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Web Prototype

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General-purpose desktop web prototype. Single self-contained HTML file built by copying the seed `assets/template.html` and pasting section layouts from `references/layouts.md`. Default for any landing / marketing / docs / SaaS page when no more specific skill matches.

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  • Added June 6, 2026
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Scanned June 6, 2026

npx -y skills add nexu-io/open-design --skill web-prototype --agent claude-code

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SKILL.md
---
name: web-prototype
description: |
  General-purpose desktop web prototype. Single self-contained HTML file built
  by copying the seed `assets/template.html` and pasting section layouts from
  `references/layouts.md`. Default for any landing / marketing / docs / SaaS
  page when no more specific skill matches.
triggers:
  - "prototype"
  - "mockup"
  - "landing"
  - "single page"
  - "marketing page"
  - "homepage"
od:
  mode: prototype
  platform: desktop
  scenario: design
  preview:
    type: html
    entry: index.html
  design_system:
    requires: true
    sections: [color, typography, layout, components]
---

# Web Prototype Skill

Produce a single, self-contained HTML prototype using the bundled seed and layout library — **not** by writing CSS from scratch. The seed already encodes good defaults (typography, spacing, accent budget). Your job is to compose it.

## Resource map

```
web-prototype/
├── SKILL.md                ← you're reading this
├── assets/
│   └── template.html       ← seed: tokens + class system + chrome (READ FIRST)
└── references/
    ├── layouts.md          ← 8 paste-ready section skeletons
    └── checklist.md        ← P0/P1/P2 self-review
```

## Workflow

### Step 0 — Pre-flight (do this once before writing anything)

1. **Read `assets/template.html` end-to-end** — at minimum through the `<style>` block. The class inventory at the top of `references/layouts.md` lists every class that must be defined there; if one is missing, add it to `<style>` rather than re-defining it inline on every section.
2. **Read `references/layouts.md`** so you know which section skeletons exist. Don't write a section type that isn't covered — pick the closest layout and adapt.
3. **Read the active DESIGN.md** (already injected into your system prompt). Map its colors to the six `:root` variables in the seed; don't introduce new tokens.

### Step 1 — Prepare the artifact from the seed

Choose one kebab-case artifact slug before composing the page. Use `assets/template.html` as the seed for the final artifact HTML.

Do not write a project-root HTML draft with file-write before emitting the final `<artifact>`. The live-artifact output is the canonical HTML file for this generation turn; an extra `index.html`, `cast.html`, or brief-derived draft can be stranded beside it as an orphan.

Replace the six `:root` variables with the active design system's tokens. Replace the page `<title>` and the topnav brand.

### Step 2 — Plan the section list

**Pick layouts before writing copy.** Default rhythms (from `layouts.md`):

| Page kind | Default rhythm |
|---|---|
| Landing | 1 hero → 3 features → 4 stats *or* 5 quote → custom split → 6 cta |
| Marketing / editorial | 1 hero-center → 7 log list → 6 cta |
| Pricing | 1 hero-center → 8 comparison table → 6 cta |
| Docs index | 1 hero-center → 7 log list (sections of docs) → 6 cta |

State the chosen list in one sentence to the user *before* writing — they can redirect cheaply now and not after 200 lines of HTML.

### Step 3 — Paste and fill

For each chosen layout, copy the `<section>` block from `layouts.md` into `<main id="content">` of the artifact HTML. Replace bracketed `[REPLACE]` strings with real, specific copy from the user's brief. **No filler** — if a slot is empty, the section is the wrong choice; pick a different layout.

### Step 4 — Self-check

Run through `references/checklist.md` top to bottom. Every P0 item must pass before you move on. P1 items should pass; P2 are bonus.

### Step 5 — Emit the artifact

Wrap the completed HTML in `<artifact>` tags using the artifact slug as the `identifier`. One sentence before describing what's there. Stop after `</artifact>`.

## Hard rules (the seed protects most of these — don't fight it)

- **Single accent, used at most twice per screen.** Eyebrow + primary CTA is the default budget.
- **Display font is serif** (Iowan Old Style / Charter / Georgia in the seed). Sans for body. Mono for numerics, captions, eyebrows.
- **Image placeholders, not external URLs.** Use the `.ph-img` class — never link to a stock photo CDN.
- **Mobile reflow already works** via the seed's media query at 920px. Don't break it by adding fixed widths.
- **`data-od-id` on every `<section>`** so comment mode can target it.

## Output contract

```
<artifact identifier="kebab-case-slug" type="text/html" title="Human Title">
<!doctype html>
<html>...</html>
</artifact>
```

Open Design derives the canonical HTML artifact from this identifier. Do not also write another root HTML file for the same generation turn.

One sentence before the artifact. Nothing after.

Files in this skill

  • SKILL.md4.6 KB
  • assets/template.html16 KB
  • example.html4.1 KB
  • references/checklist.md3.7 KB
  • references/layouts.md10.4 KB

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