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Trialectical Coin
ASecurityExtends TeglonLabs/coin-flip-mcp with GF(3) ternary decision logic.
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- Added September 6, 2026
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[](https://www.skillsdirectory.com/skills/plurigrid-trialectical-coin)---
name: trialectical-coin
description: Extends TeglonLabs/coin-flip-mcp with GF(3) ternary decision logic.
metadata:
interface_ports:
- References
- Integration with
trit: 0
---
# Trialectical Coin Skill
Extends TeglonLabs/coin-flip-mcp with GF(3) ternary decision logic.
## Source
- **Repository**: [TeglonLabs/coin-flip-mcp](https://github.com/TeglonLabs/coin-flip-mcp)
- **Trit**: 0 (ERGODIC - meta-decision coordinator)
## Overview
The trialectical coin replaces binary true/false with ternary −/○/+ outcomes:
| Outcome | Trit | Meaning | Action |
|---------|------|---------|--------|
| Heads | +1 | PLUS | Generate, create, affirm |
| _ | 0 | ERGODIC | Defer, observe, coordinate |
| Tails | −1 | MINUS | Validate, verify, negate |
## GF(3) Conservation
Every trialectical flip maintains conservation:
- Single flip: outcome ∈ {−1, 0, +1}
- Triple flip: Σ(outcomes) ≡ 0 (mod 3) when balanced
- Meta-decisions use the ERGODIC outcome to defer to oracle
## MCP Tools
### `trialectical_flip`
Flip a 3-sided coin with GF(3) semantics.
```json
{
"name": "trialectical_flip",
"arguments": {
"seed": 1069,
"context": "Should I generate or validate?"
}
}
```
**Returns**:
```json
{
"outcome": "+",
"trit": 1,
"meaning": "PLUS: Generate, create, affirm",
"color": "#E67F86",
"gf3_balanced": true
}
```
### `trialectical_batch`
Flip N coins, ensuring GF(3) conservation.
```json
{
"name": "trialectical_batch",
"arguments": {
"count": 6,
"seed": 1069
}
}
```
**Returns**:
```json
{
"outcomes": ["+", "−", "○", "+", "−", "○"],
"trits": [1, -1, 0, 1, -1, 0],
"sum": 0,
"conserved": true
}
```
### `trialectical_oracle`
Meta-decision: flip until reaching consensus (3 same outcomes).
```json
{
"name": "trialectical_oracle",
"arguments": {
"question": "Which skill to invoke?",
"options": ["narya-proofs", "gay-mcp", "bisimulation-game"]
}
}
```
## Ising State Model
The trialectical coin implements an Ising model where:
- Spins: σᵢ ∈ {−1, 0, +1}
- Energy: E = −J Σ σᵢσⱼ (ferromagnetic coupling)
- Temperature: τ controls randomness vs determinism
At τ=0: Deterministic (same seed → same outcome)
At τ→∞: Maximum entropy (equal probability)
At τ=τ*: Critical point (BKT transition)
## Usage Patterns
### Decision Branching
```
flip = trialectical_flip()
if flip.trit == 1:
# PLUS: Generate new content
elif flip.trit == -1:
# MINUS: Validate existing content
else:
# ERGODIC: Defer to oracle or user
```
### Triadic Task Assignment
```
flips = trialectical_batch(3)
# Assign to subagents based on trit:
# flips[1] → MINUS validator
# flips[2] → ERGODIC coordinator
# flips[3] → PLUS generator
```
### GF(3)-Balanced Exploration
```
# Ensure sum of decisions = 0 (mod 3)
while not conserved:
flips = trialectical_batch(n)
if sum(flips.trits) % 3 == 0:
conserved = true
```
## Random.org Integration
For true randomness (not pseudo-random):
1. Query random.org for integer in [0, 2]
2. Map: 0 → −1 (Tails), 1 → 0 (_), 2 → +1 (Heads)
3. Cache for offline use with Gay.jl fallback
## Skill Correspondences
| Outcome | Skill Pattern | Example |
|---------|---------------|---------|
| PLUS (+1) | Generation | `gay-mcp`, `free-monad-gen` |
| ERGODIC (0) | Coordination | `bisimulation-game`, `duckdb-ies` |
| MINUS (−1) | Validation | `narya-proofs`, `cybernetic-immune` |
## Installation
```bash
# Clone TeglonLabs repo
git clone https://github.com/TeglonLabs/coin-flip-mcp
cd coin-flip-mcp
npm install
npm run build
# Add to Claude config
# ~/.config/claude/claude_desktop_config.json
```
## Configuration
```json
{
"mcpServers": {
"trialectical-coin": {
"command": "node",
"args": ["/path/to/coin-flip-mcp/build/index.js"],
"env": {
"RANDOM_ORG_API_KEY": "your-key-here"
}
}
}
}
```
---
## End-of-Skill Interface
## Integration with Gay.jl
```julia
using Gay
# Seed from gay_seed for reproducibility
gay_seed!(1069)
# Flip using Gay.jl color-to-trit mapping
color = gay_color_at(42)
trit = gay_trit_at(42) # Derived from hue
outcome = trit == 1 ? "Heads" : trit == -1 ? "Tails" : "_"
```
## References
- [AIP-41](https://aptos.dev/build/smart-contracts/randomness) - Aptos on-chain randomness
- [Gay.jl](https://github.com/bmorphism/Gay.jl) - Deterministic color generation
- [Ising Model](https://en.wikipedia.org/wiki/Ising_model) - Statistical mechanics basis
- [GF(3)](https://en.wikipedia.org/wiki/GF(3)) - Field with 3 elements
---
## Autopoietic Marginalia
> **The interaction IS the skill improving itself.**
Every use of this skill is an opportunity for worlding:
- **MEMORY** (-1): Record what was learned
- **REMEMBERING** (0): Connect patterns to other skills
- **WORLDING** (+1): Evolve the skill based on use
*Add Interaction Exemplars here as the skill is used.*
Files in this skill
- CONCOMITANT_SKILLS.md
- SKILL.md
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