 20 }} // OR use duration+bounce, not both
transition={{ type: "spring", duration: 0.8, bounce: 0.25 }}
// Per-property
transition={{ x: { type: "spring", stiffness: 300 }, opacity: { duration: 0.2 } }}
```

---

## Gestures

```tsx
// Hover/Tap/Focus
<motion.button
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
  whileFocus={{ boxShadow: "0 0 0 3px rgba(66,153,225,0.6)" }}
  transition={{ type: "spring", stiffness: 400, damping: 15 }}
/>
// Drag
<motion.div
  drag="x"                                   // "x" | "y" | true
  dragConstraints={{ left: -100, right: 100 }}
  dragElastic={0.2}                          // 0=hard stop, 1=free
  dragMomentum={true}
  dragSnapToOrigin
/>
// Scroll-triggered
<motion.div
  initial={{ opacity: 0, y: 50 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true, amount: 0.3 }}    // ← once: true is almost always what you want
/>
```

---

## Layout Animations

```tsx
// layout prop β€” auto-animates position/size changes
<motion.div layout transition={{ type: "spring", stiffness: 200 }}>
  {/* layout="position" = only position, layout="size" = only size */}
</motion.div>

// layoutId β€” shared element transition (morph between renders)
// List thumbnail β†’ expanded modal:
<motion.div key={item.id} layoutId={`card-${item.id}`} />   // in list
<motion.div layoutId={`card-${selectedId}`} className="modal" /> // in modal
// ❌ TRAP: Cross-tree layoutId requires <LayoutGroup> wrapper
import { LayoutGroup } from "framer-motion";
<LayoutGroup><Sidebar /><MainContent /></LayoutGroup>
```

### AnimatePresence

```tsx
<AnimatePresence mode="sync">
  {' '}
  {/* "sync"|"wait"|"popLayout" */}
  {items.map(item => (
    <motion.div
      key={item.id}
      /* ← REQUIRED */ initial={{ opacity: 0, height: 0 }}
      animate={{ opacity: 1, height: 'auto' }}
      exit={{ opacity: 0, height: 0 }}
    />
  ))}
</AnimatePresence>
// mode="wait" β€” waits for exit before entering
// initial={false} on AnimatePresence β€” skip first-render animation
```

---

## Scroll Animations

```tsx
import { useScroll, useTransform } from 'framer-motion';
// Page scroll progress (0–1)
const { scrollYProgress } = useScroll();
const y = useTransform(scrollYProgress, [0, 1], [0, -200]);
const opacity = useTransform(scrollYProgress, [0, 0.5], [1, 0]);
<motion.div style={{ y, opacity }} />;

// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({ target: ref, offset: ['start end', 'end start'] });
```

---

## Hooks

### `useAnimate` β€” Imperative sequences

```tsx
import { useAnimate, stagger } from 'framer-motion';
const [scope, animate] = useAnimate(); // ← returns [scope, animate] NOT [ref, controls]
await animate('.item', { opacity: 1 }, { delay: stagger(0.1) });
<div ref={scope}>...</div>;
```

### `useMotionValue` + `useTransform` β€” No re-renders

```tsx
const x = useMotionValue(0);
const rotateY = useTransform(x, [-200, 200], [-45, 45]);
// βœ… useMotionValue does NOT trigger React re-renders β€” key perf advantage over useState
<motion.div style={{ x, rotateY }} drag="x" />;
```

### `useSpring` / `useVelocity`

```tsx
const springX = useSpring(x, { stiffness: 300, damping: 30 });
const xVel = useVelocity(x);
const skewX = useTransform(xVel, [-1000, 0, 1000], [-15, 0, 15]);
```

---

## Performance & Bundle

```tsx
// LazyMotion β€” ~5KB vs ~30KB full bundle
import { LazyMotion, domAnimation, m } from 'framer-motion';
// domAnimation β‰ˆ 5KB | domMax β‰ˆ 20KB (needed for layout/drag)
<LazyMotion features={domAnimation}>
  <m.div animate={{ opacity: 1 }} />
</LazyMotion>;
```

### Accessibility

```tsx
import { useReducedMotion } from 'framer-motion';
const reduce = useReducedMotion();
// opacity/color: always safe | position/scale/rotation: must be disabled when reduce=true
<motion.div
  animate={{ x: reduce ? 0 : 100, opacity: 1 }}
  transition={{ duration: reduce ? 0 : 0.5 }}
/>;
```

### Rules

- βœ… Animate: `x`, `y`, `scale`, `rotation`, `opacity` (GPU composited)
- ❌ Never animate: `width`, `height`, `top`, `left`, `padding`, `margin` (causes layout thrashing)
- βœ… `useMotionValue` for animation-driven values β€” never `useState`
- ❌ Nest `AnimatePresence` only when necessary β€” each adds reconciler overhead
- `"use client"` required in Next.js β€” `motion.div` cannot run in Server Components

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