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Common Performance Engineering

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First establish a baseline for the page: navigation-to-interactive and largest-contentful-paint timings, JavaScript and network waterfalls, CPU and memory profiles, bundle sizes, table-render time, and scroll/input latency. Test with the real 5000-row dataset on representative hardware and network conditions. The likely bottleneck is rendering and retaining 5000 rows during initial load. Virtualize the table so only the visible viewport plus a small overscan window is mounted. Prefer a table/...

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  • Added September 5, 2026
developmentjavascriptjavaperformance

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Scanned September 5, 2026

npx -y skills add HoangNguyen0403/agent-skills-standard --skill common-performance-engineering --agent claude-code

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SKILL.md
First establish a baseline for the page: navigation-to-interactive and largest-contentful-paint timings, JavaScript and network waterfalls, CPU and memory profiles, bundle sizes, table-render time, and scroll/input latency. Test with the real 5000-row dataset on representative hardware and network conditions.

The likely bottleneck is rendering and retaining 5000 rows during initial load. Virtualize the table so only the visible viewport plus a small overscan window is mounted. Prefer a table/grid component with row virtualization, stable row keys, and fixed or measured row heights. Paginate or incrementally fetch data when all 5000 rows are not required immediately; use compressed payloads and select only the fields needed for the first view. Split or lazy-load noncritical page code, and ensure production tree shaking removes unused dependencies.

Keep row and cell rendering cheap: memoize pure row/cell components where profiling shows repeated renders, preserve stable callbacks/inputs, and avoid expensive formatting or computation on the main thread. Move genuinely heavy transformations to a worker or precompute them server-side. Use asynchronous network and storage operations, and avoid blocking the main thread during startup.

Re-profile after each targeted change. Verify initial-load and time-to-interactive improvements, smooth scrolling and interaction under CPU throttling, bounded memory, correct sorting/filtering/selection, and behavior at 5000 rows. Add a performance test or benchmark with explicit latency and interaction SLIs/SLOs. Avoid optimizing based only on bundle size or guessing: profile first, then verify that the dominant bottleneck actually improved.

Files in this skill

  • eval-1.baseline.md1.7 KB
  • eval-1.with-skill.md1.5 KB
  • eval-2.baseline.md1.9 KB
  • eval-2.with-skill.md1.7 KB
  • eval-3.baseline.md1.7 KB
  • eval-3.with-skill.md1.5 KB
  • trigger-1.md154 B
  • trigger-2.md168 B
  • trigger-3.md130 B
  • trigger-4.md173 B

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