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Claude Skills by bdambrosio
github.com/bdambrosio153 skills0 installs199 views
- Mc Training CaptureEnable or disable automatic training data capture (partial observation grid + optional ground truth).Votes: 0GitHub stars: 10
- Mc UnequipClear or swap equipped item. Returns success/failureVotes: 0GitHub stars: 10
- Mc UseRight-click style interaction using equipped item. Returns success/failureVotes: 0GitHub stars: 10
- Mc WaitSynchronous wait for 1 second using time.sleep. Useful for timing delays or pacing actionsVotes: 0GitHub stars: 10
- Mc WaypointLabels a coordinate with a waypoint name for reasoning about spatial relationships. Use to mark important locations for navigation and planningVotes: 0GitHub stars: 10
- Nav AdvanceAdvance forward up to N blocks using nav conventions. Stops early on collision, fall, or ambiguous support.Votes: 0GitHub stars: 10
- Nav Approach WallBring the agent into stable adjacency with a solid vertical surface using nav conventions and nav motion tools.Votes: 0GitHub stars: 10
- Nav BacktrackAttempt to return to a recently known safe navigation state using bounded local motion.Votes: 0GitHub stars: 10
- Nav ClimbAttempt exactly ONE adjacent climb (+1Y) forward. Atomic navigation operation suitable for composition. nav-climb does not build, it traverses *existing* terrainVotes: 0GitHub stars: 10
- Nav DescendAttempt exactly ONE controlled descent forward into an adjacent lower cell. Covers stepping down slopes, edges, and shallow drops (≤ 1 block).Votes: 0GitHub stars: 10
- Nav MoveAttempt exactly ONE adjacent navigation move forward and report the outcome. Atomic navigation operation suitable for composition.Votes: 0GitHub stars: 10
- Nav TurnTurn to a cardinal direction (0, 90, 180, 270) and snap to block center. Atomic orientation operation suitable for composition.Votes: 0GitHub stars: 10
- Path ExplorePerform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.Votes: 0GitHub stars: 10
- Path FrontierEnumerate possible nearby frontier positions within a bounded number of nav actions (over-approx; simulation only).Votes: 0GitHub stars: 10
- Osworld ExecuteExecute Python code (typically pyautogui commands) in the OSWorld environment. Returns execution result with success status, return code, duration, stdout, and stderr.Votes: 0GitHub stars: 10
- Osworld ObserveGet the current observation from the OSWorld environment. Returns screenshot (base64 PNG) and accessibility tree (JSON).Votes: 0GitHub stars: 10
- Osworld ResetReset the OSWorld environment. Soft mode clears step counter only. Hard mode calls DesktopEnv.reset() to revert to snapshot state.Votes: 0GitHub stars: 10
- Osworld StatusGet the current status of the OSWorld server. Returns server readiness, uptime, step counter, provider, and screen configuration.Votes: 0GitHub stars: 10
- Osworld VersionGet the API version information from the OSWorld server. Returns API version, server version, and protocol.Votes: 0GitHub stars: 10
- Scienceworld ActTake a ScienceWorld action in the active session. Returns observation, reward, done. No session_id needed - uses active session from executive_node.Votes: 0GitHub stars: 10
- Scienceworld ResetStart a ScienceWorld episode. Reads scenario, difficulty, and seed from scienceworld_config in character YAML. Returns the initial observation plus a session_id for subsequent steps.Votes: 0GitHub stars: 10
- Factorio TelemetryWatches the shared Factorio world via the game bridge — new game chat from other players, players joining or leaving, watched production flows stopping, and new alert kinds. Publishes only on events; quiet cycles publish nothing.Votes: 0GitHub stars: 10
- World PresenceNotices when someone comes near you or moves away in the shared world. Fires on the transition only, and carries the current situation with it.Votes: 0GitHub stars: 10
- Agent ActivityReview what another character's tools actually did — the outbound-capable calls (network fetches, searches, sends, vault writes, script execution) pulled from its reasoning traces, newest first. Read-only. For auditing an agent whose inputs come from feeds, mail and web pages.Votes: 0GitHub stars: 10
- Camera CaptureCapture a still photo from the ChatterBot head camera. The captured frame is attached to your own visual input, so you can SEE it and answer questions about what is in view — whether the user is present, whether there is a cat, what the scene looks like. The camera rides the pan/tilt head, so it shows whatever the head is currently aimed at; aim first with head-move if needed. To also show the photo to the user on screen, follow with the display tool (the observation includes a ready <img> UR...Votes: 0GitHub stars: 10
- Check X FeedReturn posts that appeared since the last check from the members of the user's curated X (Twitter) List. Use for the recurring X-feed sweep. Returns raw posts (author, time, text, link) with no relevance filtering — judge what is worth surfacing yourself and frame it in your own voice.Votes: 0GitHub stars: 10
- Doc ReadRead a PDF already on this machine. Returns a section index first, then any named section in full — the same way fetch-text reads a paper from a URL, for the case where the file is a local path instead. Use it when the user says they have downloaded or saved a document.Votes: 0GitHub stars: 10
- Get Financial StatementsFetch standardized financial statements (income, balance sheet, cash flow, earnings, company overview) for a ticker from Alpha Vantage. Returns combined annual+quarterly JSON for analysis.Votes: 0GitHub stars: 10
- Head MoveAim the ChatterBot head — the pan/tilt camera on Bruce's desk, in the physical room. This points the camera; it does not drive, navigate, or gesture. Use when you want to look somewhere in the room (toward the door, up at someone standing, down at the desk) or return to the resting pose. Angles are degrees. Pan 10-170, 90 straight ahead, larger is further left. Tilt 30-150, 113 is level, smaller is up, larger is down. Give pan and/or tilt, or center true. Returns the confirmed pose once the h...Votes: 0GitHub stars: 10
- Ramana SayingReturn one genuine saying of Ramana Maharshi, drawn verbatim from his recorded talks, with source attribution. Use when delivering an authentic Ramana quote with attribution — not a paraphrase or a synthesized reflection. The returned text is a raw quote; add your own brief framing before presenting it.Votes: 0GitHub stars: 10
- System InfoReport what the runtime can actually see about this machine and this backend — every GPU, CPU/RAM/disk/network, and which model is answering. Unsandboxed, unlike exec-script, so its hardware answers are real.Votes: 0GitHub stars: 10
- TavilyWeb search that returns the sources themselves — ranked results, each with a verbatim snippet and the page's own extracted text. Use when you will state specifics someone may act on (a number, price, date, name, credential, quote, API contract), or whenever you mean to read sources rather than accept an answer. Contrast `search-web`, which returns one model's synthesized answer *about* the sources.Votes: 0GitHub stars: 10
- World LookLook around the shared world — the ground you are standing on, and who else is present, how far away they are and whether they are facing you. Your primary perception when you are embodied in the world.Votes: 0GitHub stars: 10
- World MarkLeave a labelled marker in the shared world, at your feet or at a coordinate. Markers persist and are visible to anyone who can see that spot — a way to point at a place without saying a coordinate out loud.Votes: 0GitHub stars: 10
- World MoveWalk somewhere in the shared world — to a coordinate, or toward another occupant such as Bruce. Returns immediately with the distance and how long the walk will take; your body keeps walking after the call returns.Votes: 0GitHub stars: 10
- Fac ConnectBuild a validated run of transport-belt, pipe, or electric poles between two Factorio positions — the construction macro. Pathfinds around obstacles and places every segment. Use dry_run first to check feasibility and cost.Votes: 0GitHub stars: 10
- Fac CraftHand-craft items in Factorio from materials in your inventory (belts, inserters, chests, gears...). Crafts intermediate ingredients recursively when you have the raw materials.Votes: 0GitHub stars: 10
- Fac ExtractTake items out of a Factorio machine or container into your inventory (collect smelted plates from a furnace, unload a chest). You must be within reach of the source entity.Votes: 0GitHub stars: 10
- Fac HarvestMine resources or chop trees in Factorio — iron ore, copper ore, coal, stone, wood — into your inventory. You must be within reach of the resource (walk to the patch first).Votes: 0GitHub stars: 10
- Fac InsertPut items from your Factorio inventory into a machine or container (fuel a furnace with coal, load ore, stock a chest). You must be within reach of the target entity.Votes: 0GitHub stars: 10
- Fac InventoryWhat your Factorio character is carrying. Check before placing, connecting, or crafting — construction consumes items from this inventory.Votes: 0GitHub stars: 10
- Fac NearestFind the nearest resource in Factorio — iron-ore, copper-ore, coal, stone, water, wood — within 500 tiles of your character. Use when you need ore/fuel and don't know where a patch is; fac-observe then shows the patch details once you're near.Votes: 0GitHub stars: 10
- Fac ObserveLook around in Factorio — entities near a position (or near you), plus production telemetry and alerts. Your primary perception in the factory; observe before building or when an action reports a deviation.Votes: 0GitHub stars: 10
- Fac PickupPick up a placed entity (with its contents) or loose items lying on the ground in Factorio into your inventory — e.g. clear ore piled up in front of a blocked drill. You must be within reach of the position (walk there first).Votes: 0GitHub stars: 10
- Fac PlacePlace one entity from your Factorio inventory at a position (stone-furnace, iron-chest, burner-inserter, transport-belt, ...). You must be within ~10 tiles; the item must be in your inventory. For belt/pipe/pole RUNS use fac-connect instead.Votes: 0GitHub stars: 10
- Fac RotateRotate a placed Factorio entity (inserter, belt segment, ...) to face a direction. Use when something is oriented wrong — e.g. an inserter moving items the wrong way.Votes: 0GitHub stars: 10
- Fac SaySay something in Factorio game chat — visible to everyone on the server. Use to report what you're doing, flag blockers, answer the human, or announce before acting near someone else's work.Votes: 0GitHub stars: 10
- Fac StatusQuick Factorio situational check — your character's position and walking state, server tick, connected players, your last bridge action, and the latest game chat. Use first when turning attention to the factory, and to see whether the human said anything in game chat.Votes: 0GitHub stars: 10
- Fac StopImmediately stop your Factorio character's current movement. Safety control — use when asked to stop, when you realize you're heading somewhere wrong, or before reassessing after a surprise.Votes: 0GitHub stars: 10
- Fac WalkWalk your Factorio character to a position. Real walking at game speed (~9 tiles/s) — long hauls take real time and the call blocks until arrival, failure, or timeout. You must be within ~10 tiles of things to act on them.Votes: 0GitHub stars: 10