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Claude Skills by bdambrosio
github.com/bdambrosio153 skills0 installs199 views
- Extract StructExtract structured metadata (title, authors, year) from paper text using LLM. Use to convert online search results metadata to JSONVotes: 0GitHub stars: 10
- ExtractDerive content from a single Note via LLM-guided extraction, compression, or transformation. Output is grounded entirely in the input — no new information is introduced.Votes: 0GitHub stars: 10
- Format CitationFormat paper citations from semantic-scholar Notes/Collections to BibTeX formatVotes: 0GitHub stars: 10
- Generate NoteGenerate new text or code content from scratch using natural language prompt via LLM. Creates content from the LLM's own knowledge — no source documents.Votes: 0GitHub stars: 10
- Generate Reflective NoteGenerate content with awareness of the agent's current reasoning state — goal analysis, situation context, character orientation. Like generate-note but informed by internal planner state.Votes: 0GitHub stars: 10
- Is EmptyCheck if text is null, empty, or only whitespaceVotes: 0GitHub stars: 10
- Is PositiveCheck if a number is positiveVotes: 0GitHub stars: 10
- Is QuestionCheck if text contains a questionVotes: 0GitHub stars: 10
- Manage GoalsCreate, list, update, and delete scheduled goals. Goals are persistent tasks that can run manually, automatically, or on a daily schedule.Votes: 0GitHub stars: 10
- Manage TasksCreate, list, update, and delete tasks. Tasks are work items that go through establishment phases (specification, capability evaluation, execution) with milestone-based progress.Votes: 0GitHub stars: 10
- MatchesCheck if text matches regex pattern or contains substringVotes: 0GitHub stars: 10
- Mc Observe BlocksVisible non-air blocks within radius R (default/max 7). Filtered by forward cone (yaw ±60°, pitch -60..+90) and line-of-sight. Does NOT report items.Votes: 0GitHub stars: 10
- Mc Observe EntitiesVisible entities within radius R (default/max 7), filtered by view cone and line-of-sight.Votes: 0GitHub stars: 10
- Mc Observe ItemsVisible item entities within radius R (default/max 7), filtered by forward cone and line-of-sight.Votes: 0GitHub stars: 10
- Post BlueskyPost to Bluesky (AT Protocol). Body from target/value. Returns confirmation Note with post URI in metadata.Votes: 0GitHub stars: 10
- Send EmailSend an email via Gmail SMTP. Body from target/value, headers as parameters. Returns confirmation Note with message-id in metadata.Votes: 0GitHub stars: 10
- SynthesizeIntegrate content across multiple documents to produce new understanding. Use for cross-document synthesis, comparison, and reporting from Collections.Votes: 0GitHub stars: 10
- Word CountCount words in text. Use to determine length of a document, e.g. to determine if it needs to be summarized before further useVotes: 0GitHub stars: 10
- Fs FindFind files by filename pattern (glob) under scenarios/<world_name>/fs and return a Collection.Votes: 0GitHub stars: 10
- Fs GrepSearch text files under scenarios/<world_name>/fs and return match snippets.Votes: 0GitHub stars: 10
- Fs HeadRead the first N lines of a text file under scenarios/<world_name>/fs.Votes: 0GitHub stars: 10
- Fs ListList files and directories under scenarios/<world_name>/fs; returns one Note whose body is a text listing (like ls).Votes: 0GitHub stars: 10
- Fs ReadRead a text, JSON, or PDF file under scenarios/<world_name>/fs and return a Note.Votes: 0GitHub stars: 10
- Fs StatReturn metadata for a file or directory under scenarios/<world_name>/fs.Votes: 0GitHub stars: 10
- InitInitialize filesystem world by building catalog for prompt contextVotes: 0GitHub stars: 10
- Debug Coord TransformDebug tool: Transform coordinates between agent-relative and world-relativeVotes: 0GitHub stars: 10
- Debug Get Local GridDebug tool: Get raw local_grid from world_stateVotes: 0GitHub stars: 10
- Debug Get Voxel GridDebug tool: Get observed voxel grid with agent-relative coordinatesVotes: 0GitHub stars: 10
- Debug Grid CellDebug tool: Query specific cell in observed voxel gridVotes: 0GitHub stars: 10
- Mc AttackLeft-click style interaction (entities or blocks). Returns success/failureVotes: 0GitHub stars: 10
- Mc CloseClose currently open UI. Returns success/failureVotes: 0GitHub stars: 10
- Mc CraftPerform crafting via Mineflayer recipe system. Returns success/failureVotes: 0GitHub stars: 10
- Mc DigRemoves a block from the Minecraft world at a specified location. SYNCHRONOUS - waits for dig completion. May cause an item entity to spawn, but item spawning, item type, and item location are not guaranteed and are not directly reported by this toolVotes: 0GitHub stars: 10
- Mc DropDrop items from inventory into the world as entities - embodied manipulation. Returns dropped itemsVotes: 0GitHub stars: 10
- Mc EquipEquip an item from inventory into hand or offhand. Returns success/failureVotes: 0GitHub stars: 10
- Mc InventoryObserve inventory contents and equipped items - epistemic, read-only. Returns inventory slots and equipped itemsVotes: 0GitHub stars: 10
- Mc Local Grid VisualizeGenerates interactive 3D HTML visualization of the session-local occupancy grid. Opens in browser.Votes: 0GitHub stars: 10
- Mc Map QueryQueries the persistent spatial map representing everything the agent currently knows about the environment (from past and present observations). Useful for reasoning, explanation, and planning.Votes: 0GitHub stars: 10
- Mc Map UpdateUpdates persistent spatial map with observation data. Populates cell-based SpatialMap.Votes: 0GitHub stars: 10
- Mc Map VisualizeGenerates zoomable HTML visualization of the spatial map showing walkability, hazards, resources, and observation confidence.Votes: 0GitHub stars: 10
- Mc ObserveUnified observation tool: fetches blocks, entities, and items in a single efficient call.Votes: 0GitHub stars: 10
- Mc OpenOpen block-based UI (crafting table, chest, furnace). Returns success/failureVotes: 0GitHub stars: 10
- Mc PickupHow to collect items from the world into inventory - automatic pickup when close enough.Votes: 0GitHub stars: 10
- Mc Pillar UpAtomic pillar-up: jump and place block under self to ascend by 1 block. Handles timing internally.Votes: 0GitHub stars: 10
- Mc Place Until SupportedCreate reliable footing by placing blocks until observed support becomes provably solid. Absorbs placement uncertainty and never exposes 'accepted but ineffective' outcomesVotes: 0GitHub stars: 10
- Mc PlaceBuild / modify world - place blocks. ASYNCHRONOUS. Returns request acceptance statusVotes: 0GitHub stars: 10
- Mc RespawnReset embodiment after death - lifecycle/recovery. Returns okVotes: 0GitHub stars: 10
- Mc SaySend chat message in Minecraft - social/debugging/alignment. Returns acknowledgement onlyVotes: 0GitHub stars: 10
- Mc StatusFast heartbeat + sanity check for Minecraft bot. Returns connection status, position, orientation, health, food (hunger), current action, and vertical_state (derived from Y position changes). Use to check position, orientation, or other status valuesVotes: 0GitHub stars: 10
- Mc StopStop all movement - cancel embodied motion. Critical for safety, interrupts, reflection pausesVotes: 0GitHub stars: 10