All authors

Claude Skills by IdoCohen560
github.com/IdoCohen560343 skills0 installs422 views
- Script Update Or CreateUpdates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.Votes: 0GitHub stars: 17
- Tests RunExecute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.Votes: 0GitHub stars: 17
- Tool ListList all available MCP tools. Optionally filter by regex across tool names, descriptions, and arguments.Votes: 0GitHub stars: 17
- Tool Set Enabled StateEnable or disable MCP tools by name. Allows controlling which tools are available for the AI agent.Votes: 0GitHub stars: 17
- Type Get Json SchemaGenerates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.Votes: 0GitHub stars: 17
- Unity Initial SetupProvides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is helpful to set up at the start of the project. Essential packages, and basic configurations.Votes: 0GitHub stars: 17
- Unity Skill CreateCreate a new skill using C# code. It will be added into the project as a .cs file and compiled by Unity. The skill will be available for use after compilation. It must be a partial class decorated with [McpPluginToolType]. Each tool method must be decorated with [McpPluginTool]. The class name should match the file name. All Unity API calls must use com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(). Return a data model for structured output, or void for side-effect-only operations....Votes: 0GitHub stars: 17
- Unity Skill GenerateGenerate all skills from the existed Tools in the Unity Project.Votes: 0GitHub stars: 17
- AdoptBrownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.Votes: 0GitHub stars: 17
- Architecture DecisionCreates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.Votes: 0GitHub stars: 17
- Architecture ReviewValidates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.Votes: 0GitHub stars: 17
- Art BibleGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.Votes: 0GitHub stars: 17
- Asset AuditAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.Votes: 0GitHub stars: 17
- Asset SpecGenerate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.Votes: 0GitHub stars: 17
- Balance CheckAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.Votes: 0GitHub stars: 17
- BrainstormGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.Votes: 0GitHub stars: 17
- Bug ReportCreates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.Votes: 0GitHub stars: 17
- Bug TriageRead all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.Votes: 0GitHub stars: 17
- Code ReviewPerforms an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.Votes: 0GitHub stars: 17
- Consistency CheckScan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.Votes: 0GitHub stars: 17
- Content AuditAudit GDD-specified content counts against implemented content. Identifies what's planned vs built.Votes: 0GitHub stars: 17
- Create ArchitectureGuided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.Votes: 0GitHub stars: 17
- Create Control ManifestAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).Votes: 0GitHub stars: 17
- Create EpicsTranslate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.Votes: 0GitHub stars: 17
- Create StoriesBreak a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.Votes: 0GitHub stars: 17
- Day One PatchPrepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.Votes: 0GitHub stars: 17
- Design ReviewReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.Votes: 0GitHub stars: 17
- Design SystemGuided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.Votes: 0GitHub stars: 17
- Dev StoryRead a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.Votes: 0GitHub stars: 17
- EstimateEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.Votes: 0GitHub stars: 17
- Gate CheckValidate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.Votes: 0GitHub stars: 17
- HotfixEmergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.Votes: 0GitHub stars: 17
- Launch ChecklistComplete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.Votes: 0GitHub stars: 17
- LocalizeFull localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.Votes: 0GitHub stars: 17
- Map SystemsDecompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.Votes: 0GitHub stars: 17
- Milestone ReviewGenerates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.Votes: 0GitHub stars: 17
- Perf ProfileStructured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.Votes: 0GitHub stars: 17
- Playtest ReportGenerates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.Votes: 0GitHub stars: 17
- Propagate Design ChangeWhen a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.Votes: 0GitHub stars: 17
- PrototypeRapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.Votes: 0GitHub stars: 17
- Qa PlanGenerate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.Votes: 0GitHub stars: 17
- Quick DesignLightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.Votes: 0GitHub stars: 17
- Regression SuiteMap test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.Votes: 0GitHub stars: 17
- Release ChecklistGenerates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.Votes: 0GitHub stars: 17
- RetrospectiveGenerates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.Votes: 0GitHub stars: 17
- Reverse DocumentGenerate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.Votes: 0GitHub stars: 17
- Review All GddsHolistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.Votes: 0GitHub stars: 17
- Security AuditAudit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.Votes: 0GitHub stars: 17
- Setup EngineConfigure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.Votes: 0GitHub stars: 17
- Skill ImproveImprove a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.Votes: 0GitHub stars: 17