Reviews Godot Shader/Material implementation for known pitfalls.
Triggers AFTER implementation, when code involves ShaderMaterial,
set_shader_parameter, .gdshader, VisualShader, hint_screen_texture,
BackBufferCopy, instance uniform, or uniform declarations.
Do NOT use this skill for planning or teaching — only for post-implementation review.
Installs into .claude/skills of the current project.
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---
name: shader-review
description: |
Reviews Godot Shader/Material implementation for known pitfalls.
Triggers AFTER implementation, when code involves ShaderMaterial,
set_shader_parameter, .gdshader, VisualShader, hint_screen_texture,
BackBufferCopy, instance uniform, or uniform declarations.
Do NOT use this skill for planning or teaching — only for post-implementation review.
---
# Shader Review
Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After shader-related code is written or modified. Look for:
- ShaderMaterial, `.gdshader` files, VisualShader resources
- `set_shader_parameter()` / `SetShaderParameter()` calls
- `hint_screen_texture`, BackBufferCopy nodes
- `instance uniform` declarations
- Uniform type assignments in scripts
## Review process
1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.