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---
name: known-errors
description: Use when a ChatCut plugin tool call fails or returns an unexpected shape.
---
# Known Errors
`edit_item` update raw shape:
- Wrong: `{ "id": "abc", "fromFrame": 30 }`
- Right: `{ "json": "{\"updates\":[{\"id\":\"abc\",\"fromFrame\":30}]}" }`
- Use this same `updates` shape for common moves, trims, and track changes.
`edit_item` add raw shape:
- The new item goes inside the `adds` array of the `json` transaction: `{ "json": "{\"adds\":[{...}]}" }`.
- Use `edit_item` for simple video placement, for example `{ "json": "{\"adds\":[{\"type\":\"video\",\"assetId\":\"...\",\"fromFrame\":0}]}" }`.
Timeline overlap:
- Error text: `Overlap: updated item at ... would overlap existing item at ... on this track.`
- Do not force the write or delete the conflicting item silently.
- Retry the `edit_item` transaction with an explicit available `trackId`, for example an update containing `"trackId":"V2"`, or ask the user which layer should win.
Workspace path restrictions:
- `push_asset` on the external MCP only accepts public http(s) URLs as `filePath`. It rejects local paths, workspace paths, and chat attachment paths.
- For motion-graphic assets, pass the JSX source via `create_motion_graphic_from_code({ code:"...", name, width, height, durationInFrames })`. `push_asset` no longer accepts an inline `code` argument.
- Copying local media into the workspace is not the fix for video/audio/image/GIF imports; use `asset-import` and `import_media` instead.
- Use `import_media action=create_session`, then run the ChatCut media import helper once with the returned token for client-held files.
Browser video conversion failure:
- Error text often includes `Unable to convert video without dropping audio/video tracks` or `unknown_source_codec`.
- Rerun the ChatCut media import helper; it owns frontend-aligned conversion and will surface a user-actionable error if conversion is impossible.
- Do not ask the user to re-import the same file through the editor UI as a workaround — the conversion path is the same, the error will repeat. Fix the source (re-encode locally with `ffmpeg`) or pick a different file.
- After the replacement asset is uploaded/transcribed, delete the failed original asset if it is unused. The clean final media pool should look like a successful import, not a failed import plus a replacement.
Motion Graphic requirements:
- `push_asset(type:"motion-graphic")` requires `width`, `height`, and `duration` or `durationInFrames`.
- MG code must pass the ChatCut validator.
- Root `AbsoluteFill` is not valid for generated MG code; use a scaling root `div`.
- Avoid declaring a top-level local named `scale` inside MG code. The validator/runtime may already reserve that identifier; use a specific name such as `uiScale`.
Local dev Zero caveat:
- When backend runs on a non-default port, use a matching Zero view-syncer configuration.
- In this POC, backend `3010`, editor `5177`, and view-syncer `4850` are intentionally isolated from the older `3000/5173/4848` stack.
Timeline screenshot renderer caveat:
- If `render_cloud_screenshot` returns a Remotion `AccessDenied` error for a `rendererbucket-.../sites/.../index.html` URL, the project write path can still be healthy.
- For local-only projects, connector visual proof is unavailable until the media is uploaded/registered with cloud-readable URLs.
- Do not report visual proof success unless the tool returns image content or a browser screenshot visibly confirms the target frame.