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Claude Skills by IdoCohen560
github.com/IdoCohen560343 skills0 installs422 views
- Unity GraphicsUnity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Input CorrectnessUnity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity InputUnity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Level DesignUnity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity LifecycleUnity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Lighting VfxUnity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity MultiplayerUnity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Npc BehaviorUnity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity Packages ServicesUnity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity PerformanceUnity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage, debugging performance bottlenecks, or using the Profiler, Memory Profiler, or Frame Debugger. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Physics QueriesUnity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity PhysicsUnity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity PlatformsUnity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Procedural GenUnity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity Save SystemUnity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity Scene AssetsUnity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity ScriptingUnity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity State MachinesUnity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity TestingUnity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity Ui PatternsUnity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.Votes: 0GitHub stars: 17
- Unity UiUnity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Unity XrUnity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.Votes: 0GitHub stars: 17
- Eng Unity Mobile OptimizationMobile-specific Unity optimization patterns for memory, battery, thermal, and performance.Votes: 0GitHub stars: 17
- Tools Unity AddressablesUnity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.Votes: 0GitHub stars: 17
- Tools Unity AnimationUnity animation patterns including Animancer, state machines, and performance optimization.Votes: 0GitHub stars: 17
- Tools Unity Behavior DesignerBehavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.Votes: 0GitHub stars: 17
- Tools Unity CinemachineUnity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.Votes: 0GitHub stars: 17
- Tools Unity FlowcanvasFlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.Votes: 0GitHub stars: 17
- Tools Unity Gameplay Ability SystemGameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.Votes: 0GitHub stars: 17
- Tools Unity MemorypackMemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.Votes: 0GitHub stars: 17
- Tools Unity NavmeshUnity NavMesh pathfinding patterns, safety checks, and performance optimization.Votes: 0GitHub stars: 17
- Tools Unity Object PoolingObject pooling patterns for Unity to reduce GC allocations and improve performance.Votes: 0GitHub stars: 17
- Tools Unity PhysicsUnity physics patterns including character controllers, collision handling, and tunneling prevention.Votes: 0GitHub stars: 17
- Tools Unity PrimetweenPrimeTween high-performance tweening library patterns for animations, UI, and sequencing.Votes: 0GitHub stars: 17
- Tools Unity ProfilingUnity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.Votes: 0GitHub stars: 17
- Tools Unity Scriptable ObjectsUnity ScriptableObject patterns for data management, configuration, and runtime systems.Votes: 0GitHub stars: 17
- Tools Unity SentrySentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.Votes: 0GitHub stars: 17
- Tools Unity State MachineState machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.Votes: 0GitHub stars: 17
- Tools Unity Test FrameworkUnity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.Votes: 0GitHub stars: 17
- Tools Unity UguiUnity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.Votes: 0GitHub stars: 17
- Tools Unity UnitaskUniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.Votes: 0GitHub stars: 17
- Tools Unity VcontainerVContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.Votes: 0GitHub stars: 17
- Tools Unity WwiseWwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.Votes: 0GitHub stars: 17