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Paradox Modding

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Paradox grand strategy mods - Stellaris, Crusader Kings III, Hearts of Iron IV, Europa Universalis IV, Victoria 3, and the shared Clausewitz/Jomini script, localisation, and descriptor rules.

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  • Added September 3, 2026
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Scanned September 3, 2026

npx -y skills add ShugokiFable/Ultimate-AI-Starter-Bundle --skill paradox-modding --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: paradox-modding
description: Paradox grand strategy mods - Stellaris, Crusader Kings III, Hearts of Iron IV, Europa Universalis IV, Victoria 3, and the shared Clausewitz/Jomini script, localisation, and descriptor rules.
---

# Paradox Clausewitz / Jomini mod development

Read `game-modding` -> `references/MODDING-LAWS.md` before the first write:
version snapshot, evidence ladder, and the never-invent rules apply here too.

Start with `references/OVERVIEW.md` for the shared toolchain, then the
specific reference below.

| Target | Reference |
|---|---|
| Stellaris | `references/stellaris.md` |
| Crusader Kings III | `references/ck3.md` |
| Hearts of Iron IV | `references/hoi4.md` |
| Europa Universalis IV | `references/eu4.md` |
| Victoria 3 | `references/victoria3.md` |

Resolve the exact game build, loader, mappings, and framework versions before
implementing. Never invent an API, hook, signature, ID, or asset path.

Files in this skill

  • SKILL.md942 B
  • references/OVERVIEW.md981 B
  • references/ck3.md492 B
  • references/eu4.md471 B
  • references/hoi4.md487 B
  • references/stellaris.md605 B
  • references/victoria3.md488 B

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