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---
name: design-first-ui-prompting
description: Use when you need design-first, spec-driven, skimmable prompts for
UI generation. Covers prompt structure, constraints, variations,
typography/spacing rules, and iteration workflow for consistent UI outputs.
---
# Design-First UI Prompting Skill
This skill is for **design-first prompting**: turn fuzzy ideas into a tight spec that produces consistent UI.
## Core principle
**Prompt like a design system, not a wish.**
## Prompt Structure (copy/paste)
Use this skeleton, then fill the blanks.
```text
GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)
FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)
LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA
TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)
COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)
IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness
COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...
CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___
NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typography
```
## Rules that improve consistency
### 1) Lock one “system”, then iterate with variants
- First output: nail **layout + hierarchy + copy**.
- Variants: change **ONE variable** at a time:
- angle / crop
- accent color
- card arrangement
- background tone
### 2) Treat typography as fragile
If the model keeps misspelling:
- Use **2-pass workflow**:
1) Generate without text (reserve a clean text-safe area)
2) Typeset in Figma
### 3) Use “constraints cards”
When you want the model to obey a style:
- Add a small “Constraints” panel with explicit values.
- It anchors the output like a mini style guide.
Example:
```text
Constraints
FONT CANELA
STYLE MINIMAL
MODE DARK
```
### 4) Keep a local reference pack
Don’t ask the model to “remember” taste.
- Save references into a gitignored local reference folder, such as `refs/...`
- Point prompts to the reference style
## Fast iteration checklist (what to tweak)
- Spacing: margins, leading, baseline rhythm
- Contrast: background vs text
- Hierarchy: one hero line, one support line
- One accent only (don’t rainbow)
- Texture: add grain, remove smoothing
## Questions to ask (when user is vague)
- What’s the single message of this screen?
- What’s the hierarchy (H1 / sub / CTA)?
- Which style lane: minimal editorial vs playful 3D vs glass UI?
- Any must-keep constraints (font vibe, color, spacing, grid)?