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Claude Skills by furkantokkan
github.com/furkantokkan189 skills0 installs14 views
- Adaptive SkillsUse when a task may span multiple personal skills and Codex should choose the smallest relevant skill set across Unity, Unity performance, Clean OOP, Firebase backend, JavaScript tooling, game design/UX, tracked task lifecycle, Steam launch, code review, and web/SaaS work.Votes: 0GitHub stars: 10
- AdoptBrownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.Votes: 0GitHub stars: 10
- ReferencesBrownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.Votes: 0GitHub stars: 10
- Architecture DecisionCreates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.Votes: 0GitHub stars: 10
- ReferencesCreates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.Votes: 0GitHub stars: 10
- Architecture ReviewValidates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.Votes: 0GitHub stars: 10
- ReferencesValidates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.Votes: 0GitHub stars: 10
- Art BibleGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.Votes: 0GitHub stars: 10
- ReferencesGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.Votes: 0GitHub stars: 10
- Asset AuditAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.Votes: 0GitHub stars: 10
- ReferencesAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.Votes: 0GitHub stars: 10
- Asset SpecGenerate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.Votes: 0GitHub stars: 10
- ReferencesGenerate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.Votes: 0GitHub stars: 10
- Balance CheckAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.Votes: 0GitHub stars: 10
- ReferencesAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.Votes: 0GitHub stars: 10
- BrainstormGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.Votes: 0GitHub stars: 10
- ReferencesGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.Votes: 0GitHub stars: 10
- Bug ReportCreates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.Votes: 0GitHub stars: 10
- ReferencesCreates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.Votes: 0GitHub stars: 10
- Bug TriageRead all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.Votes: 0GitHub stars: 10
- ReferencesRead all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.Votes: 0GitHub stars: 10
- ChangelogAuto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.Votes: 0GitHub stars: 10
- ReferencesAuto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.Votes: 0GitHub stars: 10
- Clean Oop ArchitectureUse when designing, implementing, refactoring, or reviewing object-oriented code with SOLID, Clean Code, design patterns, dependency injection, ServiceLocator, Onity, testability, code smells, naming, class/function boundaries, Unity C# architecture, maintainability concerns, hidden assumptions, overengineering, surgical-change discipline, or goal-driven verification.Votes: 0GitHub stars: 10
- Consistency CheckScan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.Votes: 0GitHub stars: 10
- ReferencesScan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.Votes: 0GitHub stars: 10
- Content AuditAudit GDD-specified content counts against implemented content. Identifies what's planned vs built.Votes: 0GitHub stars: 10
- ReferencesAudit GDD-specified content counts against implemented content. Identifies what's planned vs built.Votes: 0GitHub stars: 10
- Create ArchitectureGuided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.Votes: 0GitHub stars: 10
- ReferencesGuided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.Votes: 0GitHub stars: 10
- Create Control ManifestAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).Votes: 0GitHub stars: 10
- ReferencesAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).Votes: 0GitHub stars: 10
- Create EpicsOptionally group a large approved GDD/architecture outcome into an epic that owns several independently closable task contracts. Use for multi-task roadmap planning, not routine bugs or bounded features. In the canonical task-first workflow create tasks directly after the epic; do not add a separate story layer.Votes: 0GitHub stars: 10
- ReferencesOptionally group a large approved GDD/architecture outcome into an epic containing several independently closable task contracts. Use for roadmap-scale planning, not routine bugs or bounded features; task-first projects create tasks directly after the epic.Votes: 0GitHub stars: 10
- Create StoriesLegacy-only workflow that breaks an epic into separate story files when a repository explicitly retains the old epic/story pipeline. Do not use in the canonical task-first workflow, where create-task already produces the implementable and closable contract.Votes: 0GitHub stars: 10
- ReferencesLegacy-only epic-to-story workflow for repositories that explicitly retain separate story files. Do not use in the canonical task-first workflow, where /create-task already creates the implementable and closable contract.Votes: 0GitHub stars: 10
- Create TaskCreate one production-ready task contract from a short request or optional structured brief, optional task ID, repository context, and attached references without implementing it. In the canonical task-first workflow this contract is also the implementable story; use separate story files only in an explicitly legacy story repository.Votes: 0GitHub stars: 10
- Daily HandoffCreate a concise, durable end-of-day handoff for one or more tracked production tasks, covering status, completed work, changed systems, verification evidence, blockers, next commands, and commit state. Use when the user invokes $daily-handoff, asks for today's multi-task handoff, or needs a compact file-backed recovery checkpoint without changing task lifecycle state, running tests, mutating Unity, or committing work.Votes: 0GitHub stars: 10
- Day One PatchPrepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.Votes: 0GitHub stars: 10
- ReferencesPrepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.Votes: 0GitHub stars: 10
- Design ReviewReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.Votes: 0GitHub stars: 10
- ReferencesReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.Votes: 0GitHub stars: 10
- Design SystemGuided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.Votes: 0GitHub stars: 10
- ReferencesGuided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.Votes: 0GitHub stars: 10
- Dev StoryRead a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.Votes: 0GitHub stars: 10
- ReferencesRead a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes through the Unity implementer/verifier/bugfixer handoff, implements code and tests, and confirms each acceptance criterion. Run after /story-readiness, before /game-code-review and /story-done.Votes: 0GitHub stars: 10
- EstimateEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.Votes: 0GitHub stars: 10
- ReferencesEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.Votes: 0GitHub stars: 10
- Firebase Game BackendUse when building or reviewing Firebase-backed game features for Unity or JavaScript, including Firebase Auth, Cloud Firestore, Realtime Database, Cloud Functions Gen2, Express.js HTTP APIs, Unity request/response clients, Cloud Storage, Remote Config, Analytics, App Check, security rules, local emulators, deployment, data modeling, and client/server boundaries.Votes: 0GitHub stars: 10
- Game Code ReviewUse when reviewing game code or architecture, especially Unity C#, Firebase rules/functions, JavaScript/TypeScript tooling, gameplay systems, UI code, async code, dependency injection, tests, performance hot paths, and security-sensitive backend code.Votes: 0GitHub stars: 10