Skip to content
Back to skills

Gdtoolkit

ASecurity

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a standalone Python tool.

  • 547 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added June 11, 2026
developmentpythongobashnodeexpressgitdocumentation

Works with

  • cli

Security analysis

A96/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned June 11, 2026

npx -y skills add RandallLiuXin/GodotMaker --skill gdtoolkit --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Gdtoolkit?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Gdtoolkit
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/randallliuxin-gdtoolkit/badge)](https://www.skillsdirectory.com/skills/randallliuxin-gdtoolkit)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: gdtoolkit
description: |
  Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
  Use after writing or modifying .gd files, when asked to check code style,
  fix lint errors, format code, or set up linting configuration.
  Also use when gdlint/gdformat errors appear in output and need diagnosis.
  Does NOT require Godot — runs as a standalone Python tool.
---

# gdtoolkit — GDScript Lint & Format

> **Currently disabled (v0.3.4+).** `gm-verify` no longer invokes
> `gdlint` / `gdformat`, and `gm-build` / `gm-fixgap` have removed this
> skill from their Available Skills tables. Reason: repeated
> `gdtoolkit/linter/class_checks.py:144 NotImplementedError` crashes on
> common ECS-style GDScript class shapes, plus low signal-to-noise vs
> the headless compile + reviewer pattern checks. Re-enabling tracked as
> ROADMAP `R-112`. The reference content below is preserved for ad-hoc
> use outside the pipeline and for the future re-enablement.

Wraps two CLI tools from the `gdtoolkit` Python package:
- **gdlint** — static analysis and style checking
- **gdformat** — deterministic auto-formatter

## Prerequisites

```bash
pip install "gdtoolkit==4.*"    # Godot 4 projects
pip install "gdtoolkit==3.*"    # Godot 3 projects
```

Verify installation: `gdlint --version && gdformat --version`

If not installed, tell the user and offer to install. The version major must match
the project's Godot major version (read from `project.godot` `config/features`).

## Lint workflow

### Run gdlint

```bash
gdlint path/to/file.gd          # single file
gdlint path/to/directory/       # all .gd files recursively
```

### Interpret output

Each problem is one line on stderr:
```
path/to/file.gd:42: Error: Function name "MyFunc" is not valid (function-name)
```

Format: `{file}:{line}: Error: {message} ({rule-id})`

Exit codes:
- **0** — no problems (stdout: `Success: no problems found`)
- **1** — problems found (stderr: `Failure: N problem(s) found`)

### Fix lint issues

For each reported issue, either:
1. **Fix the code** — rename to match convention, remove unused arg, reorder members
2. **Suppress inline** — when the violation is intentional:
   ```gdscript
   # gdlint:ignore = rule-id
   var _unusedButNeeded := 0   # this line + next line are suppressed
   ```
3. **Suppress region** — for larger blocks:
   ```gdscript
   # gdlint: disable=function-name
   func ALLCAPS_required_by_engine():
       pass
   # gdlint: enable=function-name
   ```

When suppressing, always add a brief comment explaining why.

## Format workflow

### Run gdformat

```bash
gdformat path/to/file.gd        # format in-place
gdformat path/to/directory/      # format all .gd files
gdformat --check path/           # check only, don't modify (exit 1 if changes needed)
gdformat --diff path/            # show unified diff on stderr, don't modify
```

Exit codes:
- **0** — already formatted / formatting succeeded
- **1** — check mode found differences / parse error / safety check failed

### Safety checks

gdformat runs three safety checks by default (disable with `--fast`):
- **TreeInvariantViolation** — parse tree changed after formatting
- **FormattingStabilityViolation** — formatting isn't idempotent
- **CommentPersistenceViolation** — comments were lost

If a safety check fails, report the error to the user — do NOT use `--fast` to bypass it.
This likely indicates a gdtoolkit bug; the file should be formatted manually or the
problematic section excluded.

## Rule reference

### Naming rules (regex-configurable)

| Rule ID | Default convention | Example |
|---|---|---|
| `function-name` | snake_case or `_on_PascalCase_signal` | `move_player`, `_on_Button_pressed` |
| `class-name` | PascalCase | `PlayerController` |
| `sub-class-name` | _PascalCase (leading underscore) | `_InternalHelper` |
| `signal-name` | snake_case | `health_changed` |
| `class-variable-name` | snake_case or _private | `speed`, `_cache` |
| `function-variable-name` | snake_case | `local_var` |
| `function-argument-name` | snake_case or _unused | `target_pos`, `_ignored` |
| `loop-variable-name` | snake_case or _unused | `item`, `_i` |
| `constant-name` | UPPER_SNAKE_CASE | `MAX_SPEED` |
| `enum-name` | PascalCase | `Direction` |
| `enum-element-name` | UPPER_SNAKE_CASE | `NORTH`, `SOUTH_EAST` |

### Code quality rules

| Rule ID | Default | What it checks |
|---|---|---|
| `max-returns` | 6 | Too many return statements per function |
| `max-public-methods` | 20 | Too many public methods per class |
| `function-arguments-number` | 10 | Too many function arguments |
| `max-file-lines` | 1000 | File too long |
| `max-line-length` | 100 | Line too long |

### Style rules

| Rule ID | What it checks |
|---|---|
| `unnecessary-pass` | `pass` in non-empty body |
| `duplicated-load` | Same resource loaded twice |
| `expression-not-assigned` | Standalone expression with no effect |
| `unused-argument` | Argument never used (fix: prefix with `_`) |
| `comparison-with-itself` | `x == x` |
| `private-method-call` | Calling `_private_method()` from outside |
| `class-definitions-order` | Members not in canonical order (see below) |
| `trailing-whitespace` | Trailing spaces |
| `mixed-tabs-and-spaces` | Mixed indentation |
| `no-elif-return` | Unnecessary elif after return |
| `no-else-return` | Unnecessary else after return |

### Class member order (class-definitions-order)

gdlint expects this top-to-bottom order:
1. `@tool`
2. `class_name`
3. `extends`
4. Docstring
5. Signals
6. Enums
7. Constants
8. Static variables
9. `@export` variables
10. Public variables
11. Private variables (`_prefixed`)
12. `@onready` public variables
13. `@onready` private variables
14. Remaining declarations

## Configuration

### gdlintrc

Create `.gdlintrc` (or `gdlintrc`) in the project root. YAML format.
gdlint searches upward from CWD, uses the first file found.

Generate defaults: `gdlint -d > .gdlintrc`

Example with customizations:
```yaml
# Relax line length to match gdformat default
max-line-length: 120

# Allow _on_NodeName_signal pattern (already default)
function-name: '(_on_[A-Z][a-z0-9]*(_[a-z0-9]+)*|[a-z][a-z0-9]*(_[a-z0-9]+)*)'

# Disable rules that conflict with project style
disable:
  - unnecessary-pass        # we use pass as explicit "intentionally empty"

# Exclude generated/vendored code
excluded_directories: !!set
  .git: null
  addons: null
  .godot: null
```

### gdformatrc

Create `gdformatrc` in the project root. YAML format.

Generate defaults: `gdformat --dump-default-config > gdformatrc`

```yaml
line_length: 120
# use_spaces: 4            # uncomment to use spaces instead of tabs
excluded_directories: !!set
  .git: null
  addons: null
  .godot: null
```

### Important: no pyproject.toml support

gdtoolkit does NOT read from `pyproject.toml`. Only its own YAML config files work.

### Recommended: align line lengths

Set `max-line-length` in `.gdlintrc` and `line_length` in `gdformatrc` to the same
value. If they differ, gdformat may merge lines that then exceed gdlint's limit —
a known source of false positives.

## Quirks and limitations

1. **No `# gdformat: off/on`** — there is no way to skip formatting for a code region.
   If gdformat mangles a specific construct, the only workaround is to restructure the code.

2. **gdlint checks unused arguments, not unused variables** — `var x = 1` with no
   further use of `x` will NOT be flagged. Only function arguments trigger `unused-argument`.

3. **`excluded_directories` only works when scanning directories** — passing a file path
   directly (`gdlint addons/plugin/main.gd`) bypasses exclusion rules.

4. **gdformat safety check failures are real bugs** — do not silence them with `--fast`.
   Report to the user and format that section manually.

5. **gdformat may cause data loss** — always ensure the file is under version control
   before formatting. Run `git diff` after formatting to verify changes are correct.

6. **Version must match Godot version** — gdtoolkit 4.x parses Godot 4 syntax,
   3.x parses Godot 3. Mismatched versions cause parse errors on valid code.

## Fallback: upstream documentation

If this skill's instructions don't resolve your issue — unexpected output, unfamiliar
rule IDs, config syntax errors, or parse failures — consult the upstream repo directly:

- **Repository**: https://github.com/Scony/godot-gdscript-toolkit
- **Linter wiki**: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter
- **Formatter wiki**: https://github.com/Scony/godot-gdscript-toolkit/wiki/4.-Formatter
- **Open issues**: https://github.com/Scony/godot-gdscript-toolkit/issues

Use `WebFetch` to read the wiki pages or issue threads when you need details beyond
what this skill covers.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…