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Shader Dev

ASecurity

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

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  • Added September 5, 2026
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Security analysis

A100/100

Scanned September 5, 2026

npx -y skills add jhy0285/monofield --skill shader-dev --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: shader-dev
description: |
  GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers:
  - "shader"
  - "glsl"
  - "ray marching"
  - "fluid simulation"
  - "procedural generation"
od:
  mode: prototype
  category: 3d-shaders
  upstream: "https://github.com/MiniMax-AI/skills"
---

# shader-dev

> Curated from the MiniMax AI team.

## What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

## Source

- Upstream: https://github.com/MiniMax-AI/skills
- Category: `3d-shaders`

## How to use

This catalogue entry advertises the skill in MonoField so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:

```bash
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
```

Then ask the agent to invoke this skill by name (`shader-dev`) or with
one of the trigger phrases listed in this skill's frontmatter.

Attribution

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