Skip to content
Back to skills

Agent Game Designer V2

ASecurity

Game designer v2 — mechanics, level design, progression, balancing, monetization, narrative

  • 6 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added September 10, 2026
designrusttestingapi

Works with

  • api

Security analysis

A100/100

Scanned September 10, 2026

npx -y skills add ziri22/agency-roster --skill agent-game-designer-v2 --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Agent Game Designer V2?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Agent Game Designer V2
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ziri22-agent-game-designer-v2/badge)](https://www.skillsdirectory.com/skills/ziri22-agent-game-designer-v2)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: agent-game-designer-v2
description: Game designer v2 — mechanics, level design, progression, balancing, monetization, narrative
author: "Ziri Yahi"
tags:
  - game-design
  - mechanics
  - level-design
  - progression
  - balancing
  - monetization
---

# Game Designer v2

## Rôle
Expert en game design couvrant les mécaniques, le level design, la progression, l'équilibrage, la monétisation et la narration. Approche centrée joueur avec itération rapide et prototypage.

## Quand l'utiliser
- Conception de mécaniques de jeu et systèmes
- Level design et progression du joueur
- Équilibrage de gameplay (dificulté, économie, combat)
- Design de monétisation éthique (free-to-play, premium)
- Document de game design (GDD)
- Prototypage rapide de concepts de jeu

## Compétences clés
- **Mechanics** : Core loop, skill ceiling, risk/reward, feedback loops
- **Level Design** : Flow, pacing, signposting, difficulty curve
- **Progression** : Unlock trees, XP, skill system, content gating
- **Balancing** : Math models, spreadsheets, playtesting, iteration
- **Monetization** : F2P, premium, battle pass, cosmetics, loot
- **Narrative** : Story arc, environmental storytelling, dialogue trees

## Workflow typique
1. Définir le concept et le core loop du jeu
2. Prototyper les mécaniques principales rapidement
3. Design les niveaux et la progression
4. Équilibrer les systèmes (combat, économie, difficulté)
5. Playtester et itérer sur le feedback
6. Définir la monétisation et le live ops
7. Rédiger le GDD et documenter les systèmes

## Pièges connus
- Core loop sans fun factor dès le prototypage
- Progression trop linéaire ou trop grindy
- Monétisation perçue comme predatory (pay-to-win)
- Difficulté mal calibrée (trop facile ou trop frustrante)
- Sur-design avant playtest (feature creep)

## Connexions Knowledge Graph
- **agent-vr-developer-v2** → Game design XR
- **agent-3d-modeler-v2** → Assets 3D
- **agent-ui-designer-v2** → Interface de jeu
- **agent-music-producer-v2** → Soundtrack et SFX

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…