Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Installs into .claude/skills of the current project.
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---
name: threejs-geometry
description: "Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering."
---
<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->
# YURI skill adapter
Authoritative source: `skills/threejs-geometry/SKILL.md`
Authoritative source SHA-256: `8337bcf86621411f54ef39727b338c84890815e4b3612ce635d593dd9c321a3e`
Source class: `canonical`
Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show threejs-geometry` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.