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Threejs Materials

ASecurity

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

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  • Added September 10, 2026
developmentgonodeperformance

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A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned September 10, 2026

npx -y skills add nexuslinkproductions/yuri-os --skill threejs-materials --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: threejs-materials
description: "Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance."
---

<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->

# YURI skill adapter

Authoritative source: `skills/threejs-materials/SKILL.md`

Authoritative source SHA-256: `d5846d1b8254b903eacb3014486efbe331101518604b451098fd31989c3e7fe7`

Source class: `canonical`

Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show threejs-materials` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.

Files in this skill

  • SKILL.md829 B
  • agents/openai.yaml82 B

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