Skip to content
Back to skills

Ui Reasoning Engine

ASecurity

Use when building, styling, optimizing, and auditing ui reasoning engine components, responsive layouts, design systems, and frontend state.

  • 5 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added September 27, 2026
ai-agentsgobashreactnoderailstestingrefactoringapifrontendsecurity

Works with

  • terminal
  • api

Security analysis

A100/100

Scanned September 29, 2026

npx -y skills add Harmitx7/tribunal-kit --skill ui-reasoning-engine --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ui Reasoning Engine?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Ui Reasoning Engine
[![Security: A β€” Skills Directory](https://www.skillsdirectory.com/api/skills/harmitx7-ui-reasoning-engine/badge)](https://www.skillsdirectory.com/skills/harmitx7-ui-reasoning-engine)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: ui-reasoning-engine
description: "Use when building, styling, optimizing, and auditing ui reasoning engine components, responsive layouts, design systems, and frontend state."
version: 6.0.0
last-updated: 2026-09-29
skills:
  - product-aware-heuristics
  - interface-design
  - better-colors
  - better-ui
tools: Read, Grep, Glob, Bash, Edit, Write
scripts-binding:
  - .agent/scripts/lint_runner.js
  - .agent/scripts/verify_all.js
---

# UI Reasoning Engine β€” The Cognitive Design Loop

## Mandatory Pre-Flight Context Inspection
Before reading, generating, or refactoring code in the `ui-reasoning-engine` domain, inspect these 5 critical parameters:
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).


## Activation Boundaries
- **Activate when:** Use when building, styling, optimizing, and auditing ui reasoning engine components, responsive layouts, design systems, and frontend state.
- **DO NOT activate when:** The task falls outside the `ui-reasoning-engine` domain or is managed by a different dedicated specialist agent.


## πŸ” Multi-Pass Execution Protocol

| Pass | Phase | Core Action | Adaptive Depth |
|:---|:---|:---|:---|
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
| **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
| **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
| **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
| **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |


---

## πŸ› οΈ Technical Architecture & Reference Recipes

---

## The 16-Step Reasoning Pipeline

```
User Intent ↓ Product Classification ↓ User Classification ↓ Primary User Goals ↓ Task Frequency ↓ Information Architecture ↓ Interaction Model ↓ Content Hierarchy ↓ Platform Constraints ↓ Visual Direction ↓ Design System Selection ↓ Component Architecture ↓ Responsive Strategy ↓ Accessibility Strategy ↓ Motion Strategy ↓ Implementation
```

### 1. User Intent

- **Input:** User prompt description.
- **Analysis:** Analyze what the user is _actually_ trying to accomplish.
- **Result:** Is this an analytical task (comparing figures), an operational task (inputting records), a navigational task (getting to another screen), or an emotional/brand task (purchasing, onboarding)?

### 2. Product Classification

- **Input:** Chosen intent.
- **Analysis:** Categorize the product to choose the correct heuristic pack (see `product-aware-heuristics` skill).
- **Result:** SaaS, Developer Tool, Analytics Dashboard, Luxury/Marketing, AI Interface, Healthcare, Fintech, E-commerce, or Experimental.

### 3. User Classification

- **Input:** Product category.
- **Analysis:** Identify the target audience's demographics and expertise.
- **Result:** Is the user an expert operator (requires high density, shortcuts, speed), a casual consumer (requires clarity, onboarding, simplicity), or someone with temporary/permanent accessibility challenges?

### 4. Primary User Goals

- **Input:** User classification.
- **Analysis:** List the 3 most frequent tasks the user will perform on this screen.
- **Result:** How do we make the primary task take the least physical and cognitive effort (Fitts's Law)?

### 5. Task Frequency & Pace

- **Input:** Primary user goals.
- **Analysis:** Determine whether this is a high-frequency daily tool (e.g., terminal, text editor) or a low-frequency workflow (e.g., onboarding, checkout).
- **Result:** High frequency demands extreme speed, efficiency, and keyboard workflows. Low frequency demands validation, guardrails, and instructional microcopy.

### 6. Information Architecture (IA)

- **Input:** Spacing guidelines.
- **Analysis:** Map the relationships between data fields and screen areas.
- **Result:** Group related data items together using Gestalt principles of proximity and common region. Do not separate related data with arbitrary containers.

### 7. Interaction Model

- **Input:** IA relationships.
- **Analysis:** Define how users navigate, filter, and modify data.
- **Result:** Are we using modal dialogs, slide-out drawers, inline disclosures, tabs, or split-screen panels? Choose based on cognitive load and screen size.

### 8. Content Hierarchy

- **Input:** Interaction model.
- **Analysis:** Rank items by visual weight.
- **Result:** The eye must see the most important element first (Primary Action / Primary Figure), followed by secondary details, then supporting metadata.

### 9. Platform Constraints

- **Input:** Content hierarchy.
- **Analysis:** Identify the target environment.
- **Result:** Desktop (mouse precision, wide viewport), Mobile (coarse pointer, bottom action zone), or Cross-Platform.

### 10. Visual Direction & Mood

- **Input:** Platform constraints.
- **Analysis:** Select a distinctive theme that matches the product purpose (from `DESIGN.md`).
- **Result:** Swiss Precision, Brutalist, Dark Luxury, Editorial, Neo-Glassmorphism, Soft Minimal, Retro Analog, or Neon Cyberpunk.

### 11. Design System Selection

- **Input:** Visual Direction.
- **Analysis:** Match colors, radius, and shadows to the Visual Direction.
- **Result:** Never use raw hex colors. Use OKLCH semantic variables (`--bg-surface`, `--color-primary`, `--border-subtle`).

### 12. Component Architecture

- **Input:** Design system.
- **Analysis:** Decompose the UI into primitives (headless buttons, fields), components (cards, forms), and patterns (dashboards, headers).
- **Result:** Prevent duplication. Reuse existing UI tokens and patterns.

### 13. Responsive Strategy

- **Input:** Component list.
- **Analysis:** Plan reflow, resizing, and pointer changes.
- **Result:** Avoid scaling down desktop interfaces. Reorganize layouts using container queries (`@container`) and CSS clamp functions.

### 14. Accessibility (A11y) Strategy

- **Input:** Responsive plan.
- **Analysis:** Verify contrast, keyboard paths, and ARIA labels.
- **Result:** Verify target sizes are at least 24px (standard AA) and preferably 44px (touch). Contrast must meet APCA Lc ratios.

### 15. Motion Strategy

- **Input:** Accessibility strategy.
- **Analysis:** Define transitions and state changes.
- **Result:** Ensure all animations serve a purpose (feedback, orientation, or progression) and respect `prefers-reduced-motion`.

### 16. Implementation

- **Input:** All prior steps trace.
- **Analysis:** Generate the actual semantic markup, CSS custom properties, and logic.
- **Result:** Output code block.

---

## Enforcement Protocol

When building any UI, the Maker Agent must document this reasoning loop before returning the final code. Output the reasoning as a collapsed markdown block:

```markdown
<details>
<summary>🧠 UI Reasoning Engine Trace</summary>

1. **Intent:** [Analytical/Operational/etc.]
2. **Product Category:** [SaaS/DevTool/etc.]
3. **User Type:** [Expert/Casual]
4. **Primary Goals:** [Goal 1, 2, 3]
5. **Frequency:** [High/Low]
6. **IA & Grouping:** [Data relationships]
7. **Interaction Model:** [Modals/Drawers/Tabs]
8. **Content Hierarchy:** [Primary β†’ Secondary β†’ Muted]
9. **Platform:** [Desktop/Mobile/Tablet]
10. **Visual Mood:** [Swiss/Editorial/etc.]
11. **Tokens Used:** [OKLCH variables]
12. **A11y Strategy:** [Focus paths, contrast levels]
13. **Responsive Plan:** [Breakpoints & clamp sizes]
14. **Motion Plan:** [Easing, durations]

</details>
```

## 🚨 Edge-Case & Failure Mode Matrix

| Scenario | Risk | Production Mitigation |
|:---|:---|:---|
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |


## πŸ€– LLM-Specific Traps Table

| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|:---|:---|:---|
| **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
| **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
| **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |


## πŸ›οΈ Tribunal Verification & Guardrails

**Active Reviewers:** `frontend-reviewer` Β· `type-safety` Β· `ui-ux-auditor` Β· `complexity-reviewer`
**Slash Command:** `/review` or `/tribunal-full`

### πŸ”¬ Evidence Standard (Tri-State Verification)
Every finding, audit statement, or completion claim must classify its factual certainty:
- **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
- **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
- **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.

### βœ… Pre-Flight Self-Audit Checklist
```
βœ… Are all component props strictly typed with zero implicit "any"?
βœ… Are responsive breakpoints, fluid typography, and optical balance verified?
βœ… Is accessibility (ARIA labels, keyboard navigation, contrast ratio >= 4.5:1) validated?
βœ… Are re-renders minimized and state lifecycles cleanly separated?
βœ… Did I verify all imported UI components and icon sets actually exist?
```

### πŸ›‘ Verification-Before-Completion (VBC) Protocol
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
- ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
- βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…