All authors

Claude Skills by mrc4tt
github.com/mrc4tt1,322 skills0 installs82 views
- Find CEngineServiceMgr UnregisterLoopModeAgent fallback for CEngineServiceMgr_UnregisterLoopMode (auto-generated, category: func). Locate CEngineServiceMgr_UnregisterLoopMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_UnregisterLoopMode, CEngineServiceMgr_UnregisterLoopModeVotes: 0GitHub stars: 3
- Find CEngineServiceMgr MainLoopAgent fallback for CEngineServiceMgr__MainLoop (auto-generated, category: func). Locate CEngineServiceMgr::_MainLoop in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr__MainLoop, CEngineServiceMgr::_MainLoopVotes: 0GitHub stars: 3
- Find CEngineServiceMgr VtableAgent fallback for CEngineServiceMgr_vtable (auto-generated, category: func). Locate CEngineServiceMgr_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_vtable, CEngineServiceMgr_vtableVotes: 0GitHub stars: 3
- Find CEngineSoundServices ShouldSuppressNonUISounds DecompilesAgent fallback for CEngineSoundServices_ShouldSuppressNonUISounds-decompiles (auto-generated, category: func). Locate CEngineSoundServices_ShouldSuppressNonUISounds in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_ShouldSuppressNonUISounds-decompiles, CEngineSoundServices_ShouldSuppressNonUISoundsVotes: 0GitHub stars: 3
- Find CEngineSoundServices ShouldSuppressNonUISoundsAgent fallback for CEngineSoundServices_ShouldSuppressNonUISounds (auto-generated, category: func). Locate CEngineSoundServices_ShouldSuppressNonUISounds in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_ShouldSuppressNonUISounds, CEngineSoundServices_ShouldSuppressNonUISoundsVotes: 0GitHub stars: 3
- Find CEngineSoundServices VtableAgent fallback for CEngineSoundServices_vtable (auto-generated, category: func). Locate CEngineSoundServices_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_vtable, CEngineSoundServices_vtableVotes: 0GitHub stars: 3
- Find CEntFireOutputAutoCompletionFunctor FireOutputAgent fallback for CEntFireOutputAutoCompletionFunctor_FireOutput (auto-generated, category: vfunc). Locate CEntFireOutputAutoCompletionFunctor::FireOutput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntFireOutputAutoCompletionFunctor_FireOutput, CEntFireOutputAutoCompletionFunctor::FireOutputVotes: 0GitHub stars: 3
- Find CEntFireOutputAutoCompletionFunctor VtableAgent fallback for CEntFireOutputAutoCompletionFunctor_vtable (auto-generated, category: func). Locate CEntFireOutputAutoCompletionFunctor_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntFireOutputAutoCompletionFunctor_vtable, CEntFireOutputAutoCompletionFunctor_vtableVotes: 0GitHub stars: 3
- Find CEntity2SaveRestore StreamEntitiesFromFile DecompilesAgent fallback for CEntity2SaveRestore_StreamEntitiesFromFile-decompiles (auto-generated, category: vfunc). Locate CEntity2SaveRestore::StreamEntitiesFromFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_StreamEntitiesFromFile-decompiles, CEntity2SaveRestore::StreamEntitiesFromFileVotes: 0GitHub stars: 3
- Find CEntity2SaveRestore StreamEntitiesFromFileAgent fallback for CEntity2SaveRestore_StreamEntitiesFromFile (auto-generated, category: vfunc). Locate CEntity2SaveRestore::StreamEntitiesFromFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_StreamEntitiesFromFile, CEntity2SaveRestore::StreamEntitiesFromFileVotes: 0GitHub stars: 3
- Find CEntity2SaveRestore VtableAgent fallback for CEntity2SaveRestore_vtable (auto-generated, category: func). Locate CEntity2SaveRestore_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_vtable, CEntity2SaveRestore_vtableVotes: 0GitHub stars: 3
- Find CEntityComponentHelperT CBodyComponent VtableAgent fallback for CEntityComponentHelperT_CBodyComponent_vtable (auto-generated, category: func). Locate CEntityComponentHelperT_CBodyComponent_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityComponentHelperT_CBodyComponent_vtable, CEntityComponentHelperT_CBodyComponent_vtableVotes: 0GitHub stars: 3
- Find CEntityIOOutput FireOutputInternalAgent fallback for CEntityIOOutput_FireOutputInternal (auto-generated, category: func). Locate CEntityIOOutput::FireOutputInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIOOutput_FireOutputInternal, CEntityIOOutput::FireOutputInternalVotes: 0GitHub stars: 3
- Find CEntityIOOutput VtableAgent fallback for CEntityIOOutput_vtable (auto-generated, category: func). Locate CEntityIOOutput_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIOOutput_vtable, CEntityIOOutput_vtableVotes: 0GitHub stars: 3
- Find CEntityIdentity AcceptInputAgent fallback for CEntityIdentity_AcceptInput (auto-generated, category: func). Locate CEntityIdentity::AcceptInput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_AcceptInput, CEntityIdentity::AcceptInputVotes: 0GitHub stars: 3
- Find CEntityIdentity AcceptInputInternalAgent fallback for CEntityIdentity_AcceptInputInternal (auto-generated, category: func). Locate CEntityIdentity::AcceptInputInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_AcceptInputInternal, CEntityIdentity::AcceptInputInternalVotes: 0GitHub stars: 3
- Find CEntityIdentity EHandleLocate CEntityIdentity::EHandle in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::EHandle" (symbol CEntityIdentity_EHandle). This is a VIRTUAL function - resolve the CEntityIdentity::EHandle vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CEntityIdentity_...Votes: 0GitHub stars: 3
- Find CEntityIdentity SetEntityName DecompilesAgent fallback for CEntityIdentity_SetEntityName-decompiles (auto-generated, category: func). Locate CEntityIdentity::SetEntityName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_SetEntityName-decompiles, CEntityIdentity::SetEntityNameVotes: 0GitHub stars: 3
- Find CEntityIdentity SetEntityNameAgent fallback for CEntityIdentity_SetEntityName (auto-generated, category: func). Locate CEntityIdentity::SetEntityName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_SetEntityName, CEntityIdentity::SetEntityNameVotes: 0GitHub stars: 3
- Find CEntityIdentity SizeLocate CEntityIdentity::Size in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::Size" (symbol CEntityIdentity_Size). This is a VIRTUAL function - resolve the CEntityIdentity::Size vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CEntityIdentity_Size, CEntit...Votes: 0GitHub stars: 3
- Find CEntityIdentity M DesignerNameLocate CEntityIdentity::m_designerName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::m_designerName" (symbol CEntityIdentity_m_designerName). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntityIdentity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntityI...Votes: 0GitHub stars: 3
- Find CEntityIdentity M PInstanceLocate CEntityIdentity::m_pInstance in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::m_pInstance" (symbol CEntityIdentity_m_pInstance). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntityIdentity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntityIdentity_m...Votes: 0GitHub stars: 3
- Find CEntityInstance AcceptInputFind and identify the CEntityInstance_AcceptInput function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the generic Source2 entity I/O input dispatcher by scanning for its distinctive short prologue directly and confirming via decompile that it forwards through the entity's identity pointer into an internal AcceptInputInternal-style dispatcher. Trigger: CEntityInstance_AcceptInputVotes: 0GitHub stars: 3
- Find CEntityInstance ActivateAgent fallback for CEntityInstance_Activate (auto-generated, category: vfunc). Locate CEntityInstance::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Activate, CEntityInstance::ActivateVotes: 0GitHub stars: 3
- Find CEntityInstance AddChangeAccessorPathAgent fallback for CEntityInstance_AddChangeAccessorPath (auto-generated, category: vfunc). Locate CEntityInstance::AddChangeAccessorPath in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_AddChangeAccessorPath, CEntityInstance::AddChangeAccessorPathVotes: 0GitHub stars: 3
- Find CEntityInstance AssignChangeAccessorPathIdsAgent fallback for CEntityInstance_AssignChangeAccessorPathIds (auto-generated, category: vfunc). Locate CEntityInstance::AssignChangeAccessorPathIds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_AssignChangeAccessorPathIds, CEntityInstance::AssignChangeAccessorPathIdsVotes: 0GitHub stars: 3
- Find CEntityInstance ConnectAgent fallback for CEntityInstance_Connect (auto-generated, category: vfunc). Locate CEntityInstance::Connect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Connect, CEntityInstance::ConnectVotes: 0GitHub stars: 3
- Find CEntityInstance DrawDebugTextOverlaysAgent fallback for CEntityInstance_DrawDebugTextOverlays (auto-generated, category: vfunc). Locate CEntityInstance::DrawDebugTextOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_DrawDebugTextOverlays, CEntityInstance::DrawDebugTextOverlaysVotes: 0GitHub stars: 3
- Find CEntityInstance DrawEntityDebugOverlaysAgent fallback for CEntityInstance_DrawEntityDebugOverlays (auto-generated, category: vfunc). Locate CEntityInstance::DrawEntityDebugOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_DrawEntityDebugOverlays, CEntityInstance::DrawEntityDebugOverlaysVotes: 0GitHub stars: 3
- Find CEntityInstance FindOutputsByNameAgent fallback for CEntityInstance_FindOutputsByName (auto-generated, category: func). Locate CEntityInstance::FindOutputsByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_FindOutputsByName, CEntityInstance::FindOutputsByNameVotes: 0GitHub stars: 3
- Find CEntityInstance FullEdictChangedAgent fallback for CEntityInstance_FullEdictChanged (auto-generated, category: vfunc). Locate CEntityInstance::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_FullEdictChanged, CEntityInstance::FullEdictChangedVotes: 0GitHub stars: 3
- Find CEntityInstance GetDataDescMapAgent fallback for CEntityInstance_GetDataDescMap (auto-generated, category: vfunc). Locate CEntityInstance::GetDataDescMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_GetDataDescMap, CEntityInstance::GetDataDescMapVotes: 0GitHub stars: 3
- Find CEntityInstance GetScriptDescAgent fallback for CEntityInstance_GetScriptDesc (auto-generated, category: vfunc). Locate CEntityInstance::GetScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_GetScriptDesc, CEntityInstance::GetScriptDescVotes: 0GitHub stars: 3
- Find CEntityInstance NetworkStateChangedAgent fallback for CEntityInstance_NetworkStateChanged (auto-generated, category: vfunc). Locate CEntityInstance::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkStateChanged, CEntityInstance::NetworkStateChangedVotes: 0GitHub stars: 3
- Find CEntityInstance NetworkStateChangedLogAgent fallback for CEntityInstance_NetworkStateChangedLog (auto-generated, category: vfunc). Locate CEntityInstance::NetworkStateChangedLog in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkStateChangedLog, CEntityInstance::NetworkStateChangedLogVotes: 0GitHub stars: 3
- Find CEntityInstance NetworkUpdateStateAgent fallback for CEntityInstance_NetworkUpdateState (auto-generated, category: vfunc). Locate CEntityInstance::NetworkUpdateState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkUpdateState, CEntityInstance::NetworkUpdateStateVotes: 0GitHub stars: 3
- Find CEntityInstance NetworkUpdateState ThunkAgent fallback for CEntityInstance_NetworkUpdateState_thunk (auto-generated, category: func). Locate CEntityInstance::NetworkUpdateState_thunk in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkUpdateState_thunk, CEntityInstance::NetworkUpdateState_thunkVotes: 0GitHub stars: 3
- Find CEntityInstance OnRestoreAgent fallback for CEntityInstance_OnRestore (auto-generated, category: vfunc). Locate CEntityInstance::OnRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_OnRestore, CEntityInstance::OnRestoreVotes: 0GitHub stars: 3
- Find CEntityInstance OnSetDormantAgent fallback for CEntityInstance_OnSetDormant (auto-generated, category: vfunc). Locate CEntityInstance::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_OnSetDormant, CEntityInstance::OnSetDormantVotes: 0GitHub stars: 3
- Find CEntityInstance PostDataUpdateAgent fallback for CEntityInstance_PostDataUpdate (auto-generated, category: vfunc). Locate CEntityInstance::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_PostDataUpdate, CEntityInstance::PostDataUpdateVotes: 0GitHub stars: 3
- Find CEntityInstance PreDataUpdateAgent fallback for CEntityInstance_PreDataUpdate (auto-generated, category: vfunc). Locate CEntityInstance::PreDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_PreDataUpdate, CEntityInstance::PreDataUpdateVotes: 0GitHub stars: 3
- Find CEntityInstance PrecacheAgent fallback for CEntityInstance_Precache (auto-generated, category: vfunc). Locate CEntityInstance::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Precache, CEntityInstance::PrecacheVotes: 0GitHub stars: 3
- Find CEntityInstance ReloadPrivateScriptsAgent fallback for CEntityInstance_ReloadPrivateScripts (auto-generated, category: vfunc). Locate CEntityInstance::ReloadPrivateScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ReloadPrivateScripts, CEntityInstance::ReloadPrivateScriptsVotes: 0GitHub stars: 3
- Find CEntityInstance RequiredEdictIndexAgent fallback for CEntityInstance_RequiredEdictIndex (auto-generated, category: vfunc). Locate CEntityInstance::RequiredEdictIndex in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_RequiredEdictIndex, CEntityInstance::RequiredEdictIndexVotes: 0GitHub stars: 3
- Find CEntityInstance RestoreAgent fallback for CEntityInstance_Restore (auto-generated, category: vfunc). Locate CEntityInstance::Restore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Restore, CEntityInstance::RestoreVotes: 0GitHub stars: 3
- Find CEntityInstance Schema DynamicBindingAgent fallback for CEntityInstance_Schema_DynamicBinding (auto-generated, category: vfunc). Locate CEntityInstance::Schema_DynamicBinding in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Schema_DynamicBinding, CEntityInstance::Schema_DynamicBindingVotes: 0GitHub stars: 3
- Find CEntityInstance ScriptAcceptInputAgent fallback for CEntityInstance_ScriptAcceptInput (auto-generated, category: vfunc). Locate CEntityInstance::ScriptAcceptInput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ScriptAcceptInput, CEntityInstance::ScriptAcceptInputVotes: 0GitHub stars: 3
- Find CEntityInstance ScriptEntityIOAgent fallback for CEntityInstance_ScriptEntityIO (auto-generated, category: vfunc). Locate CEntityInstance::ScriptEntityIO in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ScriptEntityIO, CEntityInstance::ScriptEntityIOVotes: 0GitHub stars: 3
- Find CEntityInstance SpawnAgent fallback for CEntityInstance_Spawn (auto-generated, category: vfunc). Locate CEntityInstance::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Spawn, CEntityInstance::SpawnVotes: 0GitHub stars: 3
- Find CEntityInstance UpdateOnRemove DecompilesAgent fallback for CEntityInstance_UpdateOnRemove-decompiles (auto-generated, category: vfunc). Locate CEntityInstance::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_UpdateOnRemove-decompiles, CEntityInstance::UpdateOnRemoveVotes: 0GitHub stars: 3