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---
name: gsap-plugins
description: "Use when implementing, optimizing, and timing 60fps/120fps gsap plugins animations, transitions, gesture physics, and reduced-motion fallbacks."
version: 6.0.0
last-updated: 2026-09-29
skills:
- motion-engineering
- gsap-react
- 60fps-animation
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
- .agent/scripts/lint_runner.js
- .agent/scripts/verify_all.js
---
# GSAP Plugins — Complete Reference & Registration
## Mandatory Pre-Flight Context Inspection
Before reading, generating, or refactoring code in the `gsap-plugins` domain, inspect these 5 critical parameters:
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
## Activation Boundaries
- **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap plugins animations, transitions, gesture physics, and reduced-motion fallbacks.
- **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist agent.
## 🔁 Multi-Pass Execution Protocol
| Pass | Phase | Core Action | Adaptive Depth |
|:---|:---|:---|:---|
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
| **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
| **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
| **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
| **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
---
## 🛠️ Technical Architecture & Reference Recipes
## When to Use This Skill
Apply when using or reviewing code that uses GSAP plugins: registering plugins, scroll-to, flip/FLIP animations, draggable elements, SVG (DrawSVG, MorphSVG, MotionPath), text (SplitText, ScrambleText), physics, easing plugins (CustomEase, EasePack, CustomWiggle, CustomBounce), or GSDevTools. ScrollTrigger has its own skill (gsap-scrolltrigger).
**Related skills:** For core tweens use **gsap-core**; for ScrollTrigger use **gsap-scrolltrigger**; for React use **gsap-react**.
## Registering Plugins
Register each plugin once so GSAP (and bundlers) know to include it. Use **gsap.registerPlugin()** with every plugin used in the project:
```javascript
import gsap from 'gsap';
import { ScrollToPlugin } from 'gsap/ScrollToPlugin';
import { Flip } from 'gsap/Flip';
import { Draggable } from 'gsap/Draggable';
gsap.registerPlugin(ScrollToPlugin, Flip, Draggable);
```
- ✅ Register before using the plugin in any tween or API call.
- ✅ In React, register at top level or once in the app (e.g. before first useGSAP); do not register inside a component that re-renders. useGSAP is a plugin that needs to be registered before use.
## Scroll
### ScrollToPlugin
Animates scroll position (window or a scrollable element). Use for “scroll to element” or “scroll to position” without ScrollTrigger.
```javascript
gsap.registerPlugin(ScrollToPlugin);
gsap.to(window, { duration: 1, scrollTo: { y: 500 } });
gsap.to(window, { duration: 1, scrollTo: { y: '#section', offsetY: 50 } });
gsap.to(scrollContainer, { duration: 1, scrollTo: { x: 'max' } });
```
**ScrollToPlugin — key config (scrollTo object):**
| Option | Description |
| -------------------- | ------------------------------------------------------- |
| `x`, `y` | Target scroll position (number), or `"max"` for maximum |
| `element` | Selector or element to scroll to (for scroll-into-view) |
| `offsetX`, `offsetY` | Offset in pixels from the target position |
### ScrollSmoother
Smooth scroll wrapper (smooths native scroll). Requires ScrollTrigger and a specific DOM structure (content wrapper + smooth wrapper). Use when smooth, momentum-style scroll is needed. See GSAP docs for setup; register after ScrollTrigger. DOM structure would look like:
```html
<body>
<div id="smooth-wrapper">
<div id="smooth-content">
<!--- ALL YOUR CONTENT HERE --->
</div>
</div>
<!-- position: fixed elements can go outside --->
</body>
```
## DOM / UI
### Flip
Capture state with `Flip.getState()`, then apply changes (e.g. layout or class changes), then use `Flip.from()` to animate from the previous state to the new state (FLIP: First, Last, Invert, Play). Use when animating between two layout states (lists, grids, expanded/collapsed).
```javascript
gsap.registerPlugin(Flip);
const state = Flip.getState('.item');
// change DOM (reorder, add/remove, change classes)
Flip.from(state, { duration: 0.5, ease: 'power2.inOut' });
```
**Flip — key config (Flip.from vars):**
| Option | Description |
| ------------------ | -------------------------------------------------------------------------------------- |
| `absolute` | Use `position: absolute` during the flip (default: `false`) |
| `nested` | When true, only the first level of children is measured (better for nested transforms) |
| `scale` | When true, scale elements to fit (avoids stretch); default `true` |
| `simple` | When true, only position/scale are animated (faster, less accurate) |
| `duration`, `ease` | Standard tween options |
#### More information
https://gsap.com/docs/v3/Plugins/Flip
### Draggable
Makes elements draggable, spinnable, or throwable with mouse/touch. Use for sliders, cards, reorderable lists, or any drag interaction.
```javascript
gsap.registerPlugin(Draggable, InertiaPlugin);
Draggable.create('.box', { type: 'x,y', bounds: '#container', inertia: true });
Draggable.create('.knob', { type: 'rotation' });
```
**Draggable — key config options:**
| Option | Description |
| ------------------------------------ | -------------------------------------------------------------------- |
| `type` | `"x"`, `"y"`, `"x,y"`, `"rotation"`, `"scroll"` |
| `bounds` | Element, selector, or `{ minX, maxX, minY, maxY }` to constrain drag |
| `inertia` | `true` to enable throw/momentum (requires InertiaPlugin) |
| `edgeResistance` | 0–1; resistance when dragging past bounds |
| `cursor` | CSS cursor during drag |
| `onDragStart`, `onDrag`, `onDragEnd` | Callbacks; receive event and target |
| `onThrowUpdate`, `onThrowComplete` | Callbacks when inertia is active |
### Inertia (InertiaPlugin)
Works with Draggable for momentum after release, or track the inertia/velocity of any property of any object so that it can then seamlessly glide to a stop using a simple tween. Register with Draggable when using `inertia: true`:
```javascript
gsap.registerPlugin(Draggable, InertiaPlugin);
Draggable.create('.box', { type: 'x,y', inertia: true });
```
Or track velocity of a property:
```javascript
InertiaPlugin.track('.box', 'x');
```
Then use `"auto"` to continue the current velocity and glide to a stop:
```javascript
gsap.to(obj, { inertia: { x: 'auto' } });
```
### Observer
Normalizes pointer and scroll input across devices. Use for swipe, scroll direction, or custom gesture logic without tying directly to scroll position like ScrollTrigger.
```javascript
gsap.registerPlugin(Observer);
Observer.create({
target: '#area',
onUp: () => {},
onDown: () => {},
onLeft: () => {},
onRight: () => {},
tolerance: 10,
});
```
**Observer — key config options:**
| Option | Description |
| ------------------------------------- | ----------------------------------------------------------------- |
| `target` | Element or selector to observe |
| `onUp`, `onDown`, `onLeft`, `onRight` | Callbacks when swipe/scroll passes tolerance in that direction |
| `tolerance` | Pixels before direction is detected; default 10 |
| `type` | `"touch"`, `"pointer"`, or `"wheel"` (default: `"touch,pointer"`) |
## Text
### SplitText
Splits an element’s text into characters, words, and/or lines (each in its own element) for staggered or per-unit animation. Use when animating text character-by-character, word-by-word, or line-by-line. Returns an instance with **chars**, **words**, **lines** (and **masks** when `mask` is set). Restore original markup with **revert()** or let **gsap.context()** revert. Integrates with **gsap.context()**, **matchMedia()**, and **useGSAP()**. API: **SplitText.create(target, vars)** (target = selector, element, or array).
```javascript
gsap.registerPlugin(SplitText);
const split = SplitText.create('.heading', { type: 'words, chars' });
gsap.from(split.chars, { opacity: 0, y: 20, stagger: 0.03, duration: 0.4 });
// later: split.revert() or let gsap.context() cleanup revert
```
With **onSplit()** (v3.13.0+), animations run on each split and on re-split when **autoSplit** is used; returning a tween/timeline from **onSplit()** lets SplitText clean up and sync progress on re-split:
```javascript
SplitText.create('.split', {
type: 'lines',
autoSplit: true,
onSplit(self) {
return gsap.from(self.lines, { y: 100, opacity: 0, stagger: 0.05, duration: 0.5 });
},
});
```
**SplitText — key config (SplitText.create vars):**
| Option | Description |
| ---------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **type** | Comma-separated: `"chars"`, `"words"`, `"lines"`. Default `"chars,words,lines"`. Only split what is needed (e.g. `"words, chars"` if not using lines) for performance. Avoid chars-only without words/lines or use **smartWrap: true** to prevent odd line breaks. |
| **charsClass**, **wordsClass**, **linesClass** | CSS class on each split element. Append `"++"` to add an incremented class (e.g. `linesClass: "line++"` → `line1`, `line2`, …). |
| **aria** | `"auto"` (default), `"hidden"`, or `"none"`. Accessibility: `"auto"` adds `aria-label` on the split element and `aria-hidden` on line/word/char elements so screen readers read the label; `"hidden"` hides all from readers; `"none"` leaves aria unchanged. Use `"none"` plus a screen-reader-only duplicate if nested links/semantics must be exposed. |
| **autoSplit** | When `true`, reverts and re-splits when fonts finish loading or when the element width changes (and lines are split), avoiding wrong line breaks. **Animations must be created inside onSplit()** so they target the newly split elements; **return** the animation from **onSplit()** for automatic cleanup and time-sync on re-split. |
| **onSplit(self)** | Callback when split completes (and on each re-split if **autoSplit** is `true`). Receives the SplitText instance. Returning a GSAP tween or timeline enables automatic revert/sync of that animation when re-splitting. |
| **mask** | `"lines"`, `"words"`, or `"chars"`. Wraps each unit in an extra element with `overflow: clip` for mask/reveal effects. Only one type; access wrappers on the instance’s **masks** array (or use class `-mask` if a class is set). |
| **tag** | Wrapper element tag; default `"div"`. Use `"span"` for inline (note: transforms like rotation/scale may not render on inline elements in some browsers). |
| **deepSlice** | When `true` (default), nested elements (e.g. `<strong>`) that span multiple lines are subdivided so lines don’t stretch vertically. Only applies when splitting lines. |
| **ignore** | Selector or element(s) to leave unsplit (e.g. `ignore: "sup"`). |
| **smartWrap** | When splitting **chars** only, wraps words in a `white-space: nowrap` span to avoid mid-word line breaks. Ignored if words or lines are split. Default `false`. |
| **wordDelimiter** | Word boundary: string (default `" "`), RegExp, or `{ delimiter: RegExp, replaceWith: string }` for custom splitting (e.g. zero-width joiner for hashtags, or non-Latin). |
| **prepareText(text, parent)** | Function that receives raw text and parent element; return modified text before splitting (e.g. to insert break markers for languages without spaces). |
| **propIndex** | When `true`, adds a CSS variable with index on each split element (e.g. `--word: 1`, `--char: 2`). |
| **reduceWhiteSpace** | Collapse consecutive spaces; default `true`. From v3.13.0 also honors line breaks and can insert `<br>` for `<pre>`. |
| **onRevert** | Callback when the instance is reverted. |
**Tips:** Split only what is animated (e.g. skip chars if only animating words). For custom fonts, split after they load (e.g. `document.fonts.ready.then(...)`) or use **autoSplit: true** with **onSplit()**. To avoid kerning shift when splitting chars, use CSS `font-kerning: none; text-rendering: optimizeSpeed;`. Avoid `text-wrap: balance`; it can interfere with splitting. SplitText does not support SVG `<text>`.
**Learn more:** [SplitText](https://gsap.com/docs/v3/Plugins/SplitText/)
### ScrambleText
Animates text with a scramble/glitch effect. Use when revealing or transitioning text with a scramble.
```javascript
gsap.registerPlugin(ScrambleTextPlugin);
gsap.to('.text', {
duration: 1,
scrambleText: { text: 'New message', chars: '01', revealDelay: 0.5 },
});
```
## SVG
### DrawSVG (DrawSVGPlugin)
Reveals or hides the stroke of SVG elements by animating `stroke-dashoffset` / `stroke-dasharray`. Works on `<path>`, `<line>`, `<polyline>`, `<polygon>`, `<rect>`, `<ellipse>`. Use when “drawing” or “erasing” strokes.
**drawSVG value:** Describes the **visible segment** of the stroke along the path (start and end positions), not “animate from A to B over time.” Format: `"start end"` in percent or length. Examples: `"0% 100%"` = full stroke; `"20% 80%"` = stroke only between 20% and 80% (gaps at both ends). The tween animates from the element’s **current** segment to the **target** segment — e.g. `gsap.to("#path", { drawSVG: "0% 100%" })` goes from whatever it is now to full stroke. Single value (e.g. `0`, `"100%"`) means start is 0: `"100%"` is equivalent to `"0% 100%"`.
**Required:** The element must have a visible stroke — set `stroke` and `stroke-width` in CSS or as SVG attributes; otherwise nothing is drawn.
```javascript
gsap.registerPlugin(DrawSVGPlugin);
// draw from nothing to full stroke
gsap.from('#path', { duration: 1, drawSVG: 0 });
// or explicit segment: from 0–0 to 0–100%
gsap.fromTo('#path', { drawSVG: '0% 0%' }, { drawSVG: '0% 100%', duration: 1 });
// stroke only in the middle (gaps at ends)
gsap.to('#path', { duration: 1, drawSVG: '20% 80%' });
```
**Caveats:** Only affects stroke (not fill). Prefer single-segment `<path>` elements; multi-segment paths can render oddly in some browsers. Contents of `<use>` cannot be visually changed. **DrawSVGPlugin.getLength(element)** and **DrawSVGPlugin.getPosition(element)** return stroke length and current position.
**Learn more:** [DrawSVG](https://gsap.com/docs/v3/Plugins/DrawSVGPlugin)
### MorphSVG (MorphSVGPlugin)
Morphs one SVG shape into another by animating the `d` attribute (path data). Start and end shapes do not need the same number of points — MorphSVG converts to cubic beziers and adds points as needed. Use for icon-to-icon morphs, shape transitions, or path-based animations. Works on `<path>`, `<polyline>`, and `<polygon>`; `<circle>`, `<rect>`, `<ellipse>`, and `<line>` are converted internally or via **MorphSVGPlugin.convertToPath(selector | element)** (replaces the element in the DOM with a `<path>`).
**morphSVG value:** Can be a **selector** (e.g. `"#lightning"`), an **element**, **raw path data** (e.g. `"M47.1,0.8 73.3,0.8..."`), or for polygon/polyline a **points string** (e.g. `"240,220 240,70 70,70 70,220"`). For full config use the **object form** with **shape** as the only required property.
```javascript
gsap.registerPlugin(MorphSVGPlugin);
// convert primitives to path first if needed:
MorphSVGPlugin.convertToPath('circle, rect, ellipse, line');
gsap.to('#diamond', { duration: 1, morphSVG: '#lightning', ease: 'power2.inOut' });
// object form:
gsap.to('#diamond', {
duration: 1,
morphSVG: { shape: '#lightning', type: 'rotational', shapeIndex: 2 },
});
```
**MorphSVG — key config (morphSVG object):**
| Option | Description |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **shape** | _(Required.)_ Target shape: selector, element, or raw path string. |
| **type** | `"linear"` (default) or `"rotational"`. Rotational uses angle/length interpolation and can avoid kinks mid-morph; try it when linear looks wrong. |
| **map** | How segments are matched: `"size"` (default), `"position"`, or `"complexity"`. Use when start/end segments don’t line up; if none work, split into multiple paths and morph each. |
| **shapeIndex** | Offsets which point in the start path maps to the first point in the end path (avoids shape “crossing over” or inverting). Number for single-segment paths; **array** for multi-segment (e.g. `[5, 1, -8]`). Negative reverses that segment. Use **shapeIndex: "log"** once to log the auto-calculated value, then paste the number/array into the tween. **findShapeIndex(start, end)** (separate utility) provides an interactive UI to find a good value. Only applies to closed paths. |
| **smooth** | (v3.14+). Adds smoothing points. Number (e.g. `80`), `"auto"`, or object: `{ points: 40 \| "auto", redraw: true \| false, persist: true \| false }`. `redraw: false` keeps original anchors (perfect fidelity, less even spacing). `persist: false` removes added points when the tween ends. Use when the default morph looks jagged or unnatural. |
| **curveMode** | Boolean (v3.14+). Interpolates control-handle angle/length instead of raw x/y to avoid kinks on curves. Try if a morph has a mid-morph kink. |
| **origin** | Rotation origin for **type: "rotational"**. String: `"50% 50%"` (default) or `"20% 60%, 35% 90%"` for different start/end origins. |
| **precision** | Decimal places for output path data; default `2`. |
| **precompile** | Array of precomputed path strings (or use **precompile: "log"** once, copy from console). Skips expensive startup calculations; use for very complex morphs. Only for `<path>` (convert polygon/polyline first). |
| **render** | Function(rawPath, target) called each update — e.g. draw to canvas. RawPath is an array of segments (each segment = array of alternating x,y cubic bezier coords). |
| **updateTarget** | When using **render** (e.g. canvas-only), set **updateTarget: false** so the original `<path>` is not updated. **MorphSVGPlugin.defaultUpdateTarget** sets default. |
**Utilities:** **MorphSVGPlugin.convertToPath(selector | element)** converts circle/rect/ellipse/line/polygon/polyline to `<path>` in the DOM. **MorphSVGPlugin.rawPathToString(rawPath)** and **stringToRawPath(d)** convert between path strings and raw arrays. The plugin stores the original `d` on the target (e.g. for tweening back: `morphSVG: "#originalId"` or the same element).
**Tips:** For twisted or inverted morphs, set **shapeIndex** (use `"log"` or findShapeIndex()). For multi-segment paths, **shapeIndex** is an array (one value per segment). Precompile only when the first frame is slow; it does not fix jank during the tween (simplify the SVG or reduce size if needed).
**Learn more:** [MorphSVG](https://gsap.com/docs/v3/Plugins/MorphSVGPlugin)
### MotionPath (MotionPathPlugin)
Animates an element along an SVG path. Use when moving an object along a path (e.g. a curve or custom route).
```javascript
gsap.registerPlugin(MotionPathPlugin);
gsap.to('.dot', {
duration: 2,
motionPath: { path: '#path', align: '#path', alignOrigin: [0.5, 0.5] },
});
```
**MotionPath — key config (motionPath object):**
| Option | Description |
| ------------- | ----------------------------------------------- |
| `path` | SVG path element, selector, or path data string |
| `align` | Path element or selector to align the target to |
| `alignOrigin` | `[x, y]` origin (0–1); default `[0.5, 0.5]` |
| `autoRotate` | Rotate element to follow path tangent |
| `curviness` | 0–2; path smoothing |
### MotionPathHelper
Visual editor for MotionPath (alignment, offset). Use during development to tune path alignment.
```javascript
gsap.registerPlugin(MotionPathPlugin, MotionPathHelperPlugin);
const helper = MotionPathHelper.create('.dot', '#path', { end: 0.5 });
// adjust in UI, then use helper.path or helper.getProgress() in your animation
```
## Easing
### CustomEase
Custom easing curves (cubic-bezier or SVG path). Use when a built-in ease is not enough. Basic usage is covered in gsap-core; register when using:
```javascript
gsap.registerPlugin(CustomEase);
const ease = CustomEase.create('name', '.17,.67,.83,.67');
gsap.to('.el', { x: 100, ease: ease, duration: 1 });
```
### EasePack
Adds more named eases (e.g. SlowMo, RoughEase, ExpoScaleEase). Register and use the ease names in tweens.
### CustomWiggle
Wiggle/shake easing. Use when a value should “wiggle” (multiple oscillations).
### CustomBounce
Bounce-style easing with configurable strength.
## Physics
### Physics2D (Physics2DPlugin)
2D physics (velocity, angle, gravity). Use when animating with simple physics (e.g. projectiles, bouncing).
```javascript
gsap.registerPlugin(Physics2DPlugin);
gsap.to('.ball', {
duration: 2,
physics2D: {
velocity: 250,
angle: 80,
gravity: 500,
},
});
```
### PhysicsProps (PhysicsPropsPlugin)
Applies physics to property values. Use for physics-driven property animation.
```javascript
gsap.registerPlugin(PhysicsPropsPlugin);
gsap.to('.obj', {
duration: 2,
physicsProps: {
x: { velocity: 100, end: 300 },
y: { velocity: -50, acceleration: 200 },
},
});
```
## Development
### GSDevTools
UI for scrubbing timelines, toggling animations, and debugging. Use during development only; do not ship. Register and create an instance with a timeline reference.
```javascript
gsap.registerPlugin(GSDevTools);
GSDevTools.create({ animation: tl });
```
## Other
### Pixi (PixiPlugin)
Integrates GSAP with PixiJS for animating Pixi display objects. Register when animating Pixi objects with GSAP.
```javascript
gsap.registerPlugin(PixiPlugin);
const sprite = new PIXI.Sprite(texture);
gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
```
## Best practices
- ✅ Register every plugin used with **gsap.registerPlugin()** before first use.
- ✅ Use **Flip.getState()** → DOM change → **Flip.from()** for layout transitions; use **Draggable** + **InertiaPlugin** for drag with momentum.
- ✅ Revert plugin instances (e.g. `SplitTextInstance.revert()`) when components unmount or elements are removed.
## Do Not
- ❌ Use a plugin in a tween or API without registering it first (**gsap.registerPlugin()**).
- ❌ Ship GSDevTools or development-only plugins to production.
### Learn More
https://gsap.com/docs/v3/Plugins/
## 🚨 Edge-Case & Failure Mode Matrix
| Scenario | Risk | Production Mitigation |
|:---|:---|:---|
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
## 🤖 LLM-Specific Traps Table
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|:---|:---|:---|
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
## 🏛️ Tribunal Verification & Guardrails
**Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
**Slash Command:** `/review` or `/tribunal-full`
### 🔬 Evidence Standard (Tri-State Verification)
Every finding, audit statement, or completion claim must classify its factual certainty:
- **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
- **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
- **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
### ✅ Pre-Flight Self-Audit Checklist
```
✅ Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
✅ Is optical mass conserved across state interpolations without volume collapse?
✅ Is duration capped within micro-interaction budgets (150ms–280ms)?
✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
✅ Did I prevent layout thrashing and continuous geometry mutations?
```
### 🛑 Verification-Before-Completion (VBC) Protocol
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
- ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
- ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.