Skip to content
Back to skills

Matterjs

ASecurity

Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

  • 63 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added September 2, 2026
ai-agentsreact

Security analysis

A100/100

Scanned September 2, 2026

npx -y skills add nota-america/forgecat-agent-profiles --skill matterjs --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Matterjs?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Matterjs
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/nota-america-matterjs-8b4e7129/badge)](https://www.skillsdirectory.com/skills/nota-america-matterjs-8b4e7129)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: matterjs
description: Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
---

# Matter.js Skill

## Workflow
1. Confirm environment (plain HTML, React, or canvas-only) and rendering approach (Matter.Render for debug vs custom renderer).
2. Provide a minimal Engine/World/Render/Runner setup and add bodies.
3. Add interactions (mouse constraint) or constraints only if requested.
4. Share cleanup steps for SPA or teardown scenarios.

## Minimal setup
```html
<script>
  const { Engine, Render, Runner, Bodies, Composite } = Matter;

  const engine = Engine.create();

  const render = Render.create({
    element: document.body,
    engine: engine,
    options: {
      width: 800,
      height: 600,
      wireframes: false
    }
  });

  const runner = Runner.create();
  Runner.run(runner, engine);
  Render.run(render);

  const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
  const box = Bodies.rectangle(400, 200, 80, 80);

  Composite.add(engine.world, [ground, box]);
</script>
```

## Common patterns
- Use `Composite.add(engine.world, [...])` to add bodies to the world.
- Use `Render.create({ element, engine })` to create a canvas automatically, or pass a `canvas` you create yourself.
- Set `render.options.wireframes = false` for solid rendering.
- Use `Runner.run(runner, engine)` for a simple loop, or call `Engine.update` in your own loop if you need custom timing.

## Mouse interaction (optional)
```js
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mouseConstraint);
render.mouse = mouse;
```

## Cleanup checklist (SPA)
- Stop the runner with `Runner.stop(runner)`.
- Remove the render canvas from the DOM.
- Clear engine and world if needed.

## Questions to ask when specs are missing
- What viewport size and scaling should the canvas use?
- Are we using Matter.Render or a custom renderer?
- Do you want mouse/touch drag interaction?
- Should the simulation loop be paused when offscreen?

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…