Browse Secure Claude Skills
Search verified agent skills and review security grades before installing · full A–Z index
- Run CasesExecute approved test cases against a deployed DEV or staging environment through the browser: refuse production and the local stack, recon the accounts and data, triage every case as automatable, semi-automatable, manual, or blocked, naming the person who clears any obstacle the run cannot clear itself, agree the scope with the person before any case runs, run in at most three rounds, and write only the results it observed into a run record the QA lead approves and `atk:qa --bug` reads. Use ...Votes: 0GitHub stars: 8
- Short RaceMake a short vertical (9:16) video that races two AI models on the same prompt in lpm, side by side: Run in duplicates puts each model in its own copy of the project, shown as side-by-side columns, the same prompt sent to both, the real finish times on the pane headers, then both results live in lpm's browser. Default prompt: a giraffe flying a one-seat plane as animated HTML. Models in, 1080x1920 MP4 + cover + post caption out. Use when the user asks for a TikTok, Reel or Short that compares...Votes: 0GitHub stars: 152
- Short PublishPost a finished vertical lesson from ~/Movies/lpm-lessons/tiktok/<slug>/ to YouTube Shorts (LPM channel, through Chrome) and TikTok (@lpm06557, from the user's iPhone through iPhone Mirroring) in parallel: the MP4, the caption and hashtags from post.txt, the headline cover, each platform's settings, then both links logged and the title listed in SHORTS.md. Use when the user asks to upload, publish or post a short, vertical, TikTok or YouTube Shorts video, to one platform or both.Votes: 0GitHub stars: 152
- LessonMake a narrated lesson video about lpm from the real desktop app, recorded on a pristine data directory. Title and optional narration text in, MP4 with OpenAI voice out, audio in sync with the clicks. Use when the user asks for a video lesson, tutorial, screencast, or YouTube video about lpm.Votes: 0GitHub stars: 152
- Lesson PublishPublish a finished lesson MP4 from ~/Movies/lpm-lessons/<slug>/ to the lpm YouTube channel through Chrome (YouTube Studio): search-optimized title and description with chapters, tags, category, the title-card thumbnail, Public, then added to the lesson playlist. Use when the user asks to upload, publish or post a lesson video to YouTube. Vertical videos from ~/Movies/lpm-lessons/tiktok/ go to YouTube Shorts through short-publish instead.Votes: 0GitHub stars: 152
- Workflow Threads ManagerOversee the other Claude threads (sessions) working on the same project. Check what each is doing, confirm finished work is merged to main, has its changelog entry with screenshots, and is live, archive threads that are truly done, and restart or flag threads that were cut off. Use when the user says "check threads", "check new changes", "are the threads merged and pushed", "archive the done threads", or asks what the other sessions are up to. Project specifics (changelog format, live site, c...Votes: 0GitHub stars: 11
- Workflow Ship ChangeShip every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user ...Votes: 0GitHub stars: 11
- Workflow Progress ScreenshotsShow the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D, charts, motion), when the user says "show me", "screenshots", "keep giving me screenshots" or "where are the screenshots?", and before any report that claims a visual change works.Votes: 0GitHub stars: 11
- Paper Cinder TransitionChange between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timin...Votes: 0GitHub stars: 11
- Fire Paper LoaderBuild a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, prelo...Votes: 0GitHub stars: 11
- Build Wireframe Scan RevealReveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.Votes: 0GitHub stars: 11
- Build Interactive Particle TrailBuild a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.Votes: 0GitHub stars: 11
- Add Mouse Driven OrbitAdd restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.Votes: 0GitHub stars: 11
- No Ai Design SlopPrevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the chosen art direction instead of forcing a neutral redesign.Votes: 0GitHub stars: 11
- Audit Ai Design SlopAudit websites, apps, screenshots, mockups, and design code for harmful AI-design clichés, generic generated defaults, and established UI defects. Use when the user wants evidence-backed design feedback, an anti-slop review, or a removal-first cleanup plan without a speculative redesign.Votes: 0GitHub stars: 11
- Illustration Vintage EmblemDraws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink outlines, shaded with woodcut gouges and lit with pale streaks; a terracotta sun disc behind it, cut free by a 7.5 px cream keyline; a hard horizontal edge slicing the scene into a dark splash band...Votes: 0GitHub stars: 11
- Illustration Two Colour BrushDraws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses,...Votes: 0GitHub stars: 11
- Illustration Teal SpotDraws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. C...Votes: 0GitHub stars: 11
- Illustration Outlined CartoonDraws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fill in three weights (2.5 / 2 / 1.5 px), tapered ink slivers for folds, brows and finger splits, big-headed characters with huge white eyes, thick brows, open smiles and pink blush, blob hair with white highlight dashes, and a small decor set of "+" sparkle crosses, outline rings, squares and coloured dots on a transp...Votes: 0GitHub stars: 11
- Illustration One LineDraws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure. Flat coral, periwinkle and white patches sit behind the line, wobbly and deliberately knocked 2–6 px out of register like a misprinted riso. Tops carry coral stripe lines, and there is no ground plane, only a squiggle, a curl or a few speed strokes, all on warm beige...Votes: 0GitHub stars: 11