Skip to content
Back to skills

Create Architecture

ASecurity

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

  • 10 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added September 24, 2026
ai-agents

Works with

  • claude code

Security analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned September 24, 2026

npx -y skills add furkantokkan/agent-foundry --skill create-architecture --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Create Architecture?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Create Architecture
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/furkantokkan-create-architecture/badge)](https://www.skillsdirectory.com/skills/furkantokkan-create-architecture)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: create-architecture
model: opus
effort: high
description: >-
  Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
---

# Create Architecture

Codex port of Claude Code Game Studios /create-architecture.

Use this skill when the task matches the workflow described below. Keep the
Codex version lightweight: load `references/claude-skill.md` only when the
original detailed Claude workflow is needed.

## Codex Workflow

1. Read repository-local instructions first: `AGENTS.md`, `CLAUDE.md`, the
   nearest path-scoped instructions (`Assets/CLAUDE.md` for Unity when present),
   and any referenced project docs.
2. Use this workflow's intent, but follow Codex tool and collaboration rules.
3. Apply SOLID, Clean Code, clear English naming, dependency boundaries, and
   focused tests for new or changed expected behavior.
4. When a Claude workflow mentions a custom agent, treat it as a role reference.
   Do the work locally unless the user explicitly asks for sub-agents or
   parallel agent work.
5. For implementation tasks, make the change directly when the request is clear;
   ask only when a decision cannot be safely inferred from local context.
6. Verify with the repository's available checks and summarize changed files,
   tests run, and residual risk.

## Original Workflow Summary

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

## Detailed Reference

- Original Claude skill: `references/claude-skill.md`

Files in this skill

  • SKILL.md2 KB
  • references/claude-skill.md18.8 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…