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Build Game Audio Feedback

ASecurity

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

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  • Added September 2, 2026
ai-agentsnodeapiperformance

Works with

  • api

Security analysis

A100/100

Scanned September 2, 2026

npx -y skills add nota-america/forgecat-agent-profiles --skill build-game-audio-feedback --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: build-game-audio-feedback
description: Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
---

# Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

## Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

## Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

## Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

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