Reviews Godot TileMap implementation for known pitfalls.
Triggers AFTER implementation, when code involves TileMapLayer, TileSet,
TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting,
set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles,
or NavigationRegion2D with tile-based navigation.
Do NOT use this skill for planning or teaching — only for post-implementation review.
Installs into .claude/skills of the current project.
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---
name: tilemap-review
description: |
Reviews Godot TileMap implementation for known pitfalls.
Triggers AFTER implementation, when code involves TileMapLayer, TileSet,
TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting,
set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles,
or NavigationRegion2D with tile-based navigation.
Do NOT use this skill for planning or teaching — only for post-implementation review.
---
# TileMap Review
Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After TileMap-related code is written or modified. Look for:
- TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
- Cell operations (`set_cell`, `erase_cell`, `set_cells_terrain_connect`)
- TileData access (`get_cell_tile_data`)
- Collision/navigation polygon configuration on tiles
- `y_sort_enabled` on TileMapLayer
- NavigationRegion2D with TileMapLayer children
## Review process
1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.