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Behavioral Modification

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Address unwanted dog behaviors through desensitization, counter-conditioning, and management. Covers reactivity (to dogs, people, sounds), separation anxiety, resource guarding, excessive barking, and leash pulling using force-free methods with systematic threshold management. Use when a dog shows reactivity toward other dogs, people, or stimuli; when separation anxiety causes destructive behavior or vocalization; when resource guarding is present; or when behaviors like excessive barking or ...

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  • Added September 3, 2026
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Scanned September 3, 2026

npx -y skills add pjt222/agent-almanac --skill behavioral-modification --agent claude-code

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SKILL.md
---
name: behavioral-modification
locale: caveman-ultra
source_locale: en
source_commit: 82c77053
fence_basis_commit: 82c77053
translator: "Julius Brussee homage — caveman"
translation_date: "2026-04-19"
description: >
  Address unwanted dog behaviors through desensitization, counter-conditioning,
  and management. Covers reactivity (to dogs, people, sounds), separation
  anxiety, resource guarding, excessive barking, and leash pulling using
  force-free methods with systematic threshold management. Use when a dog shows
  reactivity toward other dogs, people, or stimuli; when separation anxiety
  causes destructive behavior or vocalization; when resource guarding is present;
  or when behaviors like excessive barking or leash pulling interfere with
  daily life — after basic obedience is established.
license: MIT
allowed-tools: Read
metadata:
  author: Philipp Thoss
  version: "1.0"
  domain: animal-training
  complexity: advanced
  language: natural
  tags: animal-training, dog, behavior, reactivity, anxiety, desensitization, counter-conditioning
---

# Behavioral Modification

Unwanted dog behaviors → desensitize, counter-condition, manage env.

## Use When

- Reactivity (lunge, bark, growl) at dogs, ppl, stimuli
- Separation anxiety → destruction, vocal, soiling when alone
- Resource guarding: stiff, growl, snap near food/object
- Excessive bark, jump, pull, etc. interfere w/ life
- After basic obedience — builds on foundation cmds

## In

- **Required**: Specific unwanted behavior ("dog lunges at dogs on leash", not "bad")
- **Required**: Threshold distance or trigger level (close/intense before behavior)
- **Optional**: History (start, triggers, worsen factors)
- **Optional**: High-value treats dog eats when mildly stressed
- **Optional**: Vet clearance (rule out pain/medical)

## Do

### Step 1: Define Behavior

Precision matters — vague descriptions → vague interventions.

```text
Behavior Analysis (ABC Model):
+-------------+------------------------------------------+
| Component   | Define Specifically                      |
+-------------+------------------------------------------+
| Antecedent  | What happens BEFORE the behavior?        |
| (Trigger)   | e.g., "sees another dog within 30 feet"  |
+-------------+------------------------------------------+
| Behavior    | What EXACTLY does the dog do?             |
|             | e.g., "stiffens, stares, then lunges and |
|             | barks"                                   |
+-------------+------------------------------------------+
| Consequence | What happens AFTER the behavior?          |
|             | e.g., "owner pulls the dog away; the     |
|             | other dog leaves" (behavior is reinforced |
|             | because the trigger goes away)           |
+-------------+------------------------------------------+

Threshold Mapping:
- At what distance/intensity does the dog first notice the trigger? (alert)
- At what distance/intensity does the dog become unable to take treats? (over threshold)
- The working zone is BELOW threshold — where the dog notices but can still think
```

**→** Precise behavior def + trigger + threshold distance + current consequence.

**If err:** No consistent trigger → log 1 wk: date, time, ctx, behavior, consequence. Patterns emerge.

### Step 2: Pick Strategy

```text
Strategy Selection:
+----------------------------+-----------------------------------+-----------------+
| Behavior                   | Primary Strategy                  | Timeline        |
+----------------------------+-----------------------------------+-----------------+
| Reactivity (dogs/people)   | Desensitization + counter-        | 4-12 weeks      |
|                            | conditioning (DS/CC)              |                 |
+----------------------------+-----------------------------------+-----------------+
| Separation anxiety         | Graduated absence protocol +      | 6-16 weeks      |
|                            | management                        |                 |
+----------------------------+-----------------------------------+-----------------+
| Resource guarding          | Trade-up protocol +               | 4-8 weeks       |
|                            | approach desensitization          |                 |
+----------------------------+-----------------------------------+-----------------+
| Excessive barking          | Identify function → teach         | 2-6 weeks       |
|                            | alternative behavior              |                 |
+----------------------------+-----------------------------------+-----------------+
| Leash pulling              | Penalty yards (stop when          | 2-4 weeks       |
|                            | pulling) + reward position        |                 |
+----------------------------+-----------------------------------+-----------------+
```

**→** Specific strategy for behavior.

**If err:** Severe behavior (bite w/ contact, extreme panic, self-harm) → refer to CAAB or DACVB. This skill covers moderate, not clinical.

### Step 3: DS/CC

Core proc for reactivity + fear.

```text
DS/CC Protocol:
1. FIND the threshold: position the dog where the trigger is visible
   but the dog is still calm enough to eat treats

2. MARK and TREAT: trigger appears → mark → treat → treat → treat
   (classical conditioning: trigger predicts good things)

3. CRITERIA: the dog should be:
   - Able to eat treats
   - Ears relaxed or neutral (not pinned forward)
   - Loose body posture
   - Able to look at the trigger and then look back at the handler

4. DECREASE DISTANCE gradually:
   Session 1: 50 feet from trigger
   Session 3: 45 feet
   Session 5: 40 feet
   (Only decrease when the dog is consistently relaxed at current distance)

5. SESSION STRUCTURE:
   - 5-15 minutes maximum
   - 3-5 trigger exposures per session
   - End BEFORE the dog goes over threshold
   - If the dog goes over threshold, increase distance immediately
     and end on a calmer note

6. PROGRESS INDICATORS:
   - Dog looks at trigger, then immediately looks at handler ("check-in")
   - Dog's threshold distance decreases over sessions
   - Recovery time after exposure shortens
   - Dog's body language at threshold becomes more relaxed
```

**→** Over wks: threshold shrinks, emotion shifts fear/aggression → neutral/positive.

**If err:** No progress 3-4 wks of consistent sessions → reassess: (1) below threshold? (2) treats high-value? (3) trigger exposure too frequent outside training (flooding undoes DS/CC)? (4) consult pro.

### Step 4: Manage Env

Training changes behavior over time. Mgmt prevents rehearsal now.

```text
Management Strategies:
+----------------------------+------------------------------------------+
| Behavior                   | Management During Training Period        |
+----------------------------+------------------------------------------+
| Dog reactivity             | Walk at off-peak hours; cross the street |
|                            | when another dog approaches; use visual  |
|                            | barriers (parked cars, bushes)           |
+----------------------------+------------------------------------------+
| Separation anxiety         | Do not leave the dog alone beyond their  |
|                            | current tolerance; use daycare, pet      |
|                            | sitter, or take the dog with you         |
+----------------------------+------------------------------------------+
| Resource guarding          | Do not approach while eating; trade up   |
|                            | from a distance; manage access to        |
|                            | high-value items                         |
+----------------------------+------------------------------------------+
| Excessive barking          | Block visual triggers (frosted window    |
|                            | film); provide enrichment; address       |
|                            | underlying cause (boredom, anxiety)      |
+----------------------------+------------------------------------------+

Every rehearsal of the unwanted behavior strengthens it.
Management prevents rehearsal while training builds the new response.
```

**→** Unwanted behavior not practiced outside controlled sessions.

**If err:** Mgmt impossible (can't avoid all dog encounters) → reduce training criteria to match reality. Some exposure unavoidable; training sessions need strong enough counter-experience.

## Check

- [ ] Behavior defined precisely via ABC
- [ ] Threshold distance ID'd before DS/CC
- [ ] Training consistently below threshold
- [ ] Treats high-value enough for dog to eat near trigger
- [ ] Sessions 5-15 min, end before over threshold
- [ ] Env mgmt prevents rehearsal outside training
- [ ] Progress indicators (check-ins, reduced distance) tracked

## Traps

- **Over threshold**: Most common err. Dog can't eat treats → too close. Back up
- **Inconsistency**: DS/CC needs regular sessions (3-5/wk min). Sporadic → sporadic results
- **Flooding**: Forcing trigger close up doesn't habituate — traumatizes, worsens behavior
- **Punishment**: Leash pop, "no" → suppresses warning signals but keeps underlying emotion. Dog learns to bite w/o warning
- **Linear progress**: Plateaus + regressions normal. Bad session ≠ lost progress. Zoom out, trend over wks
- **Ignore medical**: Pain, thyroid, neuro → present as behavior. Vet clearance not optional for sudden changes

## →

- `basic-obedience` — foundation cmds this builds on; reliable recall essential for safety

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